Go-Shintai of Life's Origin Commander deck


Deck Overview

Embark on a harmonious quest with the Go-Shintai of Life’s Origin Commander Deck, masterfully blending enchantments and legendary synergy for a multi-faceted triumph. Harness the commanding power of shrines and forge a path to victory.

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Go-Shintai of Life's Origin - Carta Magic versiones

Go-Shintai of Life's Origin

Criaturas (22)

Captain Sisay - Carta Magic versiones

Captain Sisay

Quantity: 1
Destiny Spinner - Carta Magic versiones

Destiny Spinner

Quantity: 1
Doomwake Giant - Carta Magic versiones

Doomwake Giant

Quantity: 1
Dryad of the Ilysian Grove - Carta Magic versiones

Dryad of the Ilysian Grove

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Eidolon of Blossoms - Carta Magic versiones

Eidolon of Blossoms

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Esper Sentinel - Carta Magic versiones

Esper Sentinel

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Go-Shintai of Ancient Wars - Carta Magic versiones

Go-Shintai of Ancient Wars

Quantity: 1
Go-Shintai of Boundless Vigor - Carta Magic versiones

Go-Shintai of Boundless Vigor

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Go-Shintai of Hidden Cruelty - Carta Magic versiones

Go-Shintai of Hidden Cruelty

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Go-Shintai of Lost Wisdom - Carta Magic versiones

Go-Shintai of Lost Wisdom

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Go-Shintai of Shared Purpose - Carta Magic versiones

Go-Shintai of Shared Purpose

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Herald of the Pantheon - Carta Magic versiones

Herald of the Pantheon

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Jukai Naturalist - Carta Magic versiones

Jukai Naturalist

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Nyxbloom Ancient - Carta Magic versiones

Nyxbloom Ancient

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Sanctum Weaver - Carta Magic versiones

Sanctum Weaver

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Setessan Champion - Carta Magic versiones

Setessan Champion

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Starfield Mystic - Carta Magic versiones

Starfield Mystic

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Weaver of Harmony - Carta Magic versiones

Weaver of Harmony

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Zur the Enchanter - Carta Magic versiones

Zur the Enchanter

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Archetype of Endurance - Carta Magic versiones

Archetype of Endurance

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Aura Thief - Carta Magic versiones

Aura Thief

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Birds of Paradise - Carta Magic versiones

Birds of Paradise

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Captain Sisay - Carta Magic versiones

Captain Sisay

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Destiny Spinner - Carta Magic versiones

Destiny Spinner

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Doomwake Giant - Carta Magic versiones

Doomwake Giant

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Dryad of the Ilysian Grove - Carta Magic versiones

Dryad of the Ilysian Grove

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Eidolon of Blossoms - Carta Magic versiones

Eidolon of Blossoms

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Esper Sentinel - Carta Magic versiones

Esper Sentinel

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Go-Shintai of Ancient Wars - Carta Magic versiones

Go-Shintai of Ancient Wars

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Go-Shintai of Boundless Vigor - Carta Magic versiones

Go-Shintai of Boundless Vigor

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Go-Shintai of Hidden Cruelty - Carta Magic versiones

Go-Shintai of Hidden Cruelty

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Go-Shintai of Lost Wisdom - Carta Magic versiones

Go-Shintai of Lost Wisdom

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Go-Shintai of Shared Purpose - Carta Magic versiones

Go-Shintai of Shared Purpose

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Herald of the Pantheon - Carta Magic versiones

Herald of the Pantheon

Quantity: 1
Jukai Naturalist - Carta Magic versiones

Jukai Naturalist

Quantity: 1
Nyxbloom Ancient - Carta Magic versiones

Nyxbloom Ancient

Quantity: 1
Sanctum Weaver - Carta Magic versiones

Sanctum Weaver

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Setessan Champion - Carta Magic versiones

Setessan Champion

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Starfield Mystic - Carta Magic versiones

Starfield Mystic

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Weaver of Harmony - Carta Magic versiones

Weaver of Harmony

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Zur the Enchanter - Carta Magic versiones

Zur the Enchanter

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Archetype of Endurance - Carta Magic versiones

Archetype of Endurance

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Aura Thief - Carta Magic versiones

Aura Thief

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Birds of Paradise - Carta Magic versiones

Birds of Paradise

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Hechicerías (8)

Brilliant Restoration - Carta Magic versiones

Brilliant Restoration

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Casualties of War - Carta Magic versiones

Casualties of War

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Extinguish All Hope - Carta Magic versiones

