Câmara de Manipulação Carta MTG


Câmara de Manipulação - Odyssey
Custo de mana
Custo convertido de mana4
RaridadeIncomum
TipoEncantar Terreno
Habilidades Enchant
Lançamento2001-10-01
Expansão símbolo
Expansão nomeOdyssey
Expansão códigoODY
Número76
Frame1997
LayoutNormal
BorderPreta
Ilustrado porWayne England

Principais conclusões

  1. Gains tactical advantage by converting lands into creature control, disrupting opponent plans.
  2. Allows for instant speed creature grabs, adding surprise elements to gameplay tactics.
  3. Demands card discard, and specific mana for casting, posing a strategic resource challenge.

Onde comprar

Se você deseja comprar um cartão Câmara de Manipulação MTG de um conjunto específico como Odyssey, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Câmara de Manipulação e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Texto da carta

O terreno encantado tem "{T}, Descarte um card de sua mão: Ganhe o controle da criatura alvo até o final do turno."

A política é apenas uma forma sutil de controle da mente e os cefálidas são políticos magistrais.


Card Pros

Card Advantage: Chamber of Manipulation provides a strategic edge by potentially converting any of your untapped lands into a means to control opponents’ creatures. This can disrupt your opponent’s strategies and give you extra options on each turn, essentially multiplying your available resources on the field.

Resource Acceleration: While the card itself doesn’t directly ramp your mana, the ability it grants can accelerate game tempo by allowing you to make more impactful plays using your opponent’s creatures, thus leveraging the board state to your favor much quicker than you could with just your own cards.

Instant Speed: The enchantment offers you the power to take control of a creature at instant speed, which means you can respond to your opponent’s actions on their turn or right before they declare attackers. This not only surprises your adversary but can also turn their offensive strategies back on them at a moment’s notice. Being an enchantment also means that once it is on the field, the activation ability is always threatening to be used, forcing opponents to play around it.


Card Cons

Discard Requirement: Chamber of Manipulation necessitates the discard of a card to activate its control-stealing ability. This can be a setback if your hand is already depleted or if every card is crucial to your game strategy.

Specific Mana Cost: This enchantment requires a specific combination of mana to cast – one blue and three of any other color. For players not running a deck with a steady blue mana base, consistently meeting this requirement could be challenging.

Comparatively High Mana Cost: With an activation cost that includes both mana and card discard, Chamber of Manipulation’s total investment is quite high compared to other control options available. Players may find that other cards can achieve similar effects without sacrificing hand advantage.


Reasons to Include in Your Collection

Versatility: Chamber of Manipulation offers a unique form of control that can seamlessly be incorporated into various blue-based decks. Its ability to turn excess lands into control effects allows for flexibility in game play, adapting to multiple situations with ease.

Combo Potential: This enchantment synergizes with cards that benefit from gaining control of opponents’ creatures, opening up numerous combo routes. Whether you’re utilizing stolen creatures as sacrifice fodder or for their powerful abilities, the potential is significant.

Meta-Relevance: In a meta that prizes creature-based strategies, Chamber of Manipulation becomes highly relevant. Its capacity to disrupt opponents by taking their threats or blockers can swing the momentum in your favor, making it a savvy addition for those seeking an edge.


How to beat

Chamber of Manipulation is a unique enchantment card that slides into Magic the Gathering decks keen on controlling the board. Once on the field, it can turn the tides by effectively commandeering an opponent’s creature each turn. To successfully navigate against this card, it is vital to limit its impact.

One effective strategy is to maintain a low creature count on your board, thereby reducing the targets for Chamber of Manipulation. Cards that grant hexproof or shroud to your creatures are also invaluable, as they can prevent the Chamber from selecting them. Additionally, consider using instant-speed removal spells. These allow you to eliminate your own creature in response to the Chamber’s activation, which can be a painful but strategic choice to avoid letting your opponent gain control of a key piece on your board.

Lastly, enchantment removal spells like Disenchant can directly address the Chamber of Manipulation itself. By keeping pressure and responding swiftly to threats, you can diminish the advantage this card gives to your opponents, and keep the manipulated machinations at bay.


Cartas similares a Câmara de Manipulação

Chamber of Manipulation is an intriguing option for control players in Magic: The Gathering, standing in a unique niche of enchantment cards that take control of opponents’ creatures. When examining cards with a similar effect, one can’t help but think of Control Magic, a classic that simply takes possession of a target creature. While Control Magic lacks the repeatable nature of Chamber of Manipulation, it does not require the discard of a card to maintain control, making it a more straightforward choice.

Another relative in this category is Mind Control, which mirrors the ability of Control Magic with a slightly higher mana cost. However, it doesn’t offer the flexibility of repeated use found in Chamber of Manipulation. On the other hand, the enchantment Treachery provides a one-time usage with the added advantage of untapping five lands, essentially making it free of cost under the right circumstances.

Each card in this comparison offers different strengths and limitations, with Chamber of Manipulation providing a strategic advantage through its repeatability, despite the card discard condition. Its place in Magic: The Gathering’s array of control spells is solidified by this dynamic and the tactical depth it offers to the late-game scenarios.

Control Magic - Carta Magic versões
Mind Control - Carta Magic versões
Treachery - Carta Magic versões
Control Magic - Carta Magic versões
Mind Control - Carta Magic versões
Treachery - Carta Magic versões

Cartas semelhantes a Câmara de Manipulação por cor, tipo e custo de mana

Steal Artifact - Carta Magic versões
Control Magic - Carta Magic versões
Animate Artifact - Carta Magic versões
Merseine - Carta Magic versões
Zur's Weirding - Carta Magic versões
Abduction - Carta Magic versões
Zephid's Embrace - Carta Magic versões
Opposition - Carta Magic versões
Collective Restraint - Carta Magic versões
Delusions of Mediocrity - Carta Magic versões
Thassa, Deep-Dwelling - Carta Magic versões
Necroduality - Carta Magic versões
Bident of Thassa - Carta Magic versões
Coastal Piracy - Carta Magic versões
Treasure Trove - Carta Magic versões
Mystic Restraints - Carta Magic versões
Ambiguity - Carta Magic versões
Annex - Carta Magic versões
Leyline of Singularity - Carta Magic versões
Psychic Possession - Carta Magic versões
Steal Artifact - Carta Magic versões
Control Magic - Carta Magic versões
Animate Artifact - Carta Magic versões
Merseine - Carta Magic versões
Zur's Weirding - Carta Magic versões
Abduction - Carta Magic versões
Zephid's Embrace - Carta Magic versões
Opposition - Carta Magic versões
Collective Restraint - Carta Magic versões
Delusions of Mediocrity - Carta Magic versões
Thassa, Deep-Dwelling - Carta Magic versões
Necroduality - Carta Magic versões
Bident of Thassa - Carta Magic versões
Coastal Piracy - Carta Magic versões
Treasure Trove - Carta Magic versões
Mystic Restraints - Carta Magic versões
Ambiguity - Carta Magic versões
Annex - Carta Magic versões
Leyline of Singularity - Carta Magic versões
Psychic Possession - Carta Magic versões

Legalidades

Magic the Gathering formats where Câmara de Manipulação has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
OathbreakerVálida
PremodernVálida
VintageVálida
DuelVálida
PredhVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Câmara de Manipulação fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2004-10-04 Remember that the creature does not gain Haste, so you can’t attack with that creature or use any ability with in the activation cost during the turn you take control of it.
2004-10-04 The creature does not untap if it is tapped.