Cámara de manipulación Carta MTG


Cámara de manipulación - Odyssey
El coste de maná
Costo de maná convertido4
RarezaPoco común
TipoEncantar tierra
Habilidades Enchant
Liberado2001-10-01
Coleccione símbolo
Coleccione nombreOdyssey
Coleccione códigoODY
Número76
Frame1997
DisposiciónNormal
BorderNegra
Ilustrado porWayne England

Conclusiones clave

  1. Gains tactical advantage by converting lands into creature control, disrupting opponent plans.
  2. Allows for instant speed creature grabs, adding surprise elements to gameplay tactics.
  3. Demands card discard, and specific mana for casting, posing a strategic resource challenge.

Donde comprar

Si estás buscando comprar una carta MTG Cámara de manipulación de un coleccione específico como Odyssey, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Cámara de manipulación y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
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Texto de la carta

La tierra encantada tiene: "{T}, descartar una carta de tu mano: Gana el control de la criatura objetivo hasta el final del turno".

La política sólo es una forma sutil de controlar la mente; y los cefálidos son políticos expertos.


Card Pros

Card Advantage: Chamber of Manipulation provides a strategic edge by potentially converting any of your untapped lands into a means to control opponents’ creatures. This can disrupt your opponent’s strategies and give you extra options on each turn, essentially multiplying your available resources on the field.

Resource Acceleration: While the card itself doesn’t directly ramp your mana, the ability it grants can accelerate game tempo by allowing you to make more impactful plays using your opponent’s creatures, thus leveraging the board state to your favor much quicker than you could with just your own cards.

Instant Speed: The enchantment offers you the power to take control of a creature at instant speed, which means you can respond to your opponent’s actions on their turn or right before they declare attackers. This not only surprises your adversary but can also turn their offensive strategies back on them at a moment’s notice. Being an enchantment also means that once it is on the field, the activation ability is always threatening to be used, forcing opponents to play around it.


Card Cons

Discard Requirement: Chamber of Manipulation necessitates the discard of a card to activate its control-stealing ability. This can be a setback if your hand is already depleted or if every card is crucial to your game strategy.

Specific Mana Cost: This enchantment requires a specific combination of mana to cast – one blue and three of any other color. For players not running a deck with a steady blue mana base, consistently meeting this requirement could be challenging.

Comparatively High Mana Cost: With an activation cost that includes both mana and card discard, Chamber of Manipulation’s total investment is quite high compared to other control options available. Players may find that other cards can achieve similar effects without sacrificing hand advantage.


Reasons to Include in Your Collection

Versatility: Chamber of Manipulation offers a unique form of control that can seamlessly be incorporated into various blue-based decks. Its ability to turn excess lands into control effects allows for flexibility in game play, adapting to multiple situations with ease.

Combo Potential: This enchantment synergizes with cards that benefit from gaining control of opponents’ creatures, opening up numerous combo routes. Whether you’re utilizing stolen creatures as sacrifice fodder or for their powerful abilities, the potential is significant.

Meta-Relevance: In a meta that prizes creature-based strategies, Chamber of Manipulation becomes highly relevant. Its capacity to disrupt opponents by taking their threats or blockers can swing the momentum in your favor, making it a savvy addition for those seeking an edge.


How to beat

Chamber of Manipulation is a unique enchantment card that slides into Magic the Gathering decks keen on controlling the board. Once on the field, it can turn the tides by effectively commandeering an opponent’s creature each turn. To successfully navigate against this card, it is vital to limit its impact.

One effective strategy is to maintain a low creature count on your board, thereby reducing the targets for Chamber of Manipulation. Cards that grant hexproof or shroud to your creatures are also invaluable, as they can prevent the Chamber from selecting them. Additionally, consider using instant-speed removal spells. These allow you to eliminate your own creature in response to the Chamber’s activation, which can be a painful but strategic choice to avoid letting your opponent gain control of a key piece on your board.

Lastly, enchantment removal spells like Disenchant can directly address the Chamber of Manipulation itself. By keeping pressure and responding swiftly to threats, you can diminish the advantage this card gives to your opponents, and keep the manipulated machinations at bay.


Cartas como Cámara de manipulación

Chamber of Manipulation is an intriguing option for control players in Magic: The Gathering, standing in a unique niche of enchantment cards that take control of opponents’ creatures. When examining cards with a similar effect, one can’t help but think of Control Magic, a classic that simply takes possession of a target creature. While Control Magic lacks the repeatable nature of Chamber of Manipulation, it does not require the discard of a card to maintain control, making it a more straightforward choice.

Another relative in this category is Mind Control, which mirrors the ability of Control Magic with a slightly higher mana cost. However, it doesn’t offer the flexibility of repeated use found in Chamber of Manipulation. On the other hand, the enchantment Treachery provides a one-time usage with the added advantage of untapping five lands, essentially making it free of cost under the right circumstances.

Each card in this comparison offers different strengths and limitations, with Chamber of Manipulation providing a strategic advantage through its repeatability, despite the card discard condition. Its place in Magic: The Gathering’s array of control spells is solidified by this dynamic and the tactical depth it offers to the late-game scenarios.

Control Magic - Carta Magic versiones
Mind Control - Carta Magic versiones
Treachery - Carta Magic versiones
Control Magic - Carta Magic versiones
Mind Control - Carta Magic versiones
Treachery - Carta Magic versiones

Cartas similares a Cámara de manipulación por color, tipo y coste de maná

Steal Artifact - Carta Magic versiones
Control Magic - Carta Magic versiones
Animate Artifact - Carta Magic versiones
Merseine - Carta Magic versiones
Zur's Weirding - Carta Magic versiones
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Delusions of Mediocrity - Carta Magic versiones
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Necroduality - Carta Magic versiones
Bident of Thassa - Carta Magic versiones
Coastal Piracy - Carta Magic versiones
Treasure Trove - Carta Magic versiones
Mystic Restraints - Carta Magic versiones
Ambiguity - Carta Magic versiones
Annex - Carta Magic versiones
Leyline of Singularity - Carta Magic versiones
Psychic Possession - Carta Magic versiones
Steal Artifact - Carta Magic versiones
Control Magic - Carta Magic versiones
Animate Artifact - Carta Magic versiones
Merseine - Carta Magic versiones
Zur's Weirding - Carta Magic versiones
Abduction - Carta Magic versiones
Zephid's Embrace - Carta Magic versiones
Opposition - Carta Magic versiones
Collective Restraint - Carta Magic versiones
Delusions of Mediocrity - Carta Magic versiones
Thassa, Deep-Dwelling - Carta Magic versiones
Necroduality - Carta Magic versiones
Bident of Thassa - Carta Magic versiones
Coastal Piracy - Carta Magic versiones
Treasure Trove - Carta Magic versiones
Mystic Restraints - Carta Magic versiones
Ambiguity - Carta Magic versiones
Annex - Carta Magic versiones
Leyline of Singularity - Carta Magic versiones
Psychic Possession - Carta Magic versiones

Legalidades

Formatos de Magic the Gathering donde Cámara de manipulación tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal

Reglas e información

La guía de referencia para las reglas de las cartas Cámara de manipulación de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2004-10-04 Remember that the creature does not gain Haste, so you can’t attack with that creature or use any ability with in the activation cost during the turn you take control of it.
2004-10-04 The creature does not untap if it is tapped.