Sonic Seizure MTG Card


Targets threats efficiently at instant speed, allowing for reactive and surprising gameplay maneuvers. Demands a card discard, which can be costly, affecting hand size and overall resources. Combines well with cards benefiting from casting or discarding, thus promoting synergy in specific decks.
Sonic Seizure - Torment
Mana cost
Converted mana cost1
RarityCommon
TypeInstant
Released2002-02-04
Set symbol
Set nameTorment
Set codeTOR
Number115
Frame1997
LayoutNormal
BorderBlack
Illustred byTerese Nielsen

Text of card

As an additional cost to play Sonic Seizure, discard a card at random from your hand. Sonic Seizure deals 3 damage to target creature or player.


Cards like Sonic Seizure

The thrill of instant speed burn spells in Magic: The Gathering is undeniable, and Sonic Seizure fits right into this explosive category. Its likeness can be drawn to cards such as Lightning Bolt, one of the most iconic spells that deals three damage to any target for just one red mana. Sonic Seizure, offering the same damage output, comes with a different cost – discarding a card at the additional price of its mana cost.

Shock is another classic spell comparable to Sonic Seizure, delivering two damage to any target for one mana. While it doesn’t pack the same punch in terms of damage, it does not require discarding, making it a more straightforward option. Lastly, we have Fiery Temper which also deals three damage, but can cost less if madness is triggered. It provides a flexibility that Sonic Seizure lacks.

Each of these spells presents its own strategic advantages. Players must weigh the immediacy of Sonic Seizure against the mana efficiency and potential card advantage of similar spells. Reflecting upon these choices is key to mastering the art of burn in MTG.

Lightning Bolt - MTG Card versions
Shock - MTG Card versions
Fiery Temper - MTG Card versions
Lightning Bolt - MTG Card versions
Shock - MTG Card versions
Fiery Temper - MTG Card versions

Cards similar to Sonic Seizure by color, type and mana cost

False Orders - MTG Card versions
Chaoslace - MTG Card versions
Red Elemental Blast - MTG Card versions
Tunnel - MTG Card versions
Artifact Blast - MTG Card versions
Lightning Bolt - MTG Card versions
Active Volcano - MTG Card versions
Shock - MTG Card versions
Panic - MTG Card versions
Vertigo - MTG Card versions
Telim'Tor's Edict - MTG Card versions
Hearth Charm - MTG Card versions
Pyroblast - MTG Card versions
Fighting Chance - MTG Card versions
Shower of Sparks - MTG Card versions
Heat Ray - MTG Card versions
Overload - MTG Card versions
Engulfing Flames - MTG Card versions
March of Reckless Joy - MTG Card versions
Burst Lightning - MTG Card versions
False Orders - MTG Card versions
Chaoslace - MTG Card versions
Red Elemental Blast - MTG Card versions
Tunnel - MTG Card versions
Artifact Blast - MTG Card versions
Lightning Bolt - MTG Card versions
Active Volcano - MTG Card versions
Shock - MTG Card versions
Panic - MTG Card versions
Vertigo - MTG Card versions
Telim'Tor's Edict - MTG Card versions
Hearth Charm - MTG Card versions
Pyroblast - MTG Card versions
Fighting Chance - MTG Card versions
Shower of Sparks - MTG Card versions
Heat Ray - MTG Card versions
Overload - MTG Card versions
Engulfing Flames - MTG Card versions
March of Reckless Joy - MTG Card versions
Burst Lightning - MTG Card versions

Decks using this card

MTG decks using Sonic Seizure. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.

#NameFormatArchetypeEvent
Red Deck WinsRed Deck Wins Free formSet Roulette Spring 2024
Sword Point RedSword Point Red Free formSet Roulette Spring 2024
Rakdos MadnessRakdos Madness PauperOgonyok

Card Pros

Card Advantage: While Sonic Seizure doesn’t directly let you draw cards, it trades one card from your hand for targeted damage, potentially removing a key threat from the board. This can be an advantageous exchange, especially if the targeted creature or planeswalker is critical to your opponent’s strategy.

Resource Acceleration: Sonic Seizure itself does not provide traditional resource acceleration. However, by efficiently removing an opponent’s threat, you could indirectly accelerate your game plan by disrupting theirs. In a pinch, the card can also be a surprise element, catching an opponent off-guard and allowing you to maintain or regain tempo.

Instant Speed: The instant speed of Sonic Seizure is a significant pro. It allows players to act reactively, reserving mana for other spells and using Sonic Seizure at the moment that yields the most strategic advantage, such as in response to an opponent’s actions or during their end phase, minimizing the opportunity for counterplay.


Card Cons

Discard Requirement: One significant drawback of Sonic Seizure is the necessity to discard another card from your hand when you cast it. This additional cost can be particularly taxing when you are playing with a limited hand size, essentially further depleting your resources and potentially leaving you at a disadvantage, especially if the card discarded is of high value or critical to your game strategy.

Specific Mana Cost: Casting Sonic Seizure requires one red mana, which means its inclusion is restricted to decks that are either mono-red or have a sufficient red mana base. This limitation can exclude Sonic Seizure from various multi-colored decks that cannot consistently produce the required red mana, thereby affecting the card’s versatility and overall utility in a diverse metagame.

Comparatively High Mana Cost: Although Sonic Seizure offers an instant-speed effect to deal damage to any target, the total cost may be deemed high considering the discard requirement. The effect, while immediate and potentially game-changing, comes at the expense of two cards from your hand – Sonic Seizure itself and the card discarded as an additional cost. When evaluating the card economy, other options in the format may offer similar damage output without the necessity of such a trade-off, making Sonic Seizure a less appealing choice for players looking for efficient damage-dealing spells.


Reasons to Include Sonic Seizure in Your Collection

Versatility: Sonic Seizure offers an immediate impact with its ability to deal damage at instant speed, making it a solid inclusion in decks that value quick responses and tempo plays.

Combo Potential: With its affordable casting cost and direct damage, Sonic Seizure can be a key component in decks aiming to unleash powerful synergies, especially alongside cards that benefit from casting or discarding spells.

Meta-Relevance: In a game environment where maintaining board control and disrupting opponents are crucial, this card can be a handy tool for efficiently handling threats or closing out games.


How to beat

Sonic Seizure is a potent, quick burn spell in Magic: The Gathering that offers players a chance to deal unexpected damage to their opponents or creatures. While it’s a surprise tactic that can swing the game, there are strategies to minimize its impact. To effectively counter Sonic Seizure, it’s crucial to have a plan that emphasizes life gain, proactive creature protection, or spells countering. Cards that can give you life points, like Life Goes On or Beacon of Immortality, can offset the direct damage Sonic Seizure inflicts, helping to maintain a healthy life total despite your opponent’s burn spells.

Another approach is to shield your creatures from harm. Using spells like Gods Willing can provide protection from a color of your choice, rendering Sonic Seizure ineffective against the protected creature. In the realm of counteractive spells, low-cost options like Spell Pierce or Dispel can be critical. They are not only efficient at stopping Sonic Seizure but also preserve your own resources. By incorporating these elements into your deck, Sonic Seizure’s potential to tip the scales becomes much more manageable, allowing you to maintain control of the match.


Where to buy

If you're looking to purchase Sonic Seizure MTG card by a specific set like Torment, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Sonic Seizure and other MTG cards:

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Legalities

Magic the Gathering formats where Sonic Seizure has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
PauperLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal