Electrickery MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost1
RarityCommon
TypeInstant
Abilities Overload

Key Takeaways

  1. Strategically removes multiple low-toughness creatures, providing a clear path for player’s attacks.
  2. Cost-efficient with instant speed, Electrickery enables tactical plays and maintains player momentum.
  3. Specific mana requirement and higher overload cost necessitate careful deck integration for optimal use.

Text of card

Electrickery deals 1 damage to target creature you don't control. Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")


Card Pros

Card Advantage: Electrickery provides a potential edge over decks with numerous low-toughness creatures, clearing the battlefield and paving the way for your own attacks without losing card equity.

Resource Acceleration: Efficiently costed at only one red mana, Electrickery can be easily slotted into your turn sequence, allowing you to remain resource-efficient and maintain momentum for further plays.

Instant Speed: The instant speed of Electrickery gives you the flexibility to disrupt your opponent’s strategies during their turn, potentially negating incoming threats or enhancer effects before they can capitalize on them.


Card Cons

Discard Requirement: While Electrickery allows you to deal damage to multiple creatures at once, it does not have a discard requirement. However, it is essential to mention that each card’s effectiveness is often judged on what you might have to forgo when including it in your deck, including potential cards that offer greater flexibility or additional effects without sacrificing card advantage.

Specific Mana Cost: Electrickery’s casting cost requires red mana, making it specific to decks that can produce red mana or have a mana base versatile enough to accommodate it. This requirement can be restrictive as it doesn’t fit into just any deck, particularly those that are not focused on red spells or red mana generation strategies.

Comparatively High Mana Cost: At two mana for its overload cost, which is necessary to affect multiple targets, Electrickery’s cost might be considered high when compared to other one-damage mass removal options. Players often evaluate the cost of a card against its impact and potential alternatives that could offer more efficient removal or additional benefits at a similar or lower cost.


Reasons to Include in Your Collection

Versatility: Electrickery is a flexible card that can slot into various deck archetypes with its ability to deal damage across the board. It’s particularly effective in sideboards for players anticipating matchups against token strategies or decks that deploy a multitude of low-toughness creatures.

Combo Potential: This card can be combo-ed with effects that increase damage or use dealt damage as a trigger for other abilities. Its potential to sweep multiple creatures off the board in one go makes it a valuable asset in creating favorable board states or even unexpected win conditions.

Meta-Relevance: In a metagame dense with creature-heavy decks like aggro and tribal synergies, Electrickery shines as an efficient way to mitigate early-game pressure. Its relevance fluctuates with meta shifts, but having it on hand when the time is right can swing games remarkably.


How to Beat Electrickery

Electrickery is a red instant spell that offers players the ability to deal with multiple small creatures at once. Its low mana cost makes it a popular sideboard choice against decks that aim to flood the board with one-toughness creatures. However, there are effective strategies to outmaneuver the potential threat it poses.

To beat Electrickery, consider increasing the toughness of your creatures. Cards that boost the defense stats of your board can significantly diminish the impact of Electrickery. Look for spells or abilities that give your creatures +1/+1 counters or those that equip them with more substantial defenses. Another smart move is to prioritize the casting of creatures with toughness greater than one as this naturally circumvents Electrickery’s damage threshold.

Timing is also essential. Holding back on playing out your hand until Electrickery is cast can be a strategic play, ensuring that your creatures aren’t unnecessarily lost. Paying close attention to the mana your opponent leaves untapped can give you an indication of when they might be ready to cast it, allowing you to play accordingly. Patience and thoughtful creature selection are key when facing off against this card.


BurnMana Recommendations

As the currents of MTG shift, Electrickery stands as a beacon for players who appreciate finesse and tactical agility. Its instant-speed potential for board control is a must-have in the toolbox of any red mage facing swarms of tiny creatures. As we’ve ventured through its merits and downsides, let’s expand our horizons and keep a keen eye on the ebb and flow of the metagame. Electrickery could be your linchpin in pivotal matches, or the wildcard in your sideboard that turns the tide. Immerse yourself with us in the deeper layers of strategy and add another dimension to your gameplay with insights from BurnMana.


