Delver's Torch MTG Card
Mana cost | |
Converted mana cost | 2 |
Rarity | Common |
Type | Artifact — Equipment |
Abilities | Equip,Venture into the dungeon |
Released | 2021-07-23 |
Set symbol | |
Set name | Adventures in the Forgotten Realms |
Set code | AFR |
Number | 10 |
Frame | 2015 |
Layout | Normal |
Border | Black |
Illustred by | Bram Sels |
Text of card
Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
"Not all of us have darkvision, okay?"
Cards like Delver's Torch
Delver’s Torch is an intriguing equipment card in Magic: The Gathering, providing a unique blend of deck manipulation and creature boosting. It sits in a niche alongside other equipment cards like Explorer’s Scope, which similarly allows the player to look at the top card of their library, potentially putting a land onto the battlefield. While Explorer’s Scope focuses on ramp, Delver’s Torch is unique in granting a creature not only a power boost but also the opportunity to set up future draws.Another card to consider is Prying Blade, which, like Delver’s Torch, increases a creature’s power and has additional upside when the creature deals combat damage to a player. But, instead of manipulating the library, Prying Blade generates a Treasure token, offering a different kind of strategic advantage in terms of mana acceleration.When we evaluate Delver’s Torch against these alternatives, its dual capability to strengthen a creature and artfully stack the deck gives players a powerful tool to build around, notably in decks that capitalize on creature-aggressive strategies combined with a high need for draw consistency.
Cards similar to Delver's Torch by color, type and mana cost
Card Pros
Card Advantage: The Delver’s Torch serves as a beacon for deck manipulation, essentially allowing the wielder to peer into the future of their library. By looking at the top card of your library whenever the equipped creature attacks, it empowers players with the knowledge required to plot out their subsequent moves, potentially lining up advantageous draws to sustain the upper hand.
Resource Acceleration: In the realm of MTG, velocity can be a deciding factor, and Delver’s Torch accelerates your offensive momentum by creating a 1/1 white Spirit creature token with flying whenever the equipped creature deals combat damage to a player. This incremental uptick in board presence can be leveraged for both defensive and offensive strategies, contributing to a sustainable presence on the battlefield while edging ever closer to victory.
Instant Speed: Although Delver’s Torch itself doesn’t operate at instant speed, its synergy with creatures that do can be game-changing. For Agile deck builders who capitalize on creatures with flash, equipping the Torch can turn a tactical defense into a strategic offensive the moment your adversary least expects it. This gives the player leveraging Delver’s Torch enhanced versatility during the fight for dominance across the planes.
Card Cons
Discard Requirement: Delver’s Torch doesn’t have this issue, but it’s important to manage resources effectively in game to avoid being set back by other cards that do.
Specific Mana Cost: While Delver’s Torch has a generic mana cost, which is beneficial, decks that lack the proper mana acceleration might struggle to get it in play quickly.
Comparatively High Mana Cost: With an equipment cost of three mana, Delver’s Torch may be considered costly for its effect, especially when there are alternative lower-cost equipments available.
Reasons to Include in Your Collection
Versatility: Delver’s Torch is a versatile addition to any MTG player’s collection. It can be equipped to a wide range of creatures, enhancing their abilities and making them more formidable opponents. The ability to scry with each attack ensures you maintain momentum by drawing into the cards you need.
Combo Potential: With its unique ability to bolster your creature’s offensive power and provide deck manipulation through scry, Delver’s Torch can be a key component in decks that thrive on setting up the perfect combo and maintaining control over the game state.
Meta-Relevance: Considering the ever-shifting landscape of competitive play, having cards that adapt to various metas is critical. Delver’s Torch holds relevance as it aids creature-based strategies, often seen across multiple meta environments, making it a practical choice for those looking to stay competitive in varying matchups.
How to beat
Understanding how to navigate against Delver’s Torch in Magic: The Gathering can greatly improve your chances of overcoming an opponent who uses it. This artifact equipment card shines by granting a creature +1/+1 and the powerful ability to delve into your library for a basic land card when it deals combat damage to a player. It situates itself as a formidable tool in decks that favor attack-focused strategies.
Counter tactics could range from keeping a solid lineup of creature removal spells to prevent opponents from ever connecting a hit that triggers Delver’s Torch’s ability. With its utility mostly tied to creature combat, having instant-speed interaction to thwart equipment attachments or to eliminate creatures before the land-seeking ability activates can be pivotal. Spells like Naturalize or Disenchant that directly target artifacts also disrupt the tempo by removing the torch outright. Utilizing abilities that give your creatures hexproof can thwart the attachment of the torch, diminishing its impact significantly. Recognizing that the cornerstone of Delver’s Torch lies in its synergetic relationship with attacking creatures helps in strategizing the best moments to act and disarm an equipped adversary.
Armed with these strategies, players can adeptly dismantle the advantages Delver’s Torch brings to the battlefield, reinforcing the importance of versatile and reactive plays in your games of Magic: The Gathering.
BurnMana Recommendations
The Delver’s Torch provides an enlightening path for players keen on deck manipulation and creature enhancement. Its potential for advantage through scry and token creation makes it worthy of any MTG arsenal. As meta landscapes shift, adaptability is key, and Delver’s Torch offers just that. Balancing its mana costs against the dynamic advantage it offers, this artifact can be a cunning addition to your collection. Ready to sharpen your strategy and ensure your creatures shine brighter in battle? Dive deeper with us to explore powerful combos and tactics that can transform your gameplay. Delve into the full potential of Delver’s Torch with BurnMana.
Where to buy
If you're looking to purchase Delver's Torch MTG card by a specific set like Adventures in the Forgotten Realms, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Delver's Torch and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Legalities
Magic the Gathering formats where Delver's Torch has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Paupercommander | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Pauper | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Delver's Torch card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-07-23 | A player may only have one dungeon in the command zone at a time. |
2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
2021-07-23 | Dungeons are removed from the game as a state-based action. |
2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |