Disputa entre gremios Carta MTG
El coste de maná | |
Costo de maná convertido | 6 |
Rareza | Extraña |
Tipo | Encantamiento |
Habilidades | Fight |
Liberado | 2012-10-05 |
Coleccione símbolo | |
Coleccione nombre | Return to Ravnica |
Coleccione código | RTR |
Número | 97 |
Frame | 2003 |
Disposición | Normal |
Border | Negra |
Ilustrado por | Karl Kopinski |
Conclusiones clave
- Guild Feud allows for putting creatures into play from your library, giving card advantage.
- It accelerates your board with big creatures without paying their mana costs.
- Creatures entering during upkeep may have instant speed abilities, adding tactical depth.
Texto de la carta
Al comienzo de tu mantenimiento, el oponente objetivo muestra las primeras tres cartas de su biblioteca y puede poner en el campo de batalla una carta de criatura que se encuentre entre ellas, luego pone el resto en su cementerio. Tú haces lo mismo con las tres primeras cartas de tu biblioteca. Si dos criaturas son puestas en el campo de batalla de este modo, esas criaturas luchan entre sí.
Card Pros
Card Advantage: Guild Feud enables you to potentially put creatures from your library onto the battlefield every turn, bypassing the need to cast them traditionally. This can lead to a significant card advantage as you’re not spending cards from your hand but are instead utilizing your library as a resource.
Resource Acceleration: By cheating creatures onto the battlefield, Guild Feud accelerates your board state without the corresponding mana costs. This resource acceleration can be a pivotal turning point in a game, especially with high-cost creatures that have impactful enter-the-battlefield effects or substantial power and toughness.
Instant Speed: While Guild Feud itself is not an instant, it can set up situations where you benefit from the creatures entering during your upkeep, potentially with abilities that can be used at instant speed. This aspect of surprise adds a layer of tactical depth, keeping opponents on their toes and forcing them to consider unknown threats that could materialize at any moment.
Card Cons
Discard Requirement: Navigating the strategy behind Guild Feud requires deciding which creatures to put into play, but this comes with the risk of potentially discarding a valuable creature you rather would have drawn.
Specific Mana Cost: With a mix of red and generic mana needed, this card demands a dedicated mana base, possibly restricting its integration into a multi-colored deck that doesn’t heavily favor red.
Comparatively High Mana Cost: At six mana to cast, Guild Feud stands on the higher end of the mana curve. Players might find themselves weighing its potential against other impactful six-mana plays that could offer immediate game-changing effects.
Reasons to Include Guild Feud in Your Collection
Versatility: Guild Feud offers a unique effect that can be a game-changer in a variety of deck builds. It enables you to manipulate the battlefield by potentially putting powerful creatures into play for free, which can be beneficial in creature-heavy decks or those geared toward surprise tactics.
Combo Potential: This card opens up numerous opportunities for combos by allowing you to cheat large creatures onto the battlefield. By setting up the top of your deck with library manipulation, Guild Feud can consistently deliver high-impact creatures that can overwhelm opponents or synergize with your strategy.
Meta-Relevance: In a metagame where players rely on carefully crafted plans, Guild Feud can introduce an element of chaos that disrupts your opponent’s strategy. Its ability to change the course of the game with unexpected creature drops makes it a card worth considering for any collection, especially if the current meta is slow enough to exploit its full potential.
How to beat
Guild Feud is one of those unique cards in MTG that can turn the tide of a game with its potential for unleashing powerful creatures onto the battlefield. The strategy to overcome this enchantment lies in maintaining control over the creature flow on both sides of the field. A staple tactic is to employ removal spells or abilities to ensure that your opponent can’t capitalize on the creatures they reveal.
Alternatively, countering the card before it hits the battlefield is an efficient way to prevent it from affecting the game. This can be achieved with spells like Negate or by deploying creatures with flash to outpace the tempo of your opponent’s creature drops. Keeping a tight control deck or having access to instant-speed interaction gives you the edge when dealing with unpredictable cards like Guild Feud. Always focus on denying your opponent the chance to use the card to their advantage, whether through direct removal, counterspells, or strategic creature play.
At its core, winning against Guild Feud involves a balance of foresight and responsive gameplay, effectively neutralizing the threat before it can manifest into a game-winning problem for you.
Cartas como Disputa entre gremios
Guild Feud joins the ranks of intriguing enchantments within the Magic: The Gathering universe, offering a unique twist on creature combat. Among its relatives, we have cards like Warstorm Surge, which also manipulates creatures entering the battlefield to deal damage, albeit in a different fashion. Whereas Guild Feud relies on the top card of players’ libraries for the creature clash, Warstorm Surge allows for damage to be dealt equal to a creature’s power instantly upon entry.
Similarly, Lurking Predators triggers on opponents casting spells, potentially cheating your creatures onto the battlefield — it’s a surprise element Guild Feud also enjoys. However, Guild Feud’s requirement for creatures to fight adds a combative angle, setting it apart. Another comparison is to see through the lens of Fiery Emancipation, which triples damage dealt by sources you control. Although not triggering creature fights directly like Guild Feud, the escalation of damage is a shared aggressive strategy.
All in all, while Guild Feud stands in a league of its own with the mandatory creature vs. creature showdown sourcing from libraries, these cards create a fascinating deck synergy, emphasizing MTG’s diverse approaches to the thrilling theater of battle.
Cartas similares a Disputa entre gremios por color, tipo y coste de maná
Donde comprar
Si estás buscando comprar una carta MTG Disputa entre gremios de un coleccione específico como Return to Ravnica, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.
Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.
Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.
A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Disputa entre gremios y otras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Ver productos MTG
Legalidades
Formatos de Magic the Gathering donde Disputa entre gremios tiene restricciones
Formato | Legalidad |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Pioneer | Legal |
Penny | Legal |
Reglas e información
La guía de referencia para las reglas de las cartas Disputa entre gremios de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.
Fecha | Texto |
---|---|
2012-10-01 | Any abilities that trigger when the two creatures enter the battlefield will be put on the stack after the fight, even if one or both creatures die. |
2012-10-01 | Guild Feud has one target: the opponent. You’ll see what creature that player puts onto the battlefield before revealing the top three cards of your library and deciding whether to put a creature onto the battlefield yourself. |
2012-10-01 | If no creatures or only one creature is put onto the battlefield this way, no fight happens. |
2012-10-01 | Players can’t cast spells or activate abilities between the creatures being put onto the battlefield and them fighting each other. Notably, you can’t respond with a spell like Giant Growth. |