Urza, Chief Artificer Commander deck


Deck Overview

Urza Chief Artificer Commander Deck is a brilliantly crafted engine, harnessing artifacts to create a powerful and versatile strategy. Strategic land count, mana curve, and synergy guide this deck to victory through ingenious combinations and control.

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Urza, Chief Artificer - Carta Magic versiones

Urza, Chief Artificer

Criaturas (16)

Crashing Drawbridge - Carta Magic versiones

Crashing Drawbridge

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Graaz, Unstoppable Juggernaut - Carta Magic versiones

Graaz, Unstoppable Juggernaut

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Guardian of Faith - Carta Magic versiones

Guardian of Faith

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Imotekh the Stormlord - Carta Magic versiones

Imotekh the Stormlord

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Mirror Entity - Carta Magic versiones

Mirror Entity

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Ornithopter - Carta Magic versiones

Ornithopter

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Ornithopter of Paradise - Carta Magic versiones

Ornithopter of Paradise

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Padeem, Consul of Innovation - Carta Magic versiones

Padeem, Consul of Innovation

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Sakashima of a Thousand Faces - Carta Magic versiones

Sakashima of a Thousand Faces

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Solemn Simulacrum - Carta Magic versiones

Solemn Simulacrum

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Spark Double - Carta Magic versiones

Spark Double

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Spellskite - Carta Magic versiones

Spellskite

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Stenn, Paranoid Partisan - Carta Magic versiones

Stenn, Paranoid Partisan

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Teysa Karlov - Carta Magic versiones

Teysa Karlov

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The Reality Chip - Carta Magic versiones

The Reality Chip

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Thran Spider - Carta Magic versiones

Thran Spider

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Crashing Drawbridge - Carta Magic versiones

Crashing Drawbridge

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Graaz, Unstoppable Juggernaut - Carta Magic versiones

Graaz, Unstoppable Juggernaut

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Guardian of Faith - Carta Magic versiones

Guardian of Faith

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Imotekh the Stormlord - Carta Magic versiones

Imotekh the Stormlord

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Mirror Entity - Carta Magic versiones

Mirror Entity

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Ornithopter - Carta Magic versiones

Ornithopter

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Ornithopter of Paradise - Carta Magic versiones

Ornithopter of Paradise

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Padeem, Consul of Innovation - Carta Magic versiones

Padeem, Consul of Innovation

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Sakashima of a Thousand Faces - Carta Magic versiones

Sakashima of a Thousand Faces

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Solemn Simulacrum - Carta Magic versiones

Solemn Simulacrum

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Spark Double - Carta Magic versiones

Spark Double

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Spellskite - Carta Magic versiones

Spellskite

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Stenn, Paranoid Partisan - Carta Magic versiones

Stenn, Paranoid Partisan

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Teysa Karlov - Carta Magic versiones

Teysa Karlov

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The Reality Chip - Carta Magic versiones

The Reality Chip

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Thran Spider - Carta Magic versiones

Thran Spider

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Hechicerías (10)

Diabolic Intent - Carta Magic versiones

Diabolic Intent

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Dirge of Dread - Carta Magic versiones

Dirge of Dread

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March of Progress - Carta Magic versiones

March of Progress

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Ponder - Carta Magic versiones

Ponder

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Profane Tutor - Carta Magic versiones

Profane Tutor

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Read the Bones - Carta Magic versiones

Read the Bones

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Slash the Ranks - Carta Magic versiones

Slash the Ranks

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Solve the Equation - Carta Magic versiones

Solve the Equation

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Their Number Is Legion - Carta Magic versiones

Their Number Is Legion

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Windfall - Carta Magic versiones

Windfall

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Diabolic Intent - Carta Magic versiones

Diabolic Intent

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Dirge of Dread - Carta Magic versiones

Dirge of Dread

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March of Progress - Carta Magic versiones

March of Progress

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Ponder - Carta Magic versiones

Ponder

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Profane Tutor - Carta Magic versiones

Profane Tutor

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Read the Bones - Carta Magic versiones

Read the Bones

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Slash the Ranks - Carta Magic versiones

Slash the Ranks

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Solve the Equation - Carta Magic versiones

Solve the Equation

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Their Number Is Legion - Carta Magic versiones

