Fin-Clade Fugitives MTG Card


Fin-Clade Fugitives offer card advantage due to its resilience, ensuring lasting board control. Green decks can play it sooner with mana acceleration, leading to an early board dominance. Works well with instant-speed deck interactions for better turn optimization.
Fin-Clade Fugitives - Commander Legends
Mana cost
Converted mana cost6
RarityCommon
TypeCreature — Elf Salamander Rogue
Abilities Encore
Released2020-11-20
Set symbol
Set nameCommander Legends
Set codeCMR
Power 7
Toughness 4
Number227
Frame2015
LayoutNormal
BorderBlack
Illustred bySimon Dominic

Text of card

Fin-Clade Fugitives can't be blocked by creatures with power 2 or less. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)


Cards like Fin-Clade Fugitives

Fin-Clade Fugitives from Magic: The Gathering offers a unique take on creature resilience in the game. It bears comparison to cards like Thrun, the Last Troll, which also feature evasion of targeted spells, providing that steady presence on the board. However, Fin-Clade Fugitives stands out with its specifics; it’s untargetable as long as it’s enchanted, and it has the added ability to become larger through combat, resembling the mechanic of renowned creatures like Vinelasher Kudzu.

Another card worth mentioning is Slippery Bogle, popular in decks aimed at auras and buffs. It is similar to Fin-Clade Fugitives in that it can evade targeted removal from the outset, a critical strategy for aura-based playstyles. Although both creatures excel in dodging spot removal, Fin-Clade Fugitives requires enchants to trigger its avoidance ability. Lastly, Troll Ascetic draws parallels as well, providing hexproof and regenerative abilities. While it doesn’t grow from combat like Fin-Clade, it offers consistency in protective abilities.

Fin-Clade Fugitives thus carves out a niche within the scope of evasive and enduring creatures, offering flexibility for enchantment-heavy decks looking to push through for victory.

Thrun, the Last Troll - MTG Card versions
Vinelasher Kudzu - MTG Card versions
Slippery Bogle - MTG Card versions
Troll Ascetic - MTG Card versions
Thrun, the Last Troll - MTG Card versions
Vinelasher Kudzu - MTG Card versions
Slippery Bogle - MTG Card versions
Troll Ascetic - MTG Card versions

Cards similar to Fin-Clade Fugitives by color, type and mana cost

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Fangren Pathcutter - MTG Card versions
Craw Wurm - MTG Card versions
Gaea's Liege - MTG Card versions
Wiitigo - MTG Card versions
Autumn Willow - MTG Card versions
Ancient Silverback - MTG Card versions
Sulam Djinn - MTG Card versions
Verdeloth the Ancient - MTG Card versions
Nemata, Grove Guardian - MTG Card versions
Gang of Elk - MTG Card versions
Kavu Howler - MTG Card versions
Crashing Centaur - MTG Card versions
Giant Warthog - MTG Card versions
Rhox - MTG Card versions
Kodama of the East Tree - MTG Card versions
Terra Stomper - MTG Card versions
Feral Throwback - MTG Card versions
Brontotherium - MTG Card versions
Elvish Aberration - MTG Card versions
Force of Nature - MTG Card versions
Fangren Pathcutter - MTG Card versions

Card Pros

Card Advantage: Fin-Clade Fugitives can offer sustained card advantage by being difficult to remove due to its protective abilities, ensuring you maintain a board presence.

Resource Acceleration: As part of a green-based deck, this card can benefit from various mana acceleration tools that green is known for, meaning you can play it earlier than expected and establish a powerful board state ahead of your opponent.

Instant Speed: Although Fin-Clade Fugitives itself is not an instant, it synergizes well with instant-speed interactions in your deck, allowing you to defend it or disrupt your opponent’s strategy during their turn while waiting to deploy your fugitives at the most opportune moment.


Card Cons

Discard Requirement: While Fin-Clade Fugitives can provide solid defense, deploying them can set you back in card advantage as you’ll need to adhere to any discard prerequisites that their setup or synergies might dictate, a move that could prove costly when you’re clinging on to key cards.

Specific Mana Cost: This creature’s casting cost demands a specific combination of mana types, making it a less flexible option for decks that operate on a more varied mana base or those that seek to maintain a fast and efficient mana curve throughout the gameplay.

Comparatively High Mana Cost: Sporting a steeper mana investment compared to other creatures in its category, the fugitives may arrive on the battlefield later than some players would prefer. This delayed entry could hinder the momentum of those looking to establish early dominance or swiftly pivot strategies mid-game.


Reasons to Include Fin-Clade Fugitives in Your Collection

Versatility: Fin-Clade Fugitives is a card that can adapt to a variety of game situations. With its evasion ability, it skips past creatures with lesser power, making it a consistent threat in any green-based deck.

Combo Potential: Its synergies are notable, particularly in decks that capitalize on +1/+1 counter strategies. Additionally, its ability to be unblockable by smaller creatures can be paired with equipment or auras to make it an ever bigger menace.

Meta-Relevance: In a meta that favors creature-heavy decks, Fin-Clade Fugitives can serve as a reliable blocker that is difficult to remove. Its capacity to deal damage without getting blocked can also tip the scales in matchups that drag into the late game.


How to beat

Fin-Clade Fugitives, a notable creature card, can pose a challenge due to its evasion from being blocked by creatures with power 2 or less. When facing this situation in a game of Magic: The Gathering, one possible strategy is to enlist the help of larger creatures. As Fin-Clade Fugitives can be blocked only by creatures with power 3 or greater, this encourages a battlefield with more substantial creatures.

Removal spells also play a vital role in dealing with these elusive fugitives. Utilizing spells that target creatures regardless of their power can bypass the limitations set by their evasion ability. Board wipe spells also effectively clear these fugitives off the board, irrespective of the size of your creatures.

Lastly, leveraging flying or reach creatures gives you an aerial advantage. As Fin-Clade Fugitives lacks flying, it becomes susceptible to creatures that can block through the air or from the ground with reach. By keeping these tactics in mind, players can adeptly navigate around the challenges posed by Fin-Clade Fugitives and maintain control of the game.


Where to buy

If you're looking to purchase Fin-Clade Fugitives MTG card by a specific set like Commander Legends, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Fin-Clade Fugitives and other MTG cards:

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Legalities

Magic the Gathering formats where Fin-Clade Fugitives has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Fin-Clade Fugitives card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2020-11-10 Each token must attack the appropriate player if able.
2020-11-10 Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
2020-11-10 If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
2020-11-10 If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
2020-11-10 Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won't cause this creature to become unblocked.
2020-11-10 Opponents who have left the game aren't counted when determining how many tokens to create.
2020-11-10 The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
2023-07-28 If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.