Extinguish All Hope

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Farewell - Carta Magic versiones

Farewell

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Idyllic Tutor - Carta Magic versiones

Idyllic Tutor

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Open the Vaults - Carta Magic versiones

Open the Vaults

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Replenish - Carta Magic versiones

Replenish

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Akroma's Vengeance - Carta Magic versiones

Akroma's Vengeance

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Brilliant Restoration - Carta Magic versiones

Brilliant Restoration

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Casualties of War - Carta Magic versiones

Casualties of War

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Extinguish All Hope - Carta Magic versiones

Extinguish All Hope

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Farewell - Carta Magic versiones

Farewell

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Idyllic Tutor - Carta Magic versiones

Idyllic Tutor

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Open the Vaults - Carta Magic versiones

Open the Vaults

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Replenish - Carta Magic versiones

Replenish

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Akroma's Vengeance - Carta Magic versiones

Akroma's Vengeance

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Instantáneas (5)

Abolish - Carta Magic versiones

Abolish

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Altar's Reap - Carta Magic versiones

Altar's Reap

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Argivian Find - Carta Magic versiones

Argivian Find

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Enlightened Tutor - Carta Magic versiones

Enlightened Tutor

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Vampiric Tutor - Carta Magic versiones

Vampiric Tutor

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Abolish - Carta Magic versiones

Abolish

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Altar's Reap - Carta Magic versiones

Altar's Reap

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Argivian Find - Carta Magic versiones

Argivian Find

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Enlightened Tutor - Carta Magic versiones

Enlightened Tutor

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Vampiric Tutor - Carta Magic versiones

Vampiric Tutor

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Artefactos (7)

Arcane Signet - Carta Magic versiones

Arcane Signet

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Chromatic Lantern - Carta Magic versiones

Chromatic Lantern

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Cloud Key - Carta Magic versiones

Cloud Key

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Commander's Sphere - Carta Magic versiones

Commander's Sphere

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Jeweled Lotus - Carta Magic versiones

Jeweled Lotus

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Mana Crypt - Carta Magic versiones

Mana Crypt

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Sol Ring - Carta Magic versiones

Sol Ring

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Arcane Signet - Carta Magic versiones

Arcane Signet

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Chromatic Lantern - Carta Magic versiones

Chromatic Lantern

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Cloud Key - Carta Magic versiones

Cloud Key

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Commander's Sphere - Carta Magic versiones

Commander's Sphere

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Jeweled Lotus - Carta Magic versiones

Jeweled Lotus

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Mana Crypt - Carta Magic versiones

Mana Crypt

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Sol Ring - Carta Magic versiones

Sol Ring

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Tierras (31)

Adarkar Wastes - Carta Magic versiones

Adarkar Wastes

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Ancient Tomb - Carta Magic versiones

Ancient Tomb

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Arcane Sanctum - Carta Magic versiones

Arcane Sanctum

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Arid Mesa - Carta Magic versiones

Arid Mesa

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Bayou - Carta Magic versiones

Bayou

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Breeding Pool - Carta Magic versiones

Breeding Pool

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Canopy Vista - Carta Magic versiones

Canopy Vista

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Cinder Glade - Carta Magic versiones

Cinder Glade

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City of Brass - Carta Magic versiones

City of Brass

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Command Tower - Carta Magic versiones

Command Tower

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Indatha Triome - Carta Magic versiones

Indatha Triome

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Jetmir's Garden - Carta Magic versiones

Jetmir's Garden

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Ketria Triome - Carta Magic versiones

Ketria Triome

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Lotus Field - Carta Magic versiones

Lotus Field

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Lotus Vale - Carta Magic versiones

Lotus Vale

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Mana Confluence - Carta Magic versiones

Mana Confluence

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Overgrown Tomb - Carta Magic versiones

Overgrown Tomb

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Phyrexian Tower - Carta Magic versiones

Phyrexian Tower

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Raffine's Tower - Carta Magic versiones

Raffine's Tower

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Raugrin Triome - Carta Magic versiones

Raugrin Triome

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Reliquary Tower - Carta Magic versiones

Reliquary Tower

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Savai Triome - Carta Magic versiones

Savai Triome

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Taiga - Carta Magic versiones

Taiga

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Temple Garden - Carta Magic versiones

Temple Garden

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Temple of the False God - Carta Magic versiones

Temple of the False God

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Urza's Mine - Carta Magic versiones

Urza's Mine

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Urza's Power Plant - Carta Magic versiones

Urza's Power Plant

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Urza's Tower - Carta Magic versiones

