Convertir en mito Carta MTG


Colecciones da cartaLanzado en 2 coleccionesVer todos
El coste de maná
Costo de maná convertido5
RarezaPoco común
TipoInstantáneo
Habilidades Fateseal

Conclusiones clave

  1. Instant speed and library manipulation grant Spin into Myth strategic depth and tactical advantage in MTG matches.
  2. Works well in blue or control decks, but the specific mana cost can be restrictive for deck inclusion.
  3. Meta-relevant for formats like Commander, allowing players to remove commanders without hitting the command zone.

Texto de la carta

Pon la criatura objetivo en la parte superior de la biblioteca de su propietario, luego predestina 2. (Mira las primeras dos cartas de la biblioteca de un oponente, luego pon cualquier número de ellas en la parte inferior de la biblioteca de ese jugador y el resto en la parte superior en cualquier orden.)


Card Pros

Card Advantage: Spin into Myth is incredibly effective at not just dealing with any troublesome creature or permanent but also setting back your opponent’s next draw. By placing the unwanted card on top of their library, you essentially deny them a fresh draw and maintain superior board control.

Resource Acceleration: Although Spin into Myth doesn’t explicitly provide resource acceleration, it effectively slows down your opponent. This indirect advantage allows you to pull ahead by utilizing your resources more efficiently while they recover from the setback.

Instant Speed: This card’s flexibility is greatly enhanced because it operates at instant speed. You can navigate complex board states with precision, waiting for the perfect moment to act. Whether that’s disrupting a combo or simply removing a key piece of your opponent’s strategy, the speed at which you can play this card is a massive pro, providing tactical depth to any match.


Card Cons

Discard Requirement: While Spin Into Myth doesn’t request a card discard, it does ask for the precise setup to maximize its potential. Without a way to use the card the opponent is placing on top of their library, you might be giving them a strategic advantage for their next draw.

Specific Mana Cost: Spin Into Myth comes with a specific mana requirement which includes two blue mana. This can be restrictive and requires a solid blue mana base, potentially limiting its inclusion to mainly blue or blue-heavy decks.

Comparatively High Mana Cost: With a mana cost of five, which includes two color-specific mana, Spin Into Myth can be considered quite expensive for its effect, especially when you compare it to other instant-speed removal spells in the MTG card pool, which can offer similar or even better functionality for less mana.


Reasons to Include in Your Collection

Versatility: Spin into Myth offers players the ability to deal with troublesome permanents by not only removing them from the battlefield but also ensuring they are tucked away in the opponent’s library. This flexibility makes it a superb addition to control strategies looking to mitigate threats.

Combo Potential: This card can work beautifully with library manipulation strategies, essentially acting as a soft lock when paired with cards that deny drawing additional cards or with shuffle effects that can trap a key card away from your opponent’s reach.

Meta-Relevance: Especially in metas that are rich with commander and singleton formats, Spin into Myth becomes a strong tool that can remove a commander without sending it to the command zone, potentially setting the opponent back several turns and disrupting their gameplay.


How to beat Spin into Myth

Spin into Myth is a powerful control card that offers both removal and library manipulation in one, making it a unique fixture in any MTG player’s strategy. When facing such a card, it’s crucial to understand its strengths and learn how to effectively mitigate them. Spin into Myth forces the targeted creature to not only leave the battlefield but also places it into the owner’s library, hindering any immediate reanimation efforts. To circumvent this, players need strategies that either negate spell casting or employ creatures that can resist being targeted.

Cards that grant your creatures hexproof or protection from blue are vital in shielding them from Spin into Myth’s reach. Additionally, playing spells that can counter it or employing instant-speed removal in response allows you to maintain board presence. By also incorporating cards that shuffle the library or return cards from the library to your hand, you can mitigate the setback of having your creature tucked away. This ensures that even if Spin into Myth disrupts your initial game plan, you still have a fighting chance to reclaim your position and outmaneuver your opponent.


Cartas como Convertir en mito

Spin into Myth is an intriguing control tool within the Magic: The Gathering arsenal, sharing the stage with other cards that offer similar, strategic disruption. A quintessential counterpart is Hinder, which also provides a counter and tuck effect, allowing the controlling player to place the countered spell into its owner’s library. However, Spin into Myth stands out due to its additional Fateseal ability, paving the way for players to manipulate upcoming draws.

Comparably, Condemn is another alternative with a unique twist. Rather than tucking a spell away, it puts a creature on the bottom of its owner’s library and offers a life gain caveat, contrasting with Spin into Myth’s disruption of a player’s draws. Dissipate is also worth mentioning – it counters a spell but exiles it instead of manipulating library placement, offering a different approach to handling threats.

Gauging these options, Spin into Myth holds its ground with its capacity to not just counter, but to also control the opponent’s next draws, a feature that can significantly tip the scales in a game of Magic: The Gathering, backboning its esteem among control strategies.

Hinder - Carta Magic versiones
Condemn - Carta Magic versiones
Dissipate - Carta Magic versiones
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Condemn - Carta Magic versiones
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Donde comprar

Si estás buscando comprar una carta MTG Convertir en mito de un coleccione específico como Future Sight and Archenemy, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Convertir en mito y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
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Impresiones

La carta Convertir en mito Magic the Gathering se lanzó en 2 colecciones diferentes entre 2007-05-04 y 2010-06-18. Ilustrado por David Day.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12007-05-04Future SightFUT 60futureNormalNegraDavid Day
22010-06-18ArchenemyARC 82003NormalNegraDavid Day

Legalidades

Formatos de Magic the Gathering donde Convertir en mito tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Convertir en mito de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2007-05-01 The opponent chosen for the fateseal action doesn’t have to be the player who controlled the target creature.