Quando Éramos Jovens Carta MTG


‘When We Were Young’ enables key graveyard retrieval and cost-free spell casting, potentially swinging game momentum. Graveyard play enhancements and instant speed activation provide strategic depth and unexpected gameplay twists. Demanding specific mana and a high casting cost can limit deck integration and hand resource management.
Quando Éramos Jovens - Kamigawa: Neon Dynasty
Custo de mana
Custo convertido de mana4
RaridadeIncomum
TipoMágica Instantânea
Lançamento2022-02-18
Expansão símbolo
Expansão nomeKamigawa: Neon Dynasty
Expansão códigoNEO
Número43
Frame2015
LayoutNormal
BorderPreta
Ilustrado porEric Deschamps

Texto da carta

Até duas criaturas alvo recebem +2/+2 cada uma até o final do turno. Se você controla um artefato e um encantamento, aquelas criaturas também ganham vínculo com a vida até o final do turno.

Como o costume imperial proibia a Imperatriz de revelar o próprio nome até mesmo a Kaito, seu amigo de infância mais próximo, ela teve de aturar ser chamada de "vossa imperatreza" durante a maior parte da juventude.


Cartas similares a Quando Éramos Jovens

The When We Were Young card in Magic: The Gathering taps into the nostalgia and strategic depth that seasoned players appreciate. It operates within the same thematic sphere as cards like Time Warp, which also manipulates the flow of time by granting extra turns. However, When We Were Young brings its unique twist by targeting creatures that were cast earlier in the game, ostensibly echoing the card’s title and flavor.

Alongside it, we can find cards like Aggravated Assault and Seize the Day that offer additional combat phases, resonating with When We Were Young’s approach to maximizing early game advantages. Though these cards don’t specifically interact with creature age, the impact on tempo and combat opportunities is a common thread. Additionally, we see Nexus of Fate in this space, providing extra turns with a robust recursion aspect. While Nexus of Fate commands a broader effect on the game, When We Were Young narrows its focus, sharpening its edge for specific tactical scenarios.

Ultimately, When We Were Young sits comfortably within a niche of MTG cards designed for strategic layering of turns and combat phases. It honors the past moves of players and exemplifies a blend of reminiscence and tactical foresight in gameplay.

Time Warp - Carta Magic versões
Aggravated Assault - Carta Magic versões
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Nexus of Fate - Carta Magic versões
Time Warp - Carta Magic versões
Aggravated Assault - Carta Magic versões
Seize the Day - Carta Magic versões
Nexus of Fate - Carta Magic versões

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Card Pros

Card Advantage: ‘When We Were Young’ provides a unique opportunity to not only retrieve a key piece from your graveyard but also to potentially cast it at no additional cost. This dual ability can effectively turn the tide of a game by flooding your side of the board with impactful spells or creatures that were previously thought to be out of reach.

Resource Acceleration: By allowing you to cast a high-cost spell from the graveyard without paying its mana cost, this enchanting card promotes resource acceleration. It enables a more efficient use of mana resources throughout the game, giving you a considerable advantage and the potential to outpace your opponents in terms of board development.

Instant Speed: The flexibility to activate ‘When We Were Young’ at instant speed opens up strategic plays that can disrupt your opponent’s tactics. Timing this activation to turn a loss into a win or to surprise an opponent with an unexpected blocker can be pivotal during critical moments of the match. The ability to react swiftly to game changes makes this card an unpredictable and valuable tool in any player’s arsenal.


Card Cons

Discard Requirement: When We Were Young requires players to discard a card, putting a strain on their hand, especially during tight resource scenarios. This could lead to losing strategic components essential for later stages of the game.

Specific Mana Cost: This card comes with a need for a particular combination of mana types; it demands white mana along with others. This restriction limits its flexibility, potentially unfitting for multicolored decks that can’t always guarantee the desired mana.

Comparatively High Mana Cost: The efficiency of mana spent versus the advantage gained is not always favorable with When We Were Young. Considering the mana cost, players might find alternative cards with lower mana demands or ones that offer a more impactful presence on the gameplay with similar or less investment.


Reasons to Include in Your Collection

Versatility: When We Were Young is a card that brings flexibility to any deck, easily integrating into strategies that hinge on creature control or event-led advantages, such as triggering enter the battlefield effects or supporting tribal themes.

Combo Potential: With its unique mechanics, When We Were Young offers the possibility to set up powerful chains of actions, potentially looping effects or enhancing creatures in a way that can quickly turn the tide of a match.

Meta-Relevance: Given its capacity to interact with widely-used deck archetypes, When We Were Young aligns well with the ever-shifting metagame, making it a compelling choice for players looking to stay competitive.


How to beat

When We Were Young brings a unique twist to the battlefield in Magic: The Gathering, offering strategic advantages to players who can wield its abilities effectively. Its capability to manipulate the passage of time for spells can be a game-changer. However, to come out on top against this powerful card, it requires careful consideration and thoughtful counterplay.

Countering When We Were Young requires a multi-angle strategy. Firstly, instant speed interaction can disrupt its time-bending effect. Cards like Negate or Dispel are excellent at sniping spells on the stack, ensuring When We Were Young never gets to impact the board. Additionally, graveyard manipulation through Tormod’s Crypt or Rest in Peace can prevent players from exploiting the benefits of past turns. However, keep in mind, timing is everything—particularly when countering spells that deal with time itself! Having removal or countermeasures at the ready lets you remain one step ahead.

Tackling When We Were Young effectively ensures you maintain the tempo of the game and keeps your opponent’s strategic advantages in check. Planning, foresight, and strategic use of instants or graveyard hate can make all the difference when facing this formidable card.


Onde comprar

Se você deseja comprar um cartão Quando Éramos Jovens MTG de um conjunto específico como Kamigawa: Neon Dynasty, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Quando Éramos Jovens e outras cartas MTG:

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Legalidades

Magic the Gathering formats where Quando Éramos Jovens has restrictions

FormatoLegalidade
StandardVálida
HistoricbrawlVálida
HistoricVálida
LegacyVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
FutureVálida
VintageVálida
DuelVálida
ExplorerVálida
BrawlVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Quando Éramos Jovens fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2022-02-18 The artifact and the enchantment may be the same permanent.
2022-02-18 Whether you control an artifact and an enchantment is checked as When We Were Young resolves.
2022-02-18 “Those creatures” refers to the target creatures, not the artifact and the enchantment.