Their Number Is Legion

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Windfall - Carta Magic versiones

Windfall

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Instantáneas (19)

Akroma's Will - Carta Magic versiones

Akroma's Will

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Anguished Unmaking - Carta Magic versiones

Anguished Unmaking

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Consider - Carta Magic versiones

Consider

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Counterspell - Carta Magic versiones

Counterspell

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Cyclonic Rift - Carta Magic versiones

Cyclonic Rift

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Frantic Search - Carta Magic versiones

Frantic Search

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Go for the Throat - Carta Magic versiones

Go for the Throat

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Hindering Light - Carta Magic versiones

Hindering Light

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Machine Over Matter - Carta Magic versiones

Machine Over Matter

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Not of This World - Carta Magic versiones

Not of This World

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Path to Exile - Carta Magic versiones

Path to Exile

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Pile On - Carta Magic versiones

Pile On

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Reprieve - Carta Magic versiones

Reprieve

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Rootborn Defenses - Carta Magic versiones

Rootborn Defenses

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Stern Lesson - Carta Magic versiones

Stern Lesson

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Stroke of Midnight - Carta Magic versiones

Stroke of Midnight

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Suspend - Carta Magic versiones

Suspend

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Swords to Plowshares - Carta Magic versiones

Swords to Plowshares

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Unbreakable Formation - Carta Magic versiones

Unbreakable Formation

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Akroma's Will - Carta Magic versiones

Akroma's Will

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Anguished Unmaking - Carta Magic versiones

Anguished Unmaking

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Consider - Carta Magic versiones

Consider

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Counterspell - Carta Magic versiones

Counterspell

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Cyclonic Rift - Carta Magic versiones

Cyclonic Rift

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Frantic Search - Carta Magic versiones

Frantic Search

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Go for the Throat - Carta Magic versiones

Go for the Throat

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Hindering Light - Carta Magic versiones

Hindering Light

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Machine Over Matter - Carta Magic versiones

Machine Over Matter

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Not of This World - Carta Magic versiones

Not of This World

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Path to Exile - Carta Magic versiones

Path to Exile

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Pile On - Carta Magic versiones

Pile On

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Reprieve - Carta Magic versiones

Reprieve

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Rootborn Defenses - Carta Magic versiones

Rootborn Defenses

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Stern Lesson - Carta Magic versiones

Stern Lesson

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Stroke of Midnight - Carta Magic versiones

Stroke of Midnight

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Suspend - Carta Magic versiones

Suspend

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Swords to Plowshares - Carta Magic versiones

Swords to Plowshares

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Unbreakable Formation - Carta Magic versiones

Unbreakable Formation

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Artefactos (19)

Altar of Dementia - Carta Magic versiones

Altar of Dementia

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Arcane Signet - Carta Magic versiones

Arcane Signet

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Blade of Selves - Carta Magic versiones

Blade of Selves

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Commander's Sphere - Carta Magic versiones

Commander's Sphere

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Cranial Plating - Carta Magic versiones

Cranial Plating

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Darksteel Citadel - Carta Magic versiones

Darksteel Citadel

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Ebony Fly - Carta Magic versiones

Ebony Fly

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Encroaching Mycosynth - Carta Magic versiones

Encroaching Mycosynth

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Expedition Map - Carta Magic versiones

Expedition Map

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Folio of Fancies - Carta Magic versiones

Folio of Fancies

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Hedron Archive - Carta Magic versiones

Hedron Archive

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Mind Stone - Carta Magic versiones

Mind Stone

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Mystic Forge - Carta Magic versiones

Mystic Forge

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Sculpting Steel - Carta Magic versiones

Sculpting Steel

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Sol Ring - Carta Magic versiones

Sol Ring

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Talisman of Hierarchy - Carta Magic versiones

Talisman of Hierarchy

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Throne of the God-Pharaoh - Carta Magic versiones

Throne of the God-Pharaoh

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Wedding Ring - Carta Magic versiones

Wedding Ring

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Witch's Oven - Carta Magic versiones

Witch's Oven

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Altar of Dementia - Carta Magic versiones

Altar of Dementia

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Arcane Signet - Carta Magic versiones

Arcane Signet

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Blade of Selves - Carta Magic versiones

Blade of Selves

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Commander's Sphere - Carta Magic versiones

