Kodama of the East Tree MTG Card


Kodama allows placing an extra permanent on the battlefield, exploiting card advantage each turn. Green mana-intensive yet offers strategic depth, making it a potentially tricky but rewarding inclusion. Despite its high cost, Kodama’s versatility and combo potential make it a valuable collection addition.
Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost6
RarityRare
TypeLegendary Creature — Spirit
Abilities Partner,Reach
Power 6
Toughness 6

Text of card

Reach Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser converted mana cost from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)


Cards like Kodama of the East Tree

Kodama of the East Tree is a dynamic presence in Magic: The Gathering, reminiscent of cards like Yarok, the Desecrated. Both cards facilitate additional value from permanents entering the battlefield. However, Kodama’s six mana cost contrasts with Yarok’s five whereas its ability to play another permanent from hand whenever a permanent enters the battlefield under your control creates a different kind of synergy.

Another card that shares this space is Conjurer’s Closet, which allows for the reuse of enter-the-battlefield triggers on a single creature each end step. Kodama’s ability spans multiple permanent types and is not limited to a solitary phase. Additionally, cards like Panharmonicon also echo this theme of extracting more value from such triggers, though again Kodama’s potential to affect the board is broader, catalyzing explosive turns with multiple permanent drops.

Ultimately, for those who favor reactive gameplay and value generation, Kodama of the East Tree may serve as a linchpin in decks built around enter-the-battlefield mechanics, offering unparalleled momentum in the late game and a vast landscape for strategic play.

Yarok, the Desecrated - MTG Card versions
Conjurer's Closet - MTG Card versions
Panharmonicon - MTG Card versions
Yarok, the Desecrated - MTG Card versions
Conjurer's Closet - MTG Card versions
Panharmonicon - MTG Card versions

Cards similar to Kodama of the East Tree by color, type and mana cost

Craw Wurm - MTG Card versions
Gaea's Liege - MTG Card versions
Wiitigo - MTG Card versions
Autumn Willow - MTG Card versions
Ancient Silverback - MTG Card versions
Sulam Djinn - MTG Card versions
Verdeloth the Ancient - MTG Card versions
Nemata, Grove Guardian - MTG Card versions
Gang of Elk - MTG Card versions
Kavu Howler - MTG Card versions
Crashing Centaur - MTG Card versions
Giant Warthog - MTG Card versions
Rhox - MTG Card versions
Terra Stomper - MTG Card versions
Feral Throwback - MTG Card versions
Brontotherium - MTG Card versions
Elvish Aberration - MTG Card versions
Force of Nature - MTG Card versions
Fangren Pathcutter - MTG Card versions
Groffskithur - MTG Card versions
Craw Wurm - MTG Card versions
Gaea's Liege - MTG Card versions
Wiitigo - MTG Card versions
Autumn Willow - MTG Card versions
Ancient Silverback - MTG Card versions
Sulam Djinn - MTG Card versions
Verdeloth the Ancient - MTG Card versions
Nemata, Grove Guardian - MTG Card versions
Gang of Elk - MTG Card versions
Kavu Howler - MTG Card versions
Crashing Centaur - MTG Card versions
Giant Warthog - MTG Card versions
Rhox - MTG Card versions
Terra Stomper - MTG Card versions
Feral Throwback - MTG Card versions
Brontotherium - MTG Card versions
Elvish Aberration - MTG Card versions
Force of Nature - MTG Card versions
Fangren Pathcutter - MTG Card versions
Groffskithur - MTG Card versions

Card Pros

Card Advantage: Kodama of the East Tree permits a unique form of card advantage by allowing a player to put a card from their hand onto the battlefield whenever another permanent enters under their control. This effect can frequently be exploited, effectively doubling the number of cards played each turn without actually drawing.

Resource Acceleration: This legendary creature accelerates resources unlike any other. Once Kodama is on the field, each land or creature played potentially untaps the door to your hand’s reserves, flooding the board with an extra permanent. This facilitates rapid development and an overwhelming presence that can quickly outpace your opponents.

