Spin into Myth MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 5 |
Rarity | Uncommon |
Type | Instant |
Abilities | Fateseal |
Text of card
Put target creature on top of its owner's library, then fateseal 2. (Look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Cards like Spin into Myth
Spin into Myth is an intriguing control tool within the Magic: The Gathering arsenal, sharing the stage with other cards that offer similar, strategic disruption. A quintessential counterpart is Hinder, which also provides a counter and tuck effect, allowing the controlling player to place the countered spell into its owner’s library. However, Spin into Myth stands out due to its additional Fateseal ability, paving the way for players to manipulate upcoming draws.
Comparably, Condemn is another alternative with a unique twist. Rather than tucking a spell away, it puts a creature on the bottom of its owner’s library and offers a life gain caveat, contrasting with Spin into Myth’s disruption of a player’s draws. Dissipate is also worth mentioning – it counters a spell but exiles it instead of manipulating library placement, offering a different approach to handling threats.
Gauging these options, Spin into Myth holds its ground with its capacity to not just counter, but to also control the opponent’s next draws, a feature that can significantly tip the scales in a game of Magic: The Gathering, backboning its esteem among control strategies.
Cards similar to Spin into Myth by color, type and mana cost
Card Pros
Card Advantage: Spin into Myth is incredibly effective at not just dealing with any troublesome creature or permanent but also setting back your opponent’s next draw. By placing the unwanted card on top of their library, you essentially deny them a fresh draw and maintain superior board control.
Resource Acceleration: Although Spin into Myth doesn’t explicitly provide resource acceleration, it effectively slows down your opponent. This indirect advantage allows you to pull ahead by utilizing your resources more efficiently while they recover from the setback.
Instant Speed: This card’s flexibility is greatly enhanced because it operates at instant speed. You can navigate complex board states with precision, waiting for the perfect moment to act. Whether that’s disrupting a combo or simply removing a key piece of your opponent’s strategy, the speed at which you can play this card is a massive pro, providing tactical depth to any match.
Card Cons
Discard Requirement: While Spin Into Myth doesn’t request a card discard, it does ask for the precise setup to maximize its potential. Without a way to use the card the opponent is placing on top of their library, you might be giving them a strategic advantage for their next draw.
Specific Mana Cost: Spin Into Myth comes with a specific mana requirement which includes two blue mana. This can be restrictive and requires a solid blue mana base, potentially limiting its inclusion to mainly blue or blue-heavy decks.
Comparatively High Mana Cost: With a mana cost of five, which includes two color-specific mana, Spin Into Myth can be considered quite expensive for its effect, especially when you compare it to other instant-speed removal spells in the MTG card pool, which can offer similar or even better functionality for less mana.
Reasons to Include in Your Collection
Versatility: Spin into Myth offers players the ability to deal with troublesome permanents by not only removing them from the battlefield but also ensuring they are tucked away in the opponent’s library. This flexibility makes it a superb addition to control strategies looking to mitigate threats.
Combo Potential: This card can work beautifully with library manipulation strategies, essentially acting as a soft lock when paired with cards that deny drawing additional cards or with shuffle effects that can trap a key card away from your opponent’s reach.
Meta-Relevance: Especially in metas that are rich with commander and singleton formats, Spin into Myth becomes a strong tool that can remove a commander without sending it to the command zone, potentially setting the opponent back several turns and disrupting their gameplay.
How to beat Spin into Myth
Spin into Myth is a powerful control card that offers both removal and library manipulation in one, making it a unique fixture in any MTG player’s strategy. When facing such a card, it’s crucial to understand its strengths and learn how to effectively mitigate them. Spin into Myth forces the targeted creature to not only leave the battlefield but also places it into the owner’s library, hindering any immediate reanimation efforts. To circumvent this, players need strategies that either negate spell casting or employ creatures that can resist being targeted.
Cards that grant your creatures hexproof or protection from blue are vital in shielding them from Spin into Myth’s reach. Additionally, playing spells that can counter it or employing instant-speed removal in response allows you to maintain board presence. By also incorporating cards that shuffle the library or return cards from the library to your hand, you can mitigate the setback of having your creature tucked away. This ensures that even if Spin into Myth disrupts your initial game plan, you still have a fighting chance to reclaim your position and outmaneuver your opponent.
Where to buy
If you're looking to purchase Spin into Myth MTG card by a specific set like Future Sight and Archenemy, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Spin into Myth and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Spin into Myth Magic the Gathering card was released in 2 different sets between 2007-05-04 and 2010-06-18. Illustrated by David Day.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2007-05-04 | Future Sight | FUT | 60 | future | Normal | Black | David Day | |
2 | 2010-06-18 | Archenemy | ARC | 8 | 2003 | Normal | Black | David Day |
Legalities
Magic the Gathering formats where Spin into Myth has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Spin into Myth card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2007-05-01 | The opponent chosen for the fateseal action doesn’t have to be the player who controlled the target creature. |