Commander's Sphere

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Cranial Plating - Carta Magic versiones

Cranial Plating

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Darksteel Citadel - Carta Magic versiones

Darksteel Citadel

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Ebony Fly - Carta Magic versiones

Ebony Fly

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Encroaching Mycosynth - Carta Magic versiones

Encroaching Mycosynth

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Expedition Map - Carta Magic versiones

Expedition Map

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Folio of Fancies - Carta Magic versiones

Folio of Fancies

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Hedron Archive - Carta Magic versiones

Hedron Archive

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Mind Stone - Carta Magic versiones

Mind Stone

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Mystic Forge - Carta Magic versiones

Mystic Forge

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Sculpting Steel - Carta Magic versiones

Sculpting Steel

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Sol Ring - Carta Magic versiones

Sol Ring

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Talisman of Hierarchy - Carta Magic versiones

Talisman of Hierarchy

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Throne of the God-Pharaoh - Carta Magic versiones

Throne of the God-Pharaoh

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Wedding Ring - Carta Magic versiones

Wedding Ring

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Witch's Oven - Carta Magic versiones

Witch's Oven

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Tierras (25)

Evolving Wilds - Carta Magic versiones

Evolving Wilds

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Exotic Orchard - Carta Magic versiones

Exotic Orchard

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Island - Carta Magic versiones

Island

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Plains - Carta Magic versiones

Plains

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Raffine's Tower - Carta Magic versiones

Raffine's Tower

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Shattered Sanctum - Carta Magic versiones

Shattered Sanctum

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Swamp - Carta Magic versiones

Swamp

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Vault of Champions - Carta Magic versiones

Vault of Champions

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Watery Grave - Carta Magic versiones

Watery Grave

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Evolving Wilds - Carta Magic versiones

Evolving Wilds

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Exotic Orchard - Carta Magic versiones

Exotic Orchard

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Island - Carta Magic versiones

Island

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Plains - Carta Magic versiones

Plains

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Raffine's Tower - Carta Magic versiones

Raffine's Tower

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Shattered Sanctum - Carta Magic versiones

Shattered Sanctum

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Swamp - Carta Magic versiones

Swamp

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Vault of Champions - Carta Magic versiones

Vault of Champions

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Watery Grave - Carta Magic versiones

Watery Grave

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Deck Overview

Urza Chief Artificer Commander Deck is a brilliantly crafted engine, harnessing artifacts to create a powerful and versatile strategy. Strategic land count, mana curve, and synergy guide this deck to victory through ingenious combinations and control.

Deck Composition

  • Mana Curve: Leveraging a strategic mana curve, this Urza Chief Artificer Commander Deck capitalizes on early mana acceleration to unleash Urza’s game-changing abilities. Key artifacts like “Mana Vault” and spells such as “Brainstorm” ensure a steady progression towards higher-costing impacts.
  • Land Count: Securing consistent land drops, the deck features 36 lands, with an emphasis on those that can tap for blue mana or have utility such as “Academy Ruins,” complementing Urza’s artifact-centric strategy.
  • Win Conditions: Primary victory paths hinge on Urza’s construct generation and leveraging infinite mana combos to cast the entire deck or locking opponents with “Winter Orb” while Urza’s ability allows us to still utilize those lands.
  • Card Synergy: Every artifact gains additional value, turning into a potential mana source with Urza, while cards like “Mirrorworks” double down on this advantage, and “Sai, Master Thopterist” provides additional artifact creature tokens.
  • Color Balance: In this mono-blue deck, the focus is on achieving an optimal balance of islands and nonbasic lands that can facilitate a steadfast casting of blue spells and support Urza’s artifact affinity.
  • Card Advantage: Through the implementation of artifacts like “Mishra’s Bauble” and “Sensei’s Divining Top,” the deck excels at providing card advantage and ensuring that the best tools are at your disposal round after round.
  • Tempo: Control the flow of the game with bounce spells like “Chain of Vapor,” and disrupt opposing strategies using counter magic, setting the stage for Urza to turn the tide with his mechanical minions.
  • Versatility: Urza’s ability to turn artifacts into mana sources ensures we can adapt to various board states while “Karn, the Great Creator” can retrieve silver bullets from the sideboard mid-game.
  • Sideboard Strategy: The sideboard includes high-impact cards like “Pithing Needle” for precision disruption and “Grafdigger’s Cage” to thwart opponents’ graveyard and library-based strategies.
  • Resilience: Countering common setbacks, the deck is fortified with recursion tools like “Academy Ruins,” and protection spells like “Swan Song” to safeguard our board and maintain dominance even during massive upheaval.