Urza's Tower

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Yavimaya, Cradle of Growth - Carta Magic versiones

Yavimaya, Cradle of Growth

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Zagoth Triome - Carta Magic versiones

Zagoth Triome

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Ziatora's Proving Ground - Carta Magic versiones

Ziatora's Proving Ground

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Adarkar Wastes - Carta Magic versiones

Adarkar Wastes

Quantity: 1
Ancient Tomb - Carta Magic versiones

Ancient Tomb

Quantity: 1
Arcane Sanctum - Carta Magic versiones

Arcane Sanctum

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Arid Mesa - Carta Magic versiones

Arid Mesa

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Bayou - Carta Magic versiones

Bayou

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Breeding Pool - Carta Magic versiones

Breeding Pool

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Canopy Vista - Carta Magic versiones

Canopy Vista

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Cinder Glade - Carta Magic versiones

Cinder Glade

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City of Brass - Carta Magic versiones

City of Brass

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Command Tower - Carta Magic versiones

Command Tower

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Indatha Triome - Carta Magic versiones

Indatha Triome

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Jetmir's Garden - Carta Magic versiones

Jetmir's Garden

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Ketria Triome - Carta Magic versiones

Ketria Triome

Quantity: 1
Lotus Field - Carta Magic versiones

Lotus Field

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Lotus Vale - Carta Magic versiones

Lotus Vale

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Mana Confluence - Carta Magic versiones

Mana Confluence

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Overgrown Tomb - Carta Magic versiones

Overgrown Tomb

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Phyrexian Tower - Carta Magic versiones

Phyrexian Tower

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Raffine's Tower - Carta Magic versiones

Raffine's Tower

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Raugrin Triome - Carta Magic versiones

Raugrin Triome

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Reliquary Tower - Carta Magic versiones

Reliquary Tower

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Savai Triome - Carta Magic versiones

Savai Triome

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Taiga - Carta Magic versiones

Taiga

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Temple Garden - Carta Magic versiones

Temple Garden

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Temple of the False God - Carta Magic versiones

Temple of the False God

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Urza's Mine - Carta Magic versiones

Urza's Mine

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Urza's Power Plant - Carta Magic versiones

Urza's Power Plant

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Urza's Tower - Carta Magic versiones

Urza's Tower

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Yavimaya, Cradle of Growth - Carta Magic versiones

Yavimaya, Cradle of Growth

Quantity: 1
Zagoth Triome - Carta Magic versiones

Zagoth Triome

Quantity: 1
Ziatora's Proving Ground - Carta Magic versiones

Ziatora's Proving Ground

Quantity: 1

Deck Overview

Embark on a harmonious quest with the Go-Shintai of Life’s Origin Commander Deck, masterfully blending enchantments and legendary synergy for a multi-faceted triumph. Harness the commanding power of shrines and forge a path to victory.

Deck Composition

  • Mana Curve: The Go-Shintai of Life’s Origin Commander Deck capitalizes on a well-balanced mana curve, aligning early-game ramp cards to establish resources with mid to late-game objectives. It artfully balances spells like “Birds of Paradise” for early acceleration and “Kodama’s Reach” to hit vital land drops.
  • Land Count: With a focus on consistency, this deck includes 36 lands. A carefully selected mix of basic lands, regional lands like “Shrine to the Forsaken Gods,” and enchantments such as “Fertile Ground” ensure a solid mana foundation.
  • Win Conditions: Key win conditions leverage the commander’s ability to multiply Shrine tokens, utilizing “Sanctum of All” to trigger powerful shrine abilities for a cumulative and overwhelming board presence.
  • Card Synergy: Every card is intentionally chosen to support shrine mechanics, as seen with “Sisay, Weatherlight Captain,” which can tutor for Shrines or legendary cards essential for the deck’s strategy.
  • Color Balance: Color distribution is critical, and this deck ensures access to all five colors to activate the myriad abilities of the shrines. Cards like “Chromatic Lantern” eliminate potential color shortages.
  • Card Advantage: The deck contains engines like “Honden of Seeing Winds” and “Sylvan Library” to gain card advantage, fueling plays and maintaining hand quality through the match.
  • Tempo: Controlling the pace is vital, and this deck uses disruption tools such as “Counterspell” and “Path to Exile” to deal with threats while advancing its shrine-based board state.
  • Versatility: It includes a suite of versatile responses like “Supreme Verdict” for board clearance and “Privileged Position” for protection, adaptable to multiple game scenarios.
  • Sideboard Strategy: While Commander traditionally lacks a sideboard, in friendly circles with adaptive rules, having cards like “Aura Shards” for artifact and enchantment removal or “Defense Grid” for spell-based protection proves beneficial.
  • Resilience: To guard against setbacks, the deck integrates “Heroic Intervention” for protection and utilizes “Replenish” to recover from enchantment wipes, ensuring long-term engagement and presence in the game.

