Undermountain Adventurer MTG Card


Undermountain Adventurer’s ability to venture into dungeons fills your hand, offering strategic options during gameplay. Generating treasure tokens accelerates your mana capabilities, giving a significant edge in casting spells. Be mindful of the card’s mana cost and the need to discard, which may affect deck efficiency and strategy.
Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost4
RarityRare
TypeCreature — Giant Warrior
Abilities Vigilance
Power 3
Toughness 4

Text of card

Vigilance When Undermountain Adventurer enters the battlefield, you take the initiative. : Add . If you've completed a dungeon, add six instead.


Cards like Undermountain Adventurer

Dive into the dungeon-themed mechanics of Magic: The Gathering with Undermountain Adventurer, a card that echoes the dungeoneering charms of MTG. It reminds us of cards like Eager First-Year, which also encourages interaction with the dungeons – a unique venture introduced in the Adventures in the Forgotten Realms set. While Eager First-Year offers a boost in power when completing a dungeon, Undermountain Adventurer provides a more accessible invitation to dungeon delving, granting any player the ability to venture into the dungeon when it attacks.

Comparing it to cards like Veteran Dungeoneer, we see another type of dungeon-related synergy. The Veteran Dungeoneer has a more immediate dungeon activation upon entering the battlefield, unlike Undermountain Adventurer which requires combat initiation to utilize the ability. In the realm of dungeon interaction, Delver’s Torch stands out as well, although it’s an Equipment rather than a creature, granting the equipped creature the advantage of venturing into the dungeon upon dealing combat damage.

Overall, Undermountain Adventurer offers flexibility and consistency for players seeking to explore MTG’s dungeons within their decks, adding strategic depth and enhancing gameplay experience with every attack launched and each corridor ventured within these enigmatic subterranean realms.

Eager First-Year - MTG Card versions
Veteran Dungeoneer - MTG Card versions
Delver's Torch - MTG Card versions
Eager First-Year - MTG Card versions
Veteran Dungeoneer - MTG Card versions
Delver's Torch - MTG Card versions

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Marsh Viper - MTG Card versions
Scarwood Bandits - MTG Card versions
Carnivorous Plant - MTG Card versions
Erhnam Djinn - MTG Card versions
War Mammoth - MTG Card versions
Aurochs - MTG Card versions
Lhurgoyf - MTG Card versions
Jackalope Herd - MTG Card versions
Rootwater Alligator - MTG Card versions
Golden Bear - MTG Card versions
Argothian Swine - MTG Card versions
Elvish Piper - MTG Card versions
Erithizon - MTG Card versions
Saber Ants - MTG Card versions
Skyshroud Cutter - MTG Card versions
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Decks using this card

MTG decks using Undermountain Adventurer. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.

#NameFormatArchetypeEvent
Gruul InitiativeGruul Initiative LegacyGruul InitiativeLegacy League 2024-03-11
Naya MonstersNaya Monsters Free formCanadian Highlander for Duals - Underground Sea Guaranteed - Proxies Allowed
DecklistDecklist Free formCanadian Highlander for Duals - Underground Sea Guaranteed - Proxies Allowed
UBRGUBRG Free formCanadian Highlander for Duals - Underground Sea Guaranteed - Proxies Allowed
Five-colorFive-color Free formCanadian Highlander for Duals - Underground Sea Guaranteed - Proxies Allowed
GruulGruul Free formCanadian Highlander for Duals - Underground Sea Guaranteed - Proxies Allowed
Turbo BloodTurbo Blood Free formCanadian Highlander for Duals - Underground Sea Guaranteed - Proxies Allowed
AbzanAbzan Free formCanadian Highlander for Duals - Underground Sea Guaranteed - Proxies Allowed
Naya Turbo InitiativeNaya Turbo Initiative Free formCanadian Highlander for Duals - Underground Sea Guaranteed - Proxies Allowed
BUG MidrangeBUG Midrange Free formCanadian Highlander for Duals - Underground Sea Guaranteed - Proxies Allowed

Card Pros

Card Advantage: Undermountain Adventurer offers a unique mechanic that can consistently replenish your hand, keeping it filled with options. When it hits the opponent, it allows you to venture into the dungeon, which, depending on the path you choose, can result in drawing additional cards and maintaining a robust selection of strategies.

Resource Acceleration: As you delve deeper with Undermountain Adventurer, certain dungeon rooms can provide treasure tokens. These tokens can be a critical source of any color mana and accelerate your ability to cast more expensive spells ahead of schedule, giving you a competitive edge.

