Sed perpetua Carta MTG


Colecciones da cartaLanzado en 2 coleccionesVer todos
El coste de maná
Costo de maná convertido2
RarezaComún
TipoEncantamiento — Aura
Habilidades Enchant

Conclusiones clave

  1. Locks down creatures, providing strategic advantage and tempo control in-game.
  2. Demand for desert lands can limit early game plays and deck versatility.
  3. In right decks, its unique desert synergy makes it a formidable control card.

Texto de la carta

Encantar criatura. Cuando la Sed perpetua entre al campo de batalla, si controlas un Desierto o hay una carta de Desierto en tu cementerio, gira la criatura encantada. La criatura encantada no se endereza durante el paso de enderezar de su controlador.


Card Pros

Card Advantage: Unquenchable Thirst is a powerful utility when it comes to disrupting your opponent’s board. By locking down a pivotal creature, you hinder their strategy while maintaining your own troop’s readiness.

Resource Acceleration: Although Unquenchable Thirst doesn’t directly accelerate resources, it effectively saves you mana by neutralizing threats that would otherwise require costlier removal spells. This efficient use of mana can lead to a resource advantage over the course of a match.

Instant Speed: While Unquenchable Thirst is a sorcery and not castable at instant speed, its lasting effect on the battlefield continues to work for you during each of your opponent’s turns. It’s a one-time investment that keeps paying off, ensuring that the tempo of the game is tilted in your favor, turn after turn.


Card Cons

Discard Requirement: In order to cast Unquenchable Thirst, players must have a desert either on the battlefield or in their graveyard. This prerequisites can be a restrictive condition, especially in the early game where those resources might not be readily available or would better serve other strategic purposes.

Specific Mana Cost: This card requires one blue mana to cast, which pigeonholes it into blue-centric or blue-inclusive decks. This makes Unquenchable Thirst less versatile for decks that operate outside of those mana specifics or those that have a limited blue mana pool.

Comparatively High Mana Cost: Although two mana might not seem overly expensive, in the world of control spells, there are alternatives that may provide more bang for your buck. There are other control options that cost the same or less but offer additional flexibility or advantages. Hence, Unquenchable Thirst could be overlooked when deck-building in favour of these more cost-efficient spells.


Reasons to Include Unquenchable Thirst in Your Collection

Versatility: Unquenchable Thirst brings utility to blue decks by offering a straightforward control mechanism. It can tap down creatures from aggressive decks, stalling opponents and preserving your life total while you set up your own board.

Combo Potential: Its ability to keep a creature tapped pairs well with other cards that capitalize on tapped-out adversaries, such as those enabling cipher and exert mechanics, or with cards that benefit from your opponents having tapped creatures.

Meta-Relevance: In a meta where creature-based strategies are prevalent, Unquenchable Thirst serves as an effective tool to slow down your opponents, giving you an edge by limiting their offensive capabilities.


How to beat

Unquenchable Thirst is a unique enchantment that can lock down a creature by keeping it tapped as long as its controller has a Desert or there’s one in the graveyard. To get around this, ensuring that Deserts aren’t part of your game plan can be pivotal. Creature-based strategies could implement cards with abilities to untap your creatures or include removal spells that can dispose of Unquenchable Thirst itself.

Incorporating enchantment removal into your deck is another practical approach. This could mean adding in versatile spells like Naturalize or running creatures that can destroy enchantments upon entering the battlefield. Additionally, dodge dependency on a single creature. Diversify your threats so that the impact of Unquenchable Thirst on your game plan is minimized, and you won’t get bogged down by a single tapped creature. Engaging in such preemptive deck modifications can be your key to outmaneuvering the paralyzing grip of Unquenchable Thirst.


Cartas como Sed perpetua

Unquenchable Thirst is a compelling control card in MTG that renders an opponent’s creature virtually ineffective. This card is closely related to Claustrophobia, which likewise ensures that a targeted creature remains tapped without the ability to untap during the untap step. What makes Unquenchable Thirst unique, however, is its dependency on Desert lands – if you control a Desert, or there’s one in your graveyard, the enchanted creature doesn’t untap as long as Unquenchable Thirst remains on the battlefield.

Another comparable enchantment is Frogify, which not only keeps the creature from doing any harm by removing all abilities but also diminishes its stats to a weak 1/1 creature. While Frogify offers a more permanent solution regardless of the battlefield’s conditions, Unquenchable Thirst’s cheaper mana cost and synergy with Deserts can be preferable in a land-focused deck. Lastly, Ice Over shares a similar freezing effect, but without the Desert interaction, presenting a straightforward yet less versatile option.

Overall, Unquenchable Thirst’s capability to exploit the specific land type sets it apart, making it particularly potent in the right deck setup and a noteworthy enchantment among MTG control strategies.

Claustrophobia - Carta Magic versiones
Frogify - Carta Magic versiones
Ice Over - Carta Magic versiones
Claustrophobia - Carta Magic versiones
Frogify - Carta Magic versiones
Ice Over - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Sed perpetua de un coleccione específico como Hour of Devastation and Amonkhet Remastered, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Sed perpetua y otras cartas MTG:

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Impresiones

La carta Sed perpetua Magic the Gathering se lanzó en 2 colecciones diferentes entre 2017-07-14 y 2020-08-13. Ilustrado por Jeremy Wilson.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12017-07-14Hour of DevastationHOU 532015NormalNegraJeremy Wilson
22020-08-13Amonkhet RemasteredAKR 862015NormalNegraJeremy Wilson

Legalidades

Formatos de Magic the Gathering donde Sed perpetua tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Sed perpetua de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2017-07-14 For abilities that trigger only if you control a Desert or there is a Desert card in your graveyard, one condition must be true as the ability triggers and one must be true as the ability resolves. They don’t have to be the same condition, though. For example, you could sacrifice your only Desert after the ability triggers but before it has resolved.
2017-07-14 If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn’t matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.