Cuando éramos niños Carta MTG


‘When We Were Young’ enables key graveyard retrieval and cost-free spell casting, potentially swinging game momentum. Graveyard play enhancements and instant speed activation provide strategic depth and unexpected gameplay twists. Demanding specific mana and a high casting cost can limit deck integration and hand resource management.
Cuando éramos niños - Kamigawa: Neon Dynasty
El coste de maná
Costo de maná convertido4
RarezaPoco común
TipoInstantáneo
Liberado2022-02-18
Coleccione símbolo
Coleccione nombreKamigawa: Neon Dynasty
Coleccione códigoNEO
Número43
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porEric Deschamps

Texto de la carta

Hasta dos criaturas objetivo obtienen +2/+2 cada una hasta el final del turno. Si controlas un artefacto y un encantamiento, esas criaturas también ganan la habilidad de vínculo vital hasta el final del turno.

La costumbre imperial prohibía a la emperatriz revelar su nombre incluso a Kaito, su mejor amigo de la infancia. Por eso, tuvo que soportar que la llamase "emperatreza" durante gran parte de su juventud.


Cartas como Cuando éramos niños

The When We Were Young card in Magic: The Gathering taps into the nostalgia and strategic depth that seasoned players appreciate. It operates within the same thematic sphere as cards like Time Warp, which also manipulates the flow of time by granting extra turns. However, When We Were Young brings its unique twist by targeting creatures that were cast earlier in the game, ostensibly echoing the card’s title and flavor.

Alongside it, we can find cards like Aggravated Assault and Seize the Day that offer additional combat phases, resonating with When We Were Young’s approach to maximizing early game advantages. Though these cards don’t specifically interact with creature age, the impact on tempo and combat opportunities is a common thread. Additionally, we see Nexus of Fate in this space, providing extra turns with a robust recursion aspect. While Nexus of Fate commands a broader effect on the game, When We Were Young narrows its focus, sharpening its edge for specific tactical scenarios.

Ultimately, When We Were Young sits comfortably within a niche of MTG cards designed for strategic layering of turns and combat phases. It honors the past moves of players and exemplifies a blend of reminiscence and tactical foresight in gameplay.

Time Warp - Carta Magic versiones
Aggravated Assault - Carta Magic versiones
Seize the Day - Carta Magic versiones
Nexus of Fate - Carta Magic versiones
Time Warp - Carta Magic versiones
Aggravated Assault - Carta Magic versiones
Seize the Day - Carta Magic versiones
Nexus of Fate - Carta Magic versiones

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Card Pros

Card Advantage: ‘When We Were Young’ provides a unique opportunity to not only retrieve a key piece from your graveyard but also to potentially cast it at no additional cost. This dual ability can effectively turn the tide of a game by flooding your side of the board with impactful spells or creatures that were previously thought to be out of reach.

Resource Acceleration: By allowing you to cast a high-cost spell from the graveyard without paying its mana cost, this enchanting card promotes resource acceleration. It enables a more efficient use of mana resources throughout the game, giving you a considerable advantage and the potential to outpace your opponents in terms of board development.

Instant Speed: The flexibility to activate ‘When We Were Young’ at instant speed opens up strategic plays that can disrupt your opponent’s tactics. Timing this activation to turn a loss into a win or to surprise an opponent with an unexpected blocker can be pivotal during critical moments of the match. The ability to react swiftly to game changes makes this card an unpredictable and valuable tool in any player’s arsenal.


Card Cons

Discard Requirement: When We Were Young requires players to discard a card, putting a strain on their hand, especially during tight resource scenarios. This could lead to losing strategic components essential for later stages of the game.

Specific Mana Cost: This card comes with a need for a particular combination of mana types; it demands white mana along with others. This restriction limits its flexibility, potentially unfitting for multicolored decks that can’t always guarantee the desired mana.

Comparatively High Mana Cost: The efficiency of mana spent versus the advantage gained is not always favorable with When We Were Young. Considering the mana cost, players might find alternative cards with lower mana demands or ones that offer a more impactful presence on the gameplay with similar or less investment.


Reasons to Include in Your Collection

Versatility: When We Were Young is a card that brings flexibility to any deck, easily integrating into strategies that hinge on creature control or event-led advantages, such as triggering enter the battlefield effects or supporting tribal themes.

Combo Potential: With its unique mechanics, When We Were Young offers the possibility to set up powerful chains of actions, potentially looping effects or enhancing creatures in a way that can quickly turn the tide of a match.

Meta-Relevance: Given its capacity to interact with widely-used deck archetypes, When We Were Young aligns well with the ever-shifting metagame, making it a compelling choice for players looking to stay competitive.


How to beat

When We Were Young brings a unique twist to the battlefield in Magic: The Gathering, offering strategic advantages to players who can wield its abilities effectively. Its capability to manipulate the passage of time for spells can be a game-changer. However, to come out on top against this powerful card, it requires careful consideration and thoughtful counterplay.

Countering When We Were Young requires a multi-angle strategy. Firstly, instant speed interaction can disrupt its time-bending effect. Cards like Negate or Dispel are excellent at sniping spells on the stack, ensuring When We Were Young never gets to impact the board. Additionally, graveyard manipulation through Tormod’s Crypt or Rest in Peace can prevent players from exploiting the benefits of past turns. However, keep in mind, timing is everything—particularly when countering spells that deal with time itself! Having removal or countermeasures at the ready lets you remain one step ahead.

Tackling When We Were Young effectively ensures you maintain the tempo of the game and keeps your opponent’s strategic advantages in check. Planning, foresight, and strategic use of instants or graveyard hate can make all the difference when facing this formidable card.


Donde comprar

Si estás buscando comprar una carta MTG Cuando éramos niños de un coleccione específico como Kamigawa: Neon Dynasty, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Cuando éramos niños y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Cuando éramos niños tiene restricciones

FormatoLegalidad
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Cuando éramos niños de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2022-02-18 The artifact and the enchantment may be the same permanent.
2022-02-18 Whether you control an artifact and an enchantment is checked as When We Were Young resolves.
2022-02-18 “Those creatures” refers to the target creatures, not the artifact and the enchantment.