Instant Speed: While the adventurer itself isn’t cast at instant speed, many of the effects you can unlock from venturing into the dungeon can be activated at instant speed. This allows for flexibility in your gameplay, enabling you to adapt to the evolving battlefield and catch your opponent by surprise.


Card Cons

Discard Requirement: Engaging with the mechanics of the Undermountain Adventurer demands that you discard a card to trigger its abilities. This condition can be particularly taxing when your hand is running on empty, leaving you in a precarious position if you’re unable to maintain a healthy card economy.

Specific Mana Cost: Decks looking to optimize the potential of Undermountain Adventurer need to acknowledge its specific mana cost. Tailoring your land base to accommodate this cost can present a deck-building challenge, especially in formats where mana efficiency is key.

Comparatively High Mana Cost: When considering the adventurer into your strategy, its mana value is on the steep side. Competing cards within the same mana range might offer greater impact or versatility, potentially overshadowing the adventurer’s inclusion in a lineup competing for the most optimal curve.


Reasons to Include Undermountain Adventurer in Your Collection

Versatility: Undermountain Adventurer is designed to slide into a variety of decks with ease. As a creature that encourages exploration of the dungeon mechanic, it can serve as a key piece in a dungeon-focused deck or as a value-added asset in more general strategies looking to draw upon the diverse benefits of completing dungeons.

Combo Potential: This card showcases promising synergy opportunities. Teaming up with other cards that benefit from or facilitate dungeon delving, Undermountain Adventurer can be the cornerstone of powerful combos, efficiently paving the way to unlock dungeon rewards multiple times within a single game.

Meta-Relevance: With the ever-evolving Magic the Gathering scene, keeping up with the meta is crucial. Undermountain Adventurer holds its ground in this shifting landscape by providing a robust answer to prevalent graveyard strategies and offering an avenue for incremental advantage that becomes especially meaningful in longer, grindier matchups.


How to beat

The Undermountain Adventurer is a versatile card in Magic: The Gathering, often finding its place in decks that synergize with dungeon mechanics. Its ability to venture into the dungeon upon casting a spell is its defining trait. However, like all cards, it has weaknesses that can be exploited. Targeted removal spells are a reliable method to handle this creature before it can generate too much value. Instant speed removals such as Fatal Push or Path to Exile can disrupt your opponent’s tempo, especially if they rely on the dungeon synergies to advance their board.

Another approach to counter the Undermountain Adventurer is through the use of counterspells or discard effects. Countering it before it hits the battlefield or forcing your opponent to discard it from their hand not only prevents any dungeon progression but also maintains card advantage. It’s essential to play proactively; keeping your opponent from establishing a presence can often lead to victory.

In essence, remaining vigilant and interactive will guide you to effectively neutralize the Undermountain Adventurer. Managing your resources smartly and maintaining control of the board will minimize the Adventurer’s impact and keep you on the path to triumph in your MTG confrontations.


Where to buy

If you're looking to purchase Undermountain Adventurer MTG card by a specific set like Commander Legends: Battle for Baldur's Gate and Battle for Baldur's Gate Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Undermountain Adventurer and other MTG cards:

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Printings

The Undermountain Adventurer Magic the Gathering card was released in 2 different sets between 2022-06-10 and 2022-06-10. Illustrated by Michal Ivan.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12022-06-10Commander Legends: Battle for Baldur's GateCLB 2602015NormalBlackMichal Ivan
22022-06-10Battle for Baldur's Gate PromosPCLB 260s2015NormalBlackMichal Ivan
32022-06-10Commander Legends: Battle for Baldur's GateCLB 5942015NormalBlackMichal Ivan

Legalities

Magic the Gathering formats where Undermountain Adventurer has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Undermountain Adventurer card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-06-10 A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
2022-06-10 If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
2022-06-10 If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
2022-06-10 If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
2022-06-10 In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
2022-06-10 Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
2022-06-10 Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
2022-06-10 The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
2022-06-10 There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
2022-06-10 You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.
Vigilance card art

Guide to Vigilance card ability

In the strategic universe of Magic: The Gathering (MTG), the vigilance ability stands out as a powerful tool for players. This potent keyword allows creatures to attack without tapping, keeping them ready and alert to defend against incoming threats. It represents a perfect balance between aggression and defense, offering a dynamic approach to gameplay. Lets dive deeper into how vigilance shapes the battlefield.