Cards like Electrickery

Electrickery is a standout card in the realm of Magic: The Gathering due to its versatility and potential for damage distribution across multiple targets. It shares a category with Pyroclasm, a card recognized for dealing two damage to each creature. Electrickery, uniquely offers a more controlled approach, with its overload mechanic allowing players to scale its impact as needed, providing a tactical edge when timing is crucial.

In the same breath, Forked Bolt deserves a mention. This card allows for a similar strategic distribution of damage, ideal for picking off smaller creatures. It does not have the flexibility of Electrickery’s overload, but it matches its potential damage with a single cast. Arc Trail also invites comparison, as it also deals damage divided among two target creatures or players, though with a fixed distribution and no option for scaling up like Electrickery’s overload.

To sum up, Electrickery finds its place among these similar spells due to its unique balance between precision and potential sweeping effect, making it an efficient tool for dealing with multiple threats on the board and offering an essential tactical choice for Magic: The Gathering players.

Pyroclasm - MTG Card versions
Forked Bolt - MTG Card versions
Arc Trail - MTG Card versions
Pyroclasm - Ice Age (ICE)
Forked Bolt - Rise of the Eldrazi (ROE)
Arc Trail - Scars of Mirrodin (SOM)

Cards similar to Electrickery by color, type and mana cost

False Orders - MTG Card versions
Chaoslace - MTG Card versions
Red Elemental Blast - MTG Card versions
Tunnel - MTG Card versions
Artifact Blast - MTG Card versions
Active Volcano - MTG Card versions
Shock - MTG Card versions
Lightning Bolt - MTG Card versions
Panic - MTG Card versions
Vertigo - MTG Card versions
Hearth Charm - MTG Card versions
Pyroblast - MTG Card versions
Fighting Chance - MTG Card versions
Shower of Sparks - MTG Card versions
Heat Ray - MTG Card versions
Overload - MTG Card versions
March of Reckless Joy - MTG Card versions
Burst Lightning - MTG Card versions
Fever Charm - MTG Card versions
Electrostatic Bolt - MTG Card versions
False Orders - 30th Anniversary Edition (30A)
Chaoslace - Fourth Edition (4ED)
Red Elemental Blast - 30th Anniversary Edition (30A)
Tunnel - Summer Magic / Edgar (SUM)
Artifact Blast - Antiquities (ATQ)
Active Volcano - Masters Edition III (ME3)
Shock - Arena Beginner Set (ANB)
Lightning Bolt - 30th Anniversary Edition (30A)
Panic - Ice Age (ICE)
Vertigo - Ice Age (ICE)
Hearth Charm - Visions (VIS)
Pyroblast - Magic Online Theme Decks (TD0)
Fighting Chance - Exodus (EXO)
Shower of Sparks - Duel Decks: Heroes vs. Monsters (DDL)
Heat Ray - Battle Royale Box Set (BRB)
Overload - Invasion (INV)
March of Reckless Joy - Kamigawa: Neon Dynasty (NEO)
Burst Lightning - Zendikar (ZEN)
Fever Charm - Onslaught (ONS)
Electrostatic Bolt - Mirrodin (MRD)

Where to buy

If you're looking to purchase Electrickery MTG card by a specific set like Return to Ravnica and GRN Guild Kit, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Electrickery and other MTG cards:

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Printings

The Electrickery Magic the Gathering card was released in 2 different sets between 2012-10-05 and 2018-11-02. Illustrated by Greg Staples.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12012-10-05Return to RavnicaRTR 932003normalblackGreg Staples
22018-11-02GRN Guild KitGK1 292015normalblackGreg Staples

Legalities

Magic the Gathering formats where Electrickery has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PioneerLegal

Rules and information

The reference guide for Magic: The Gathering Electrickery card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2013-04-15 Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
2013-04-15 Casting a spell with overload doesn’t change that spell’s mana cost. You just pay the overload cost instead.
2013-04-15 Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.
2013-04-15 If you are instructed to cast a spell with overload “without paying its mana cost,” you can’t choose to pay its overload cost instead.
2013-04-15 If you don’t pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won’t have any targets.
2013-04-15 Note that if the spell with overload is dealing damage, protection from that spell’s color will still prevent that damage.
2013-04-15 Overload doesn’t change when you can cast the spell.

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