Marea de la guerra Carta MTG


Marea de la guerra - Champions of Kamigawa
El coste de maná
Costo de maná convertido6
RarezaExtraña
TipoEncantamiento
Liberado2004-10-01
Coleccione símbolo
Coleccione nombreChampions of Kamigawa
Coleccione códigoCHK
Número194
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porWayne Reynolds

Conclusiones clave

  1. Tide of War generates card advantage and amplifies warrior tribal or aggressive strategies with land ramp.
  2. Instantaneous combat benefits from triggered abilities reinforce its utility during both players’ turns.
  3. High mana cost and restricted color commitment might limit Tide of War’s versatility and efficiency.

Donde comprar

Si estás buscando comprar una carta MTG Marea de la guerra de un coleccione específico como Champions of Kamigawa, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Marea de la guerra y otras cartas MTG:

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Texto de la carta

Siempre que una o más criaturas bloqueen, lanza una moneda a cara o cruz. Si ganas el lanzamiento, el jugador defensor sacrifica todas las criaturas bloqueadoras. De lo contrario, el jugador atacante sacrifica las criaturas bloqueadas.


Card Pros

Card Advantage: Tide of War offers a unique way to generate card advantage by turning each clash into a potential draw engine. As you clash with your opponent, winning these mini-battles not only grants you a glimpse of the future but also the opportunity to draw additional cards, keeping your hand filled with options.

Resource Acceleration: This card synergizes exceptionally well with decks built around warrior tribal themes or aggressive strategies, potentially giving you an edge by accelerating your resource development. Every time a warrior you control wins a clash, you’re rewarded with a land onto the battlefield, possibly untapped, that can ramp up your ability to deploy threats quicker than your adversaries can handle.

Instant Speed: Although Tide of War itself isn’t an instant, its triggered ability can create instantaneous benefits during combat on any player’s turn. This characteristic ensures that the momentum of the battle stays in your favor, letting you reap rewards at the pace of instant speed interactions, making the card a formidable addition to decks that want to maintain a presence both on and off their own turn.


Card Cons

Discard Requirement: Tide of War necessitates parting with a card from your hand as part of its activation. This demand can put you at a disadvantage, especially in situations where maintaining a full grip of cards is essential to your strategy.

Specific Mana Cost: The casting cost of Tide of War is entrenched in a particular color identity, necessitating a strong commitment to that hue within your deck. This requirement potentially restricts its versatility and may make it a cumbersome inclusion in multicolored decks that struggle with mana consistency.

Comparatively High Mana Cost: For players looking to make the most impactful plays, the mana investment for Tide of War may seem steep when compared to other options available. In a game where efficiency is key, the mana-to-effect ratio of Tide of War might not always align with the needs of competitive gameplay.


Reasons to Include in Your Collection

Versatility: Tide of War offers dynamic interactions in numerous deck builds. Its ability to transform combats into potential board wipes or power shifts means it can be effectively slotted into strategies that are focused on creature control or passive damage.

Combo Potential: With Tide of War, crafty players can engineer combos with cards that trigger upon creature damage or death, amplifying the effects of each skirmish and turning routine battles into game-changers.

Meta-Relevance: As the battlefield ebbs and flows with new expansions and shifting strategies, Tide of War remains pertinent. It’s a card that can adapt to various meta changes, punishing creature-heavy decks and altering the course of matches in your favor.


How to beat

Tide of War is a formidable enchantment that can turn the tide of combat in Magic: The Gathering. When a creature attacks, Tide of War forces a clash between the attacker and a creature defending player controls, potentially leading to a destructive outcome for both sides. To counter this card, strategic creature management is essential. Consider holding back creatures that are critical to your strategy, thereby not giving your opponent the chance to trigger Tide of War’s effect.

Moreover, leveraging removal spells or enchantment destruction can directly neutralize Tide of War before its effect becomes a recurring threat throughout the match. Additionally, tactics such as playing cards that grant your creatures indestructible, or using instant-speed tricks to surprise your opponent and save your creatures, can also nullify Tide of War’s impact. Anticipating and preparing for this card’s effect can help retain control of the board and keep your key creatures safe from forced conflict.

Ultimately, the key to beating Tide of War lies in a combination of careful gameplay decisions and incorporating cards that can either avoid or withstand its forced battle mechanic, maintaining an upper hand against opponents who might rely heavily on this powerful enchantment.


Cartas como Marea de la guerra

One could argue that Tide of War stands out amongst red enchantments in Magic: The Gathering. It shares space with cards like War’s Toll, another tool for manipulating combat. Where Tide of War brings substantial upheaval by turning each fight into a potential creature elimination, War’s Toll differentiates itself by restricting opponents’ combat decisions and mana usage, offering control rather than destruction. Both are potent in red’s arsenal, serving distinct strategies.

Compared to Raid Bombardment, Tide of War follows the red philosophy of using combat to your advantage but in a vastly more punishing manner. While Raid Bombardment deals additional damage when attacking with smaller creatures, Tide of War has the potential to clear the board of blockers, synergizing well with a strategy of creature supremacy. The cost is heavier, but the impact on the game can be far more significant.

Analyzing enchantments with similar themes, Tide of War offers a unique combination of aggression and board control. This makes it not just a high-cost card but also a high-impact player in games where creatures clash in combat.

War's Toll - Carta Magic versiones
Raid Bombardment - Carta Magic versiones
War's Toll - Carta Magic versiones
Raid Bombardment - Carta Magic versiones

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Legalidades

Formatos de Magic the Gathering donde Marea de la guerra tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Marea de la guerra de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2004-12-01 Even if the blockers are sacrificed, any attackers that were blocked are still considered blocked.
2004-12-01 Tide of War’s ability triggers only once each combat and only if at least one blocker is declared. The effect does nothing to unblocked attacking creatures.
2004-12-01 Tide of War’s controller always flips the coin. This means that you want to win the flip when you’re attacking but lose the flip when you’re defending.