Lei Marcial Carta MTG


Lei Marcial - Return to Ravnica
Custo de mana
Custo convertido de mana4
RaridadeRara
TipoEncantamento
Habilidades Detain
Lançamento2012-10-05
Expansão símbolo
Expansão nomeReturn to Ravnica
Expansão códigoRTR
Número14
Frame2003
LayoutNormal
BorderPreta
Ilustrado porTyler Jacobson

Principais conclusões

  1. Martial Law grants strategic control by detaining opponent creatures each upkeep, disrupting their game flow.
  2. The enchantment fits well in white or Azorius control decks, leveraging detain mechanics for board superiority.
  3. Despite its power, beating Martial Law involves proliferation, hexproof, shroud abilities, and direct enchantment removal.

Onde comprar

Se você deseja comprar um cartão Lei Marcial MTG de um conjunto específico como Return to Ravnica, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Lei Marcial e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Texto da carta

No início de sua manutenção, detenha a criatura alvo que um oponente controla. (Até o seu próximo turno, aquela criatura não pode atacar nem bloquear e as habilidades ativadas dela não podem ser ativadas.)

"O bem da sociedade é muito mais importante do que a inconveniência de uns poucos." — Agmand Sarv, hussardo azorius


Card Pros

Card Advantage: Martial Law’s ability to detain a target creature every turn can hamstring your opponent’s strategy and effectively deny them access to their most crucial creatures. As a result, this can lead to a subtle form of card advantage, since your opponent’s resources are being nullified without the need for additional cards.

Resource Acceleration: While Martial Law doesn’t directly accelerate your resources, the detain mechanic ensures you can maintain a better state of the board, potentially allowing you to allocate your mana more efficiently elsewhere. This indirect resource management can be pivotal in executing your game plan effectively.

Instant Speed: Martial Law is an enchantment without an instant speed ability. However, the act of detaining a creature at the beginning of your upkeep is a form of disruption that doesn’t require mana investment during your turn, similar to the flexibility that instant speed actions provide. This allows you to develop your board or hold up mana for other instant speed interactions while continually controlling the battlefield.


Card Cons

Discard Requirement: Martial Law demands a constant supply of creatures to detain, which may lead to resource depletion. Not having a creature to target can nullify its impact, potentially leading to card disadvantage over time.

Specific Mana Cost: This card’s white mana cost might not seamlessly fit into multicolor deck strategies. Sticking to a deck that optimally utilizes white mana, like mono-white or Azorius, is often necessary, which can restrict deck-building creativity.

Comparatively High Mana Cost: With a casting cost of four mana, including one white, this card enters the battlefield later in the game. Some players might find that other cards at this cost can have an immediate and more versatile effect on the game state.


Reasons to Include Martial Law in Your Collection

Versatility: Martial Law is a unique enchantment that fits well into control decks. Its ability to neutralize the biggest threat each turn makes it a versatile addition to any deck focusing on maintaining board control.

Combo Potential: This card works splendidly with other detain mechanics or cards that benefit from opponents’ creatures being incapacitated, setting the stage for powerful plays and synergy within your deck.

Meta-Relevance: In a meta where creature-based strategies are prevalent, Martial Law shines by repeatedly hindering your opponent’s best creature, giving you the upper hand in sustaining board presence and tempo.


How to beat

Martial Law is a unique enchantment card known for its controlling abilities in Magic: The Gathering, capable of rendering an opponent’s creature useless during the critical upkeep phase. This can put a player at a tactical advantage by effectively taking the biggest threat out of the equation each turn. To successfully navigate and counter the constraints of Martial Law, consider employing cards that proliferate a wide array of creatures, minimizing the impact of selecting just one creature to detain.

Strategies focusing on hexproof or shroud abilities can protect your creatures from being targeted, while cards offering sac outlets enable you to derive benefit from your creatures before Martial Law can impact your board state. Cards like Abrupt Decay can directly deal with this enchantment since it can’t be countered and can destroy a nonland permanent with a mana value of 3 or less, which fits the bill for tackling Martial Law directly.

Adaptability is key; ensure your deck has answers to enchantments and strategies that aren’t reliant on singular, high-value creatures. When playing against decks that feature Martial Law, always anticipate the detainment and plan your plays around it; this foresight can be the distinction between being locked down by this card and claiming victory over it.


Cartas similares a Lei Marcial

Martial Law stands out in the realm of Magic: The Gathering for its unique tactical advantage in controlling the battlefield. It bears similarities to cards like Detention Sphere or Oblivion Ring, which also deal with neutralizing threats. Where Martial Law excels is in its repeatability, allowing players to detain a target creature at the beginning of their upkeep each turn without the risk of losing control should Martial Law be destroyed.

Conversely, cards like Pacifism and Arrest limit players to a one-time effect, restricting a single creature’s abilities or attacking capacity. While these enchantments can be more mana-efficient, Martial Law provides an ongoing strategic edge. Another card to take note of is Faith’s Fetters, extending the arresting effect to a wider array of non-creature permanents, albeit at a higher mana cost and without the flexibility of changing targets.

Ultimately, the recurring control Martial Law offers can be a game-changer in MTG. It requires a strategic mind to maximize its potential, but when played effectively, it excels at keeping key opponent threats at bay turn after turn.

Detention Sphere - Carta Magic versões
Oblivion Ring - Carta Magic versões
Pacifism - Carta Magic versões
Arrest - Carta Magic versões
Faith's Fetters - Carta Magic versões
Detention Sphere - Carta Magic versões
Oblivion Ring - Carta Magic versões
Pacifism - Carta Magic versões
Arrest - Carta Magic versões
Faith's Fetters - Carta Magic versões

Cartas semelhantes a Lei Marcial por cor, tipo e custo de mana

Castle - Carta Magic versões
Karma - Carta Magic versões
Conversion - Carta Magic versões
Angelic Voices - Carta Magic versões
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Drought - Carta Magic versões
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Divine Transformation - Carta Magic versões
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Light of Day - Carta Magic versões
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Ivory Mask - Carta Magic versões
Parallax Wave - Carta Magic versões
Worship - Carta Magic versões
Diversionary Tactics - Carta Magic versões
Moat - Carta Magic versões
Teleportation Circle - Carta Magic versões
Hallowed Haunting - Carta Magic versões
Drawn Together - Carta Magic versões
Proper Burial - Carta Magic versões
Castle - Carta Magic versões
Karma - Carta Magic versões
Conversion - Carta Magic versões
Angelic Voices - Carta Magic versões
Seeker - Carta Magic versões
Drought - Carta Magic versões
Justice - Carta Magic versões
Divine Transformation - Carta Magic versões
Field of Souls - Carta Magic versões
Light of Day - Carta Magic versões
Opal Titan - Carta Magic versões
Ivory Mask - Carta Magic versões
Parallax Wave - Carta Magic versões
Worship - Carta Magic versões
Diversionary Tactics - Carta Magic versões
Moat - Carta Magic versões
Teleportation Circle - Carta Magic versões
Hallowed Haunting - Carta Magic versões
Drawn Together - Carta Magic versões
Proper Burial - Carta Magic versões

Legalidades

Magic the Gathering formats where Lei Marcial has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PioneerVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Lei Marcial fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2013-04-15 Activated abilities include a colon and are written in the form “
-ost:
-ffect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
2013-04-15 If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
2013-04-15 If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
2013-04-15 If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
2013-04-15 The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
2013-04-15 When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.