Double Vision MTG Card
Card sets | Released in 4 setsSee all |
Mana cost | |
Converted mana cost | 5 |
Rarity | Rare |
Type | Enchantment |
Text of card
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
"Your eyes aren't playing tricks on you. I am."
Cards like Double Vision
In the realm of copy spell effects within Magic: The Gathering, Double Vision presents an interesting dynamic for doubling instant and sorcery power. Twinning spells at no additional cost after the first cast, it echoes the functionality of cards like Pyromancer’s Goggles. The Goggles, however, are more restrictive, targeting red instant and sorcery spells only, but they also add mana to your mana pool. Meanwhile, Double Vision offers a broader spectrum, applying its effect to any instant or sorcery, irrespective of color.
Comparably, the enchantment Thousand-Year Storm from Guilds of Ravnica set harnesses a buildup approach, accumulating a bounty of copies for spells cast in sequence. Though potentially more explosive in the right deck, it requires a more intricate and deliberate setup than Double Vision. Another parallel is drawn with Swarm Intelligence, a card that also duplicates spells but at a higher casting cost, which could make the game’s pace less favorable.
Ultimately, while each of these cards serves the same fundamental purpose of copying spell casts, Double Vision allows for immediate value and versatility, making it a solid choice for decks looking to capitalize on casting numerous instants and sorceries.
Cards similar to Double Vision by color, type and mana cost
Card Pros
Card Advantage: Double Vision is known for its ability to amplify spellcasting prowess by copying any first instant or sorcery spell you cast each turn, offering additional value and increasing overall card efficacy without spending extra cards from your hand.
Resource Acceleration: This enchantment accelerates your resources indirectly by doubling the impact of spells that generate mana or produce tokens, allowing for a potential cascade of actions and a bountiful setup for future plays.
Instant Speed: While Double Vision itself is not an instant, it synergizes well with instant spells. It enables you to replicate potent instant-speed interactions during your own or an opponent’s turn, effectively using your mana and new copy to disrupt or advance the game state significantly.
Card Cons
Discard Requirement: While Double Vision doesn’t require a card to be discarded, the setup for leveraging it effectively might indirectly lead to discarding cards to make room for more instants and sorceries in your hand. This can result in a loss of valuable resources as you prioritize triggering its effect.
Specific Mana Cost: Double Vision’s specific mana cost demands three colorless and two red mana, possibly straining your deck’s mana base if you’re incorporating multiple colors. This can make casting it difficult in decks not heavily skewed towards red mana production.
Comparatively High Mana Cost: With a five-mana value, Double Vision occupies the higher end of the mana spectrum. Considering other impactful five-mana spells or creatures that could immediately influence the board state, Double Vision’s payoff requires further investment before reaping its benefits.
Reasons to Include in Your Collection
Versatility: Double Vision proves its worth by easily slotting into various spell-heavy and instant/sorcery-focused decks. Its ability to duplicate the first instant or sorcery spell you cast each turn scales well with a multitude of strategies and can generate significant value over the course of a game.
Combo Potential: This enchantment shines when paired with cards that feature “on cast” triggers or benefit from multiple spells being cast in a single turn. It can create explosive turns, enabling combo finishes that can abruptly end the game in your favor.
Meta-Relevance: Particularly in a meta where longer, more interactive games are common, Double Vision can turn the tide by effectively doubling your spell output, giving you a critical advantage in terms of resources and board presence.
How to beat
Double Vision is a powerful enchantment in Magic: The Gathering, offering players the ability to copy their instant and sorcery spells, thereby amplifying their spells’ effects and potential for combo plays. To counteract this commanding card, disrupting your opponent’s strategy is key.
Direct removal of enchantments is a straightforward approach, with cards like Disenchant or Naturalize providing a quick solution to eliminating Double Vision from the field. Control decks could leverage counterspells such as Negate or Dovin’s Veto to prevent Double Vision from resolving in the first place. Hand disruption spells like Thoughtseize or Agonizing Remorse can also preemptively deal with Double Vision before it hits the board, disrupting your opponent’s hand.
Ultimately, maintaining the pace and preventing the setup of this card is vital. Aggressive strategies can outpace the need for a counter by putting enough pressure on the opponent, forcing them to deal with threats rather than setting up their Double Vision. In essence, staying ahead of the game and being proactive about removal or prevention will ensure you maintain control against this potentially game-changing card.
BurnMana Recommendations
Double Vision is an enchantment that stands out for its ability to shape games in Magic: The Gathering, offering spellcasters an edge by doubling the value of their instants and sorceries. Whether you’re performing a dazzling display of spellslinging or seeking to fend off an opponent’s advances, Double Vision adds a layer of depth to your strategy. Its potential to synergize with a variety of deck styles makes it worth considering for inclusion in your MTG collection. For those intrigued by the prospect of harnessing its power, we’re here to provide insights. Elevate your game and unravel the full potential of Double Vision with our comprehensive guides and tips.
Where to buy
If you're looking to purchase Double Vision MTG card by a specific set like Magic Online Promos and Core Set 2021, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Double Vision and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Double Vision Magic the Gathering card was released in 3 different sets between 2020-07-03 and 2022-04-29. Illustrated by Heonhwa Choe.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | Magic Online Promos | PRM | 81980 | 2015 | Normal | Black | Heonhwa Choe | ||
2 | 2020-07-03 | Core Set 2021 | M21 | 142 | 2015 | Normal | Black | Heonhwa Choe | |
3 | 2020-07-03 | Core Set 2021 | M21 | 365 | 2015 | Normal | Black | Heonhwa Choe | |
4 | 2022-04-29 | New Capenna Commander | NCC | 267 | 2015 | Normal | Black | Heonhwa Choe |
Legalities
Magic the Gathering formats where Double Vision has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Double Vision card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2020-06-23 | A copy is created even if the spell that caused Double Vision's ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell. |
2020-06-23 | Double Vision's ability will copy any instant or sorcery spell, not just one with targets. |
2020-06-23 | If the spell that's copied has an X whose value was determined as it was cast, the copy has the same value of X. |
2020-06-23 | If the spell that's copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode or modes. You can't choose different ones. |
2020-06-23 | If you cast an instant or sorcery spell before Double Vision enters the battlefield during the same turn, its ability can't trigger that turn. |
2020-06-23 | The copy that Double Vision's ability creates is created on the stack, so it's not “cast.” Abilities that trigger when a player casts a spell won't trigger. |
2020-06-23 | The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal. |
2020-06-23 | You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. |