Deck Strengths

Legendary Power: Urza, Chief Artificer leads with unparalleled ingenuity, leveraging artifacts to dominate the battlefield and outpace opponents.

Multi-Angle Threats: This deck consistently surprises adversaries with a blend of inexorable artifact synergies and a repertoire of disruptive spells.

Adaptability: Versatile enough to pivot strategies, the Urza Commander Deck thrives under pressure, easily shifting gears from aggressive plays to a more controlled stance.

Deck Weaknesses

Complexity: Navigating the intricacies of the Urza Chief Artificer Commander Deck demands a sharp understanding of artifact synergies, making it less accessible for newcomers to the game.

Targeted Removal: This strategy can crumble against decks packed with pinpoint removal options, as the loss of essential artifacts can disrupt synergy and momentum. Adequate countermeasures are essential to preserve your setup.

Cards Breakdown

  • Urza, Lord High Artificer: At the heart of the deck, Urza turns artifacts into mana sources and creates a construct, while also providing an instant-speed personal library play.
  • Thran Dynamo: A key mana accelerator, this artifact ramps up the ability to cast high-cost spells or activate powerful abilities earlier in the game.
  • Wurmcoil Engine: A resilient threat that provides both life gain and board presence, dividing into smaller creatures upon death.
  • Cyclonic Rift: An incredibly potent board wipe that can be overloaded to return all nonland permanents to their owners’ hands, setting opponents back significantly.
  • Whir of Invention: Serves as a toolbox enabler, fetching key artifacts straight to the battlefield, aligning perfectly with the artifact theme.
  • Unwinding Clock: Unlocks the full potential of artifacts by untapping them each upkeep, essential for continuous mana generation and utility.
  • Sol Ring: A staple artifact that taps for considerable mana, propelling the deck’s strategy forward at an impressive pace.
  • Paradox Engine: A game-changer for combo plays that untaps nonland permanents whenever a spell is cast, leading to potential game-winning sequences.
  • Mishra’s Workshop: A land capable of ramping out artifacts rapidly, it’s invaluable for casting multiple artifacts or activating costly abilities.
  • Reshape: A flexible tutor that sacrifices an artifact to search for another, strategically replacing lesser artifacts with more impactful ones.

Similar Decks

The Urza Chief Artificer Commander Deck stands among elite artifact-centric strategies. Deck enthusiasts often draw parallels to “Breya, Etherium Shaper,” which manipulates artifacts for direct impact on the game’s state. “Jhoira, Weatherlight Captain” offers a comparable experience, focusing on historic spell-slinging for rapid card advantage. Another kin in strategy is the “Sharuum the Hegemon” deck, revered for its combo potential with artifacts. “Emry, Lurker of the Loch” also mirrors Urza’s ability to recur key artifacts from the graveyard, both decks celebrate the intricacies and power of artifact gameplay in Commander.

How to Beat

  • Stax & Resource Denial:
    • Limits mana generation critical for Urza’s artifact strategies.
    • Deploys cards like Winter Orb to restrict Urza’s ability to combo off.
    • Strategically controls the tempo to prevent large artifact plays.
  • Efficient Counterplay:
    • Employs effective counterspells to thwart key spells.
    • Focuses on disrupting Urza’s engine-building spells.
    • Hinders the combo pieces necessary for Urza’s game-winning plays.
  • Targeted Artifact Removal:
    • Uses removal spells like Shatterstorm to dismantle the artifact base.
    • Applies pressure by destroying key artifacts upon which Urza relies.
    • Counters the construct tokens and other artifact threats Urza presents.

BurnMana Recommendations

Mastering the Urza Chief Artificer Commander Deck requires a sharp mind and strategic thinking. Focus on efficiently ramping up mana and protecting your artifacts. Flexibility in responding to threats and optimizing card advantage are paramount. With persistence and tactical ingenuity, you can pilot Urza to victory in the ever-evolving landscape of MTG Commander play.