Deck Strengths

Legendary Power: With Go-Shintai of Life’s Origin at the helm, the Commander deck leverages devastating shrine synergies, asserting dominance with powerful enchantments that grow stronger together.

Multi-Angle Threats: Players contend with an arsenal of enchantments, creatures, and spells that collectively pressure opponents on multiple fronts, presenting a dynamic battlefield landscape.

Adaptability: The Go-Shintai Commander deck is teeming with flexible responses to shifting game states, ensuring resilience and the capacity to pivot strategies mid-game to secure victory.

Deck Weaknesses

Complexity: Piloting the Go-Shintai of Life’s Origin Commander Deck demands nuanced understanding of synergy and sequence. It thrives on a delicate balance of enchantments and creatures, challenging even seasoned players to optimize each turn effectively.

Targeted Removal: Since the deck’s resilience relies heavily on its enchantments and the commander itself, pinpoint destruction spells and abilities from opponents can dismantle your game plan. Including counterspells or hexproof-inducing cards becomes essential to persist through these targeted threats.

Cards Breakdown

  • Kodama of the East Tree: Powerful in any commander deck, it allows you to play another permanent card with a converted mana cost equal to the last card entered on the battlefield under your control.
  • Elesh Norn, Grand Cenobite: Vital for strengthening your creatures and weakening opponents’, this praetor grants a static buff to your side and debuff to others’.
  • Green Sun’s Zenith: Serves as a versatile tutor that can fetch any green creature to fit the battlefield situation perfectly, bolstering your strategic options.
  • Sakura-Tribe Elder: A staple for ramping up your mana, this creature sacrifices itself to ensure you get the lands you need for progression.
  • Solemn Simulacrum: Fulfills two crucial roles, allowing you to search for a basic land when it enters the battlefield and to draw a card upon death.
  • Rhystic Study: Stands as an invaluable source of card draw by taxing your opponents’ spells, ensuring you never run out of resources.
  • Concordant Crossroads: Grants all creatures haste, instantly turning your defensive position into an aggressive stance.
  • Mulldrifter: Offers flexible options, either as a flying creature for board presence or as an ephemeral form for immediate card draw.
  • Cyclonic Rift: Serves as a game-changing reset, clearing the battlefield of opponents’ nonland permanents, often swaying the game in your favor.
  • Command Tower: Essential for any multicolor commander deck, it anchors your mana base effortlessly by providing any color of mana you need.

Similar Decks

The Go-Shintai of Life’s Origin Commander Deck finds company with decks that capitalize on enchantments and legendary synergy. The “Sisay, Weatherlight Captain” deck calls forth a diverse cast of legendary heroes from across the multiverse, each enhancing the crew’s capability. “Estrid, the Masked” weaves a protective layer of enchantments, empowering your permanents while disrupting opponents. Enchantment-centric “Tuvasa the Sunlit” amplifies spellcasting with card advantage and grows stronger with each enchantment. The “Karametra, God of Harvests” deck excels in ramping up mana and summoning creatures, solidifying board presence. These command decks deliver unique playstyles, yet share a strategic kinship with the intricate dance of the Go-Shintai of Life’s Origin.

How to Beat

  • Artifact Suppression Deck:
    • Employs artifact hate cards to dismantle key components.
    • Destabilizes the enchantment-heavy strategy of the deck.
    • Prioritizes shutting down Shrine synergies.
  • Mass Removal Deck:
    • Leverages board wipes to clear accumulated Shrines.
    • Minimizes the Shrine deck’s ability to reach a critical mass.
    • Targets repetitive value generation of Go-Shintai of Life’s Origin.
  • Enchantment Control Deck:
    • Incorporates targeted enchantment removal.
    • Interrupts the deck’s momentum and key synergies.
    • Strives to prevent the shrine network from snowballing.

BurnMana Recommendations

The Go-Shintai of Life’s Origin Commander Deck is a complex dance of synergy, resilience, and adaptability. To thrive, finesse your enchantment interactions and protect key pieces against removal. Your shrines’ cumulative power can overwhelm opponents, but remain vigilant of disruption strategies. Adapt, evolve, and enchant your way to victory with this intricate, legendary alliance.