Fugitivos da Cepa da Barbatana Carta MTG


Fugitivos da Cepa da Barbatana - Commander Legends
Custo de mana
Custo convertido de mana6
RaridadeComum
TipoCriatura — Elfo Salamandra Ladino
Habilidades Encore
Lançamento2020-11-20
Expansão símbolo
Expansão nomeCommander Legends
Expansão códigoCMR
Ataque 7
Defesa 4
Número227
Frame2015
LayoutNormal
BorderPreta
Ilustrado porSimon Dominic

Principais conclusões

  1. Fin-Clade Fugitives offer card advantage due to its resilience, ensuring lasting board control.
  2. Green decks can play it sooner with mana acceleration, leading to an early board dominance.
  3. Works well with instant-speed deck interactions for better turn optimization.

Texto da carta

Fugitivos da Cepa da Barbatana não pode ser bloqueado por criaturas de poder igual ou inferior a 2. Bis {4}{G} ({4}{G}, exile este card de seu cemitério: Para cada oponente, crie uma ficha que é uma cópia que ataca aquele oponente neste turno se estiver apta. Elas ganham ímpeto. Sacrifique-as no início da próxima etapa final. Ative somente como um feitiço.)


Card Pros

Card Advantage: Fin-Clade Fugitives can offer sustained card advantage by being difficult to remove due to its protective abilities, ensuring you maintain a board presence.

Resource Acceleration: As part of a green-based deck, this card can benefit from various mana acceleration tools that green is known for, meaning you can play it earlier than expected and establish a powerful board state ahead of your opponent.

Instant Speed: Although Fin-Clade Fugitives itself is not an instant, it synergizes well with instant-speed interactions in your deck, allowing you to defend it or disrupt your opponent’s strategy during their turn while waiting to deploy your fugitives at the most opportune moment.


Card Cons

Discard Requirement: While Fin-Clade Fugitives can provide solid defense, deploying them can set you back in card advantage as you’ll need to adhere to any discard prerequisites that their setup or synergies might dictate, a move that could prove costly when you’re clinging on to key cards.

Specific Mana Cost: This creature’s casting cost demands a specific combination of mana types, making it a less flexible option for decks that operate on a more varied mana base or those that seek to maintain a fast and efficient mana curve throughout the gameplay.

Comparatively High Mana Cost: Sporting a steeper mana investment compared to other creatures in its category, the fugitives may arrive on the battlefield later than some players would prefer. This delayed entry could hinder the momentum of those looking to establish early dominance or swiftly pivot strategies mid-game.


Reasons to Include Fin-Clade Fugitives in Your Collection

Versatility: Fin-Clade Fugitives is a card that can adapt to a variety of game situations. With its evasion ability, it skips past creatures with lesser power, making it a consistent threat in any green-based deck.

Combo Potential: Its synergies are notable, particularly in decks that capitalize on +1/+1 counter strategies. Additionally, its ability to be unblockable by smaller creatures can be paired with equipment or auras to make it an ever bigger menace.

Meta-Relevance: In a meta that favors creature-heavy decks, Fin-Clade Fugitives can serve as a reliable blocker that is difficult to remove. Its capacity to deal damage without getting blocked can also tip the scales in matchups that drag into the late game.


How to beat

Fin-Clade Fugitives, a notable creature card, can pose a challenge due to its evasion from being blocked by creatures with power 2 or less. When facing this situation in a game of Magic: The Gathering, one possible strategy is to enlist the help of larger creatures. As Fin-Clade Fugitives can be blocked only by creatures with power 3 or greater, this encourages a battlefield with more substantial creatures.

Removal spells also play a vital role in dealing with these elusive fugitives. Utilizing spells that target creatures regardless of their power can bypass the limitations set by their evasion ability. Board wipe spells also effectively clear these fugitives off the board, irrespective of the size of your creatures.

Lastly, leveraging flying or reach creatures gives you an aerial advantage. As Fin-Clade Fugitives lacks flying, it becomes susceptible to creatures that can block through the air or from the ground with reach. By keeping these tactics in mind, players can adeptly navigate around the challenges posed by Fin-Clade Fugitives and maintain control of the game.


Cartas similares a Fugitivos da Cepa da Barbatana

Fin-Clade Fugitives from Magic: The Gathering offers a unique take on creature resilience in the game. It bears comparison to cards like Thrun, the Last Troll, which also feature evasion of targeted spells, providing that steady presence on the board. However, Fin-Clade Fugitives stands out with its specifics; it’s untargetable as long as it’s enchanted, and it has the added ability to become larger through combat, resembling the mechanic of renowned creatures like Vinelasher Kudzu.

Another card worth mentioning is Slippery Bogle, popular in decks aimed at auras and buffs. It is similar to Fin-Clade Fugitives in that it can evade targeted removal from the outset, a critical strategy for aura-based playstyles. Although both creatures excel in dodging spot removal, Fin-Clade Fugitives requires enchants to trigger its avoidance ability. Lastly, Troll Ascetic draws parallels as well, providing hexproof and regenerative abilities. While it doesn’t grow from combat like Fin-Clade, it offers consistency in protective abilities.

Fin-Clade Fugitives thus carves out a niche within the scope of evasive and enduring creatures, offering flexibility for enchantment-heavy decks looking to push through for victory.

Thrun, the Last Troll - Carta Magic versões
Vinelasher Kudzu - Carta Magic versões
Slippery Bogle - Carta Magic versões
Troll Ascetic - Carta Magic versões
Thrun, the Last Troll - Carta Magic versões
Vinelasher Kudzu - Carta Magic versões
Slippery Bogle - Carta Magic versões
Troll Ascetic - Carta Magic versões

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Ancient Silverback - Carta Magic versões
Sulam Djinn - Carta Magic versões
Verdeloth the Ancient - Carta Magic versões
Nemata, Grove Guardian - Carta Magic versões
Gang of Elk - Carta Magic versões
Kavu Howler - Carta Magic versões
Crashing Centaur - Carta Magic versões
Giant Warthog - Carta Magic versões
Rhox - Carta Magic versões
Kodama of the East Tree - Carta Magic versões
Terra Stomper - Carta Magic versões
Feral Throwback - Carta Magic versões
Brontotherium - Carta Magic versões
Elvish Aberration - Carta Magic versões
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Onde comprar

Se você deseja comprar um cartão Fugitivos da Cepa da Barbatana MTG de um conjunto específico como Commander Legends, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Fugitivos da Cepa da Barbatana e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Legalidades

Magic the Gathering formats where Fugitivos da Cepa da Barbatana has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
OathbreakerVálida
PauperVálida
VintageVálida
DuelVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Fugitivos da Cepa da Barbatana fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2020-11-10 Each token must attack the appropriate player if able.
2020-11-10 Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
2020-11-10 If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
2020-11-10 If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
2020-11-10 Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won't cause this creature to become unblocked.
2020-11-10 Opponents who have left the game aren't counted when determining how many tokens to create.
2020-11-10 The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
2023-07-28 If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.