Court of Ire MTG Card
Card sets | Released in 4 setsSee all |
Mana cost | |
Converted mana cost | 5 |
Rarity | Rare |
Type | Enchantment |
Text of card
When Court of Ire enters the battlefield, you become the monarch. At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Hold your tongue, lest you burn it.
Cards like Court of Ire
Court of Ire is a dynamic enchantment in Magic: The Gathering that demands immediate attention upon entering the battlefield. It’s analogous to other punishment enchantments like Sulfuric Vortex, which continually deal damage to each player. While both enchantments are designed to whittle down opponents’ life totals, Court of Ire comes with the flexibility of doling out damage to a single target or to each opponent if you have the monarchy, adding a layer of strategy.
Examining cards like Manabarbs, we notice the theme of applying consistent pressure through damage. Manabarbs punishes players for tapping lands, whereas Court of Ire focuses on sustaining the monarchy for its potent effect. Another card worth mentioning is Havoc Festival, which halves life totals each turn, showcasing a different method of imposing a clock on your opponents. In contrast, Court of Ire’s incremental damage can be more manageable but equally relentless over the course of the game.
Ultimately, Court of Ire’s unique approach of providing an ultimatum to opponents – either deal with the enchantment or face the consequences – places it in a niche position within Magic: The Gathering’s array of red control tools. Its success hinges on maintaining the monarchy, an aspect which introduces an enticing challenge for players to navigate.
Cards similar to Court of Ire by color, type and mana cost
Decks using this card
MTG decks using Court of Ire. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Mono-Red Control | Canadian Highlander for Duals - Tundra Guaranteed - Proxies Allowed |
Card Pros
Card Advantage: Court of Ire ensures a steady stream of damage each turn, guaranteeing that you’re consistently whittling down your opponents’ life totals. Moreover, in long-drawn-out games, this can equate to significant card advantage as you can effectively deal with multiple threats without expending additional cards.
Resource Acceleration: While not directly accelerating your mana resources, Court of Ire benefits players who can rapidly achieve the ‘monarch’ status. Achieving this accelerates your resource advantage, not through mana, but by drawing an additional card during the end step of your turn, which provides fuel for further game strategies.
Instant Speed: While Court of Ire operates at sorcery speed, its effects can be compared to instant speed interactions. This is due to its ability to trigger at the beginning of your upkeep, applying pressure before you play any other spells for the turn, which mirrors the threat a potential instant-speed action can pose to your adversaries during their turns.
Card Cons
Discard Requirement: One of the drawbacks of Court of Ire in your deck revolves around its discard mechanism. To fully activate its second ability, you need to have a monarchy, which can sometimes prove difficult to achieve, especially in multiplayer games where the threat of losing the crown looms large against a board of competitive opponents.
Specific Mana Cost: Court of Ire comes with a specific mana cost that includes two red mana. This can restrict its integration into decks that aren’t heavily focused on red or that run a multitude of colors, potentially causing mana base complications. It’s important to factor in how well this card synchronizes with the rest of your deck’s mana scheme.
Comparatively High Mana Cost: With a casting cost of five mana, which includes two red, Court of Ire leans towards the higher side of mana costs for enchantments. When considering its place in your deck, the impact on your mana curve is noteworthy. There may be other cards available that can provide immediate impact or more cost-effective solutions for controlling the game state.
Reasons to Include Court of Ire in Your Collection
Versatility: Court of Ire is an enchantment that serves multiple purposes, functioning well in both aggressive and control strategies. Its ability to deal damage to any target allows for flexible use against creatures, planeswalkers, or directly to opponents.
Combo Potential: With a nod toward synergies, Court of Ire can work wonders in a deck that optimizes the number of monarchy mechanics or damage doublers. It’s a key piece in decks that aim to capitalize on consistent damage output each turn.
Meta-Relevance: In a game climate that rewards long-term value, Court of Ire shines by providing a persistent threat that can dominate the board if left unchecked. With each upkeep, its impact grows, making it a formidable card against a variety of popular deck archetypes.
How to beat
Court of Ire is a unique enchantment that can dominate the late game in MTG with its ability to deal damage directly to opponents. To effectively counter this card, players need to adopt a proactive strategy. One effective approach is to increase the pace of the game. This can be achieved by applying early pressure with a combination of low-cost creatures and swift damage spells, forcing your opponent to react rather than establishing their board presence.
Enchantment removal spells are also crucial in dealing with Court of Ire. Having cards like Disenchant or Naturalize can provide a direct answer to this persistent threat. Additionally, counterspells like Negate are effective at preventing Court of Ire from hitting the battlefield in the first place, providing an anticipative layer of defense. Moreover, utilizing cards that can exile enchantments, such as Anguished Unmaking or Banishing Light, will ensure that Court of Ire does not get the chance to make a comeback from the graveyard.
Finally, remember that Court of Ire thrives in decks that enable the monarch mechanic. Denying your opponent the crown or being the monarch yourself can significantly reduce the card’s impact. Balancing offense with strategic defensive plays will be key to overcoming the challenge posed by Court of Ire in your MTG matches.
BurnMana Recommendations
Enhancing your MTG gameplay requires tactical thinking and a deep understanding of card synergies. Court of Ire can be a game-changer, gradually chipping away at your opponents’ life and influencing the board in your favor. Embracing the monarch mechanic, leveraging enchantment strategies, and incorporating cards that complement persistent damage effects are essential steps in harnessing the true power of this mighty card. Ready to embrace the throne and dictate the pace of your games? Dive deeper into our strategies, discover new deck-building insights, and expand your arsenal with Court of Ire to reign supreme in your MTG battles.
Where to buy
If you're looking to purchase Court of Ire MTG card by a specific set like Magic Online Promos and Commander Legends, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Court of Ire and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Court of Ire Magic the Gathering card was released in 3 different sets between 2020-11-20 and 2023-06-23. Illustrated by 2 different artists.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | Magic Online Promos | PRM | 85976 | 2015 | Normal | Black | Alexander Forssberg | ||
2 | 2020-11-20 | Commander Legends | CMR | 170 | 2015 | Normal | Black | Alexander Forssberg | |
3 | 2020-11-20 | Commander Legends | CMR | 663 | 2015 | Normal | Black | Alexander Forssberg | |
4 | 2023-06-23 | Tales of Middle-earth Commander | LTC | 213 | 2015 | Normal | Black | Elizabeth Peiró |
Legalities
Magic the Gathering formats where Court of Ire has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Court of Ire card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2020-11-10 | If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn. |
2020-11-10 | If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch. |
2020-11-10 | If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card. |
2020-11-10 | The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch. |
2020-11-10 | There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch." |