Instant Speed: While Kodama itself is not an instant, its continuous effect pairs wonderfully with permanents that can be put into play at instant speed. This synergy creates openings for unexpected plays during an opponent’s turn, maintaining pressure and offering dynamic responses to shifting game states.


Card Cons

Discard Requirement: Kodama of the East Tree may compel strategic hand depletion. To maximize its ability, you may need to discard valuable cards, putting you in a precarious position if your hand size dwindles too quickly.

Specific Mana Cost: Kodama’s casting cost demands a significant green mana investment. With a specific requirement for three green mana symbols, it becomes challenging to incorporate into multicolored decks, potentially inhibiting its versatility in the broader MTG meta.

Comparatively High Mana Cost: With a six-mana cost, Kodama can be considered a late-game play. Its high-cost slots into a curve that may compete with other impactful six-mana cards, which could deter players from choosing Kodama in a build where turn-by-turn efficiency is paramount.


Reasons to Include in Your Collection

Versatility: Kodama of the East Tree offers a flexible role in numerous deck archetypes. Its ability to cheat permanents onto the battlefield can enhance strategies from landfall to creature-heavy builds.

Combo Potential: Its triggered ability synergizes with numerous strategies, enabling powerful plays by bouncing permanents for repeated effects or quickly assembling formidable board states.

Meta-Relevance: In a game that values efficient use of resources, Kodama’s ability to expand your in-game options without additional mana investment makes it a card that adapts well to evolving meta environments. Its presence can significantly influence the progression of a match.


How to beat

Kodama of the East Tree is a formidable card that can be a powerhouse in commander decks, especially in the Magic: The Gathering format. This legendary creature offers an abundance of value by allowing you to put another permanent card onto the battlefield whenever another permanent enters under your control. To counteract this advantage, it’s essential to limit your opponent’s ability to trigger Kodama’s ability. One strategy could center around controlling the board with removal spells and counterspells to stop key permanents from hitting the field.

Another effective method is to employ graveyard hate strategies. Since Kodama can facilitate a permanent entering the battlefield from the hand whenever a player plays another, disrupting access to a well-stocked hand becomes critical. Cards like Thoughtseize or Mind Rot can be used to disrupt your opponent’s plans and reduce the potential for Kodama’s ability to be triggered. In addition, artifacts like Grafdigger’s Cage can be instrumental in limiting your opponent’s ability to benefit from graveyard recursion, which is often used alongside Kodama for maximum effect.

While Kodama of the East Tree can be challenging to overcome, a well-prepared deck and a tight game plan can successfully disrupt your opponent’s strategy and maintain control over the game.


BurnMana Recommendations

Mastering MTG is a never-ending journey, blending strategy with the thrill of the unexpected. Diving into Kodama of the East Tree’s potential elevates your gameplay to new heights. Utilize its unique mechanics to gain a card advantage and trigger on-board effects that can quickly sway the tide of battle. Adapting your deck to harness this card’s full power requires tactical hand management and strategic deck building, tapping into the evolving MTG metagame. Whether tweaking your existing deck or brewing a new creation, Kodama of the East Tree stands as a versatile cornerstone. Join us as we explore more ways to harness the vibrant dynamics of MTG and ensure that each match you play leads to greater mastery and triumph.


Where to buy

If you're looking to purchase Kodama of the East Tree MTG card by a specific set like Magic Online Promos and Commander Legends, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Kodama of the East Tree and other MTG cards:

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Printings

The Kodama of the East Tree Magic the Gathering card was released in 2 different sets between 2020-11-20 and 2020-11-20. Illustrated by Daarken.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12002-06-24Magic Online PromosPRM 863502015NormalBlackDaarken
22020-11-20Commander LegendsCMR 2392015NormalBlackDaarken
32020-11-20Commander LegendsCMR 5822015NormalBlackDaarken

Legalities

Magic the Gathering formats where Kodama of the East Tree has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Kodama of the East Tree card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2020-11-10 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10 Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10 If a permanent or a permanent card in your hand has in its mana cost, is considered to be 0.
2020-11-10 If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10 To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10 You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.