Aurochs MTG Card
Card sets | Released in 4 setsSee all |
Mana cost | |
Converted mana cost | 4 |
Rarity | Common |
Type | Creature — Aurochs |
Abilities | Trample |
Power | 2 |
Toughness | 3 |
Text of card
Trample When attacking, Aurochs gets +1/+0 for each other Aurochs that attacks.
One Auroch may feed a village, but a herd will flatten it.
Cards like Aurochs
The Aurochs card paves its own unique path in the beastly creature selection within Magic: The Gathering. Reminiscent of the thematic strength found in fellow bovine juggernauts like Bull Rush and Stampede, Aurochs thrives in a deck geared towards a tribal synergy approach. Unlike Bull Rush, which offers a temporary boost in power, Aurochs grants a more enduring benefit, growing stronger with every fellow Auroch that strides into the battlefield.
Comparable also to the unwavering Raging Bull, which stands alone with its individual might, Aurochs introduces a different perspective of strength – unity. Each Aurochs card benefits from the collected presence of its kin, akin to the synergistic buffs seen in the likes of the Sliver cards. While not as variably impactful as the Slivers’ wide-ranging tribal effects, Aurochs still establish a formidable force as their numbers increase. This is a contrast to single-card power boosts and stands as a testament to their communal ferocity.
Ultimately, when evaluating the potential for tribal interactions and deck-building strategies, Aurochs offers a robust option for those looking to cultivate a powerful, allied creature army that rewards the presence of each additional Auroch on the field of MTG.
Cards similar to Aurochs by color, type and mana cost
Card Pros
Card Advantage: Aurochs cards, with their herd ability, ensure that every Aurochs you summon bolsters your board presence. Each Auroch’s entry not only contributes to your creature count but potentially enhances others on the battlefield, allowing for a formidable force as you draw more of their kin.
Resource Acceleration: Certain Aurochs, like Aurochs Herd, possess the ability to self-replace in your hand, effectively acting as a resource accelerator. As you play one, its built-in mechanism lets you fetch another from your deck, smoothly cycling through the deck and thinning it for consistency.
Instant Speed: The tribal synergy among Aurochs can work well with instant speed spells and abilities that support creature play. While Aurochs themselves might not be played at instant speed, being able to react swiftly with support spells at such timing boosts their survival and impact during critical moments of the game.
Card Cons
Discard Requirement: Aurochs cards often have abilities that ramp up by having more Aurochs in play. However, this can be a double-edged sword, as it means you might need to discard another creature card to satisfy tribal synergies, potentially depleting your hand and reducing your ability to respond to opponents’ moves.
Specific Mana Cost: Many Aurochs cards require a specific combination of mana, usually including green mana, to cast. This requirement can limit the card’s flexibility, restricting it to decks that can reliably produce the necessary mana types.
Comparatively High Mana Cost: The cost to summon Aurochs can be relatively high when compared to other creatures with similar stats. Investing a large amount of mana might not always be justified, especially if the battlefield is already crowded or if there are more cost-effective creatures available to play.
Reasons to Include in Your Collection
Versatility: The Aurochs Tribe cards are known for their ability to synergize with one another, reinforcing decks focused on tribal themes. This allows Aurochs to be a considerable threat, as each card can potentially scale in power with every other Aurochs on the field.
Combo Potential: Aurochs can work effectively with mechanics that manipulate the top of the library, as well as with cards that support creature-based strategies. Their ability to quickly grow your field presence can turn the tides in a match when combined with cards designed to capitalize on having multiple creatures.
Meta-Relevance: In environments where creature strategies are prevalent, Aurochs can offer a resilient and escalating threat. Their tribal nature allows for them to benefit from various lords and buff spells, positioning them well in a meta that favors aggro and mid-range gameplay.
How to Beat Aurochs
Aurochs, with its trample ability and strength in numbers, can seem like a daunting challenge on the battlefield. To effectively counter this, understanding and disrupting the momentum of this creature type is key. Proper removal spells are essential, as they can dismantle an Aurochs herd before it gets rolling. Single-target removals can manage individual threats, but sweepers are particularly potent, as they can clear multiple Aurochs at once, hindering their accumulative power.
Control strategies excel against Aurochs as well. Counterspells prevent them from entering the battlefield, and enchantments like ‘Propaganda’ can deter attacks by making them costly. Moreover, fostering an early game board presence can also stifle Aurochs’ impact. By establishing blockers or creatures with higher toughness, you can ensure Aurochs’ trample becomes less effective.
Bearing in mind the strengths of Aurochs, adapt your game plan accordingly. Include versatile answers in your deck that align with your strategy. By preparing for what Aurochs bring to the table, you’ll enhance your winning prospects against decks that rely on the raw power of these ancient beasts.
Where to buy
If you're looking to purchase Aurochs MTG card by a specific set like Ice Age and Fifth Edition, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Aurochs and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Aurochs Magic the Gathering card was released in 4 different sets between 1995-06-03 and 2008-09-22. Illustrated by 2 different artists.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 1995-06-03 | Ice Age | ICE | 225 | 1993 | Normal | Black | Ken Meyer, Jr. | |
2 | 1997-03-24 | Fifth Edition | 5ED | 279 | 1997 | Normal | White | Steve White | |
3 | 2006-07-21 | Coldsnap Theme Decks | CST | 225 | 2003 | Normal | Black | Ken Meyer, Jr. | |
4 | 2008-09-22 | Masters Edition II | ME2 | 153 | 1997 | Normal | Black | Ken Meyer, Jr. |
Legalities
Magic the Gathering formats where Aurochs has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Paupercommander | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Premodern | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Aurochs card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2004-10-04 | The bonus is not applied until after you check for attack legality, so it is a 2/3 creature when declaring attackers. |
2009-10-01 | The ability counts the number of attacking creatures with the creature type Aurochs, not just those named Aurochs. |