Reino de Aprisionamento Carta MTG
Custo de mana | |
Custo convertido de mana | 3 |
Raridade | Incomum |
Tipo | Encantamento |
Habilidades | Scry |
Lançamento | 2019-05-03 |
Expansão símbolo | |
Expansão nome | War of the Spark |
Expansão código | WAR |
Número | 26 |
Frame | 2015 |
Layout | Normal |
Border | Preta |
Ilustrado por | Daarken |
Principais conclusões
- Facilitates board control by exiling creatures or planeswalkers while offering a valuable scry ability.
- Boosts tempo effectively without forcing card disadvantage, pivotal for maintaining momentum.
- Ideal for decks seeking resilient removal with added deck manipulation benefits.
Texto da carta
Quando Reino de Aprisionamento entrar no campo de batalha, exile a criatura ou planeswalker alvo que um oponente controla até que Reino de Aprisionamento deixe o campo de batalha. Quando Reino de Aprisionamento entrar no campo de batalha, use vidência 1.
Depois de milênios planejando a vitória, Nicol Bolas tinha a eternidade para contemplar a derrota.
Card Pros
Card Advantage: The enchantment not only exiles a target creature or planeswalker upon entry but also grants you the opportunity to scry 1, subtly bolstering your ability to control upcoming draws and thus sustaining card quality advantage on the battlefield.
Resource Acceleration: While Prison Realm does not directly generate additional mana, it efficiently deals with expensive threats for a low cost. By removing key opposing pieces, it effectively accelerates your game plan by hindering the opponent’s resources and maintaining your tempo.
Instant Speed: Though Prison Realm operates at sorcery speed, its impact is comparable to instant speed interactions due to the immediate effect on the board state. It removes problematic creatures or planeswalkers just as swiftly as an instant could, making it an invaluable control tool in many situations.
Card Cons
Discard Requirement: Unlike some exile or removal spells, Prison Realm doesn’t come with the downside of having to discard, allowing you to maintain card advantage.
Specific Mana Cost: Prison Realm requires a precise mana setup of one white and two generic, potentially clashing with decks that run a tight mana base or those with little color fixing.
Comparatively High Mana Cost: While not exorbitant, three mana for a single-target exile enchantment may be considered a bit steep, especially when compared to more efficient removal spells available in the game.
Reasons to Include in Your Collection
Versatility: Prison Realm offers a straightforward solution to problematic planeswalkers and creatures alike, neatly fitting into a range of white-based control and midrange decks. Its ability to potentially remove any nonland permanent makes it a flexible solution for diverse threats.
Combo Potential: The scry effect when Prison Realm enters the battlefield can help set up your next draws, ensuring you find key pieces for your ongoing strategies or to further disrupt your opponents’ plans.
Meta-Relevance: In a meta where formidable creatures and planeswalkers often dictate the pace of play, having an efficient answer like Prison Realm can drastically swing games in your favor. It’s a card that remains consistently useful across various matchups.
How to beat
Prison Realm stands out in the world of MTG as an effective creature removal enchantment, presenting quite a challenge to overcome. Imagine a card that not only exiles a target creature or planeswalker, but also offers the controller a scry 1 ability to help fine-tune their next moves. Its resilience lies in its straightforward design, yet the key to countering this dreaded card is not as complex as one might assume.
The most direct route to reclaim your exiled cards revolves around enchantment removal. Naturalize, Disenchant, or any variant that can destroy or return target enchantments can swiftly return your key pieces to play. Flexibility and timing are crucial here. Also, baiting out your opponent’s Prison Realm with a lesser threat can keep your more powerful cards safe, requiring your opponent to play strategically rather than just reactively.
Bear in mind, dealing with Prison Realm involves understanding when it can hurt you the most and ensuring you have a planned response. Spells that grant hexproof or shroud can preemptively protect your creatures. By integrating these tactics into your deck, you’re not just trying to beat a single card but are adapting to a myriad of similar challenges, solidifying your position in the game.
Cartas similares a Reino de Aprisionamento
Prison Realm joins the ranks of MTG enchantments designed to manage threats on the battlefield. Mechanically, it echoes the functionalities of cards like Banishing Light or Oblivion Ring. All of them offer the ability to exile target nonland permanents, keeping opponents’ key pieces at bay. However, Prison Realm boasts an added scry advantage, enabling players to manipulate their deck’s upcoming cards for strategic planning.
Another counterpart, Conclave Tribunal, operates on a similar axis. It exiles target nonland permanents too, but with the synergy bonus in a deck with numerous creatures, allowing for a reduced casting cost through its convoke ability. Conclave Tribunal’s flexibility in its casting can be a tactical edge in creature-heavy decks. While Detention Sphere from older sets also exiles, it extends its reach to all permanents with the same name, offering a unique form of sweep against tokens and duplicate threats.
Choosing the right removal spell hinges on the deck composition and strategic goals. Prison Realm not only serves as a reliable removal but also as a valuable tool for those seeking to streamline their deck’s performance through its scrying capability.
Cartas semelhantes a Reino de Aprisionamento por cor, tipo e custo de mana
Onde comprar
Se você deseja comprar um cartão Reino de Aprisionamento MTG de um conjunto específico como War of the Spark, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.
Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.
Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.
Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Reino de Aprisionamento e outras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Veja produtos de MTG
Legalidades
Magic the Gathering formats where Reino de Aprisionamento has restrictions
Formato | Legalidade |
---|---|
Historicbrawl | Válida |
Commander | Válida |
Historic | Válida |
Legacy | Válida |
Modern | Válida |
Oathbreaker | Válida |
Vintage | Válida |
Duel | Válida |
Explorer | Válida |
Gladiator | Válida |
Pioneer | Válida |
Timeless | Válida |
Regras e informações
O guia de referência para regras de cartas de Magic: The Gathering Reino de Aprisionamento fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.
Data | Texto |
---|---|
2019-05-03 | Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. |
2019-05-03 | If Prison Realm leaves the battlefield before its first triggered ability resolves, the target permanent won’t be exiled. |
2019-05-03 | If a token is exiled this way, it will cease to exist and won’t return to the battlefield. |
2019-05-03 | You’ll still scry 1 even if Prison Realm’s first ability has no legal target or if that target becomes an illegal target before the ability resolves. |