Reino carcelario Carta MTG


Reino carcelario - War of the Spark
El coste de maná
Costo de maná convertido3
RarezaPoco común
TipoEncantamiento
Habilidades Scry
Liberado2019-05-03
Coleccione símbolo
Coleccione nombreWar of the Spark
Coleccione códigoWAR
Número26
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porDaarken

Conclusiones clave

  1. Facilitates board control by exiling creatures or planeswalkers while offering a valuable scry ability.
  2. Boosts tempo effectively without forcing card disadvantage, pivotal for maintaining momentum.
  3. Ideal for decks seeking resilient removal with added deck manipulation benefits.

Texto de la carta

Cuando el Reino carcelario entre al campo de batalla, exilia la criatura o planeswalker objetivo que controla un oponente hasta que el Reino carcelario deje el campo de batalla. Cuando el Reino carcelario entre al campo de batalla, adivina 1.

Después de milenios planeando su victoria, Nicol Bolas tenía una eternidad para contemplar su derrota.


Card Pros

Card Advantage: The enchantment not only exiles a target creature or planeswalker upon entry but also grants you the opportunity to scry 1, subtly bolstering your ability to control upcoming draws and thus sustaining card quality advantage on the battlefield.

Resource Acceleration: While Prison Realm does not directly generate additional mana, it efficiently deals with expensive threats for a low cost. By removing key opposing pieces, it effectively accelerates your game plan by hindering the opponent’s resources and maintaining your tempo.

Instant Speed: Though Prison Realm operates at sorcery speed, its impact is comparable to instant speed interactions due to the immediate effect on the board state. It removes problematic creatures or planeswalkers just as swiftly as an instant could, making it an invaluable control tool in many situations.


Card Cons

Discard Requirement: Unlike some exile or removal spells, Prison Realm doesn’t come with the downside of having to discard, allowing you to maintain card advantage.

Specific Mana Cost: Prison Realm requires a precise mana setup of one white and two generic, potentially clashing with decks that run a tight mana base or those with little color fixing.

Comparatively High Mana Cost: While not exorbitant, three mana for a single-target exile enchantment may be considered a bit steep, especially when compared to more efficient removal spells available in the game.


Reasons to Include in Your Collection

Versatility: Prison Realm offers a straightforward solution to problematic planeswalkers and creatures alike, neatly fitting into a range of white-based control and midrange decks. Its ability to potentially remove any nonland permanent makes it a flexible solution for diverse threats.

Combo Potential: The scry effect when Prison Realm enters the battlefield can help set up your next draws, ensuring you find key pieces for your ongoing strategies or to further disrupt your opponents’ plans.

Meta-Relevance: In a meta where formidable creatures and planeswalkers often dictate the pace of play, having an efficient answer like Prison Realm can drastically swing games in your favor. It’s a card that remains consistently useful across various matchups.


How to beat

Prison Realm stands out in the world of MTG as an effective creature removal enchantment, presenting quite a challenge to overcome. Imagine a card that not only exiles a target creature or planeswalker, but also offers the controller a scry 1 ability to help fine-tune their next moves. Its resilience lies in its straightforward design, yet the key to countering this dreaded card is not as complex as one might assume.

The most direct route to reclaim your exiled cards revolves around enchantment removal. Naturalize, Disenchant, or any variant that can destroy or return target enchantments can swiftly return your key pieces to play. Flexibility and timing are crucial here. Also, baiting out your opponent’s Prison Realm with a lesser threat can keep your more powerful cards safe, requiring your opponent to play strategically rather than just reactively.

Bear in mind, dealing with Prison Realm involves understanding when it can hurt you the most and ensuring you have a planned response. Spells that grant hexproof or shroud can preemptively protect your creatures. By integrating these tactics into your deck, you’re not just trying to beat a single card but are adapting to a myriad of similar challenges, solidifying your position in the game.


Cartas como Reino carcelario

Prison Realm joins the ranks of MTG enchantments designed to manage threats on the battlefield. Mechanically, it echoes the functionalities of cards like Banishing Light or Oblivion Ring. All of them offer the ability to exile target nonland permanents, keeping opponents’ key pieces at bay. However, Prison Realm boasts an added scry advantage, enabling players to manipulate their deck’s upcoming cards for strategic planning.

Another counterpart, Conclave Tribunal, operates on a similar axis. It exiles target nonland permanents too, but with the synergy bonus in a deck with numerous creatures, allowing for a reduced casting cost through its convoke ability. Conclave Tribunal’s flexibility in its casting can be a tactical edge in creature-heavy decks. While Detention Sphere from older sets also exiles, it extends its reach to all permanents with the same name, offering a unique form of sweep against tokens and duplicate threats.

Choosing the right removal spell hinges on the deck composition and strategic goals. Prison Realm not only serves as a reliable removal but also as a valuable tool for those seeking to streamline their deck’s performance through its scrying capability.

Banishing Light - Carta Magic versiones
Oblivion Ring - Carta Magic versiones
Conclave Tribunal - Carta Magic versiones
Detention Sphere - Carta Magic versiones
Banishing Light - Carta Magic versiones
Oblivion Ring - Carta Magic versiones
Conclave Tribunal - Carta Magic versiones
Detention Sphere - Carta Magic versiones

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Cage of Hands - Carta Magic versiones
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence - Carta Magic versiones
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Donde comprar

Si estás buscando comprar una carta MTG Reino carcelario de un coleccione específico como War of the Spark, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Reino carcelario y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
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Legalidades

Formatos de Magic the Gathering donde Reino carcelario tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Reino carcelario de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2019-05-03 Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
2019-05-03 If Prison Realm leaves the battlefield before its first triggered ability resolves, the target permanent won’t be exiled.
2019-05-03 If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
2019-05-03 You’ll still scry 1 even if Prison Realm’s first ability has no legal target or if that target becomes an illegal target before the ability resolves.