Ley marcial Carta MTG


Ley marcial - Return to Ravnica
El coste de maná
Costo de maná convertido4
RarezaExtraña
TipoEncantamiento
Habilidades Detain
Liberado2012-10-05
Coleccione símbolo
Coleccione nombreReturn to Ravnica
Coleccione códigoRTR
Número14
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porTyler Jacobson

Conclusiones clave

  1. Martial Law grants strategic control by detaining opponent creatures each upkeep, disrupting their game flow.
  2. The enchantment fits well in white or Azorius control decks, leveraging detain mechanics for board superiority.
  3. Despite its power, beating Martial Law involves proliferation, hexproof, shroud abilities, and direct enchantment removal.

Donde comprar

Si estás buscando comprar una carta MTG Ley marcial de un coleccione específico como Return to Ravnica, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Ley marcial y otras cartas MTG:

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Texto de la carta

Al comienzo de tu mantenimiento, detén la criatura objetivo que controla un oponente. (Hasta tu próximo turno, esa criatura no puede atacar ni bloquear y sus habilidades activadas no pueden activarse.)

"El bien de la sociedad importa mucho más que las molestias de unos pocos." —Agmand Sarv, húsar azorio


Card Pros

Card Advantage: Martial Law’s ability to detain a target creature every turn can hamstring your opponent’s strategy and effectively deny them access to their most crucial creatures. As a result, this can lead to a subtle form of card advantage, since your opponent’s resources are being nullified without the need for additional cards.

Resource Acceleration: While Martial Law doesn’t directly accelerate your resources, the detain mechanic ensures you can maintain a better state of the board, potentially allowing you to allocate your mana more efficiently elsewhere. This indirect resource management can be pivotal in executing your game plan effectively.

Instant Speed: Martial Law is an enchantment without an instant speed ability. However, the act of detaining a creature at the beginning of your upkeep is a form of disruption that doesn’t require mana investment during your turn, similar to the flexibility that instant speed actions provide. This allows you to develop your board or hold up mana for other instant speed interactions while continually controlling the battlefield.


Card Cons

Discard Requirement: Martial Law demands a constant supply of creatures to detain, which may lead to resource depletion. Not having a creature to target can nullify its impact, potentially leading to card disadvantage over time.

Specific Mana Cost: This card’s white mana cost might not seamlessly fit into multicolor deck strategies. Sticking to a deck that optimally utilizes white mana, like mono-white or Azorius, is often necessary, which can restrict deck-building creativity.

Comparatively High Mana Cost: With a casting cost of four mana, including one white, this card enters the battlefield later in the game. Some players might find that other cards at this cost can have an immediate and more versatile effect on the game state.


Reasons to Include Martial Law in Your Collection

Versatility: Martial Law is a unique enchantment that fits well into control decks. Its ability to neutralize the biggest threat each turn makes it a versatile addition to any deck focusing on maintaining board control.

Combo Potential: This card works splendidly with other detain mechanics or cards that benefit from opponents’ creatures being incapacitated, setting the stage for powerful plays and synergy within your deck.

Meta-Relevance: In a meta where creature-based strategies are prevalent, Martial Law shines by repeatedly hindering your opponent’s best creature, giving you the upper hand in sustaining board presence and tempo.


How to beat

Martial Law is a unique enchantment card known for its controlling abilities in Magic: The Gathering, capable of rendering an opponent’s creature useless during the critical upkeep phase. This can put a player at a tactical advantage by effectively taking the biggest threat out of the equation each turn. To successfully navigate and counter the constraints of Martial Law, consider employing cards that proliferate a wide array of creatures, minimizing the impact of selecting just one creature to detain.

Strategies focusing on hexproof or shroud abilities can protect your creatures from being targeted, while cards offering sac outlets enable you to derive benefit from your creatures before Martial Law can impact your board state. Cards like Abrupt Decay can directly deal with this enchantment since it can’t be countered and can destroy a nonland permanent with a mana value of 3 or less, which fits the bill for tackling Martial Law directly.

Adaptability is key; ensure your deck has answers to enchantments and strategies that aren’t reliant on singular, high-value creatures. When playing against decks that feature Martial Law, always anticipate the detainment and plan your plays around it; this foresight can be the distinction between being locked down by this card and claiming victory over it.


Cartas como Ley marcial

Martial Law stands out in the realm of Magic: The Gathering for its unique tactical advantage in controlling the battlefield. It bears similarities to cards like Detention Sphere or Oblivion Ring, which also deal with neutralizing threats. Where Martial Law excels is in its repeatability, allowing players to detain a target creature at the beginning of their upkeep each turn without the risk of losing control should Martial Law be destroyed.

Conversely, cards like Pacifism and Arrest limit players to a one-time effect, restricting a single creature’s abilities or attacking capacity. While these enchantments can be more mana-efficient, Martial Law provides an ongoing strategic edge. Another card to take note of is Faith’s Fetters, extending the arresting effect to a wider array of non-creature permanents, albeit at a higher mana cost and without the flexibility of changing targets.

Ultimately, the recurring control Martial Law offers can be a game-changer in MTG. It requires a strategic mind to maximize its potential, but when played effectively, it excels at keeping key opponent threats at bay turn after turn.

Detention Sphere - Carta Magic versiones
Oblivion Ring - Carta Magic versiones
Pacifism - Carta Magic versiones
Arrest - Carta Magic versiones
Faith's Fetters - Carta Magic versiones
Detention Sphere - Carta Magic versiones
Oblivion Ring - Carta Magic versiones
Pacifism - Carta Magic versiones
Arrest - Carta Magic versiones
Faith's Fetters - Carta Magic versiones

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Light of Day - Carta Magic versiones
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Legalidades

Formatos de Magic the Gathering donde Ley marcial tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Ley marcial de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2013-04-15 Activated abilities include a colon and are written in the form “
-ost:
-ffect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
2013-04-15 If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
2013-04-15 If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
2013-04-15 If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
2013-04-15 The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
2013-04-15 When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.