Contenda entre Guildas Carta MTG


Contenda entre Guildas - Return to Ravnica
Custo de mana
Custo convertido de mana6
RaridadeRara
TipoEncantamento
Habilidades Fight
Lançamento2012-10-05
Expansão símbolo
Expansão nomeReturn to Ravnica
Expansão códigoRTR
Número97
Frame2003
LayoutNormal
BorderPreta
Ilustrado porKarl Kopinski

Principais conclusões

  1. Guild Feud allows for putting creatures into play from your library, giving card advantage.
  2. It accelerates your board with big creatures without paying their mana costs.
  3. Creatures entering during upkeep may have instant speed abilities, adding tactical depth.

Texto da carta

No início de sua manutenção, o oponente alvo revela os três cards do topo do próprio grimório, pode colocar um card de criatura dentre esses no campo de batalha e, depois, coloca o restante no próprio cemitério. Você faz o mesmo com os três cards do topo do seu grimório. Se duas criaturas forem colocadas no campo de batalha dessa forma, elas lutam uma contra a outra.


Card Pros

Card Advantage: Guild Feud enables you to potentially put creatures from your library onto the battlefield every turn, bypassing the need to cast them traditionally. This can lead to a significant card advantage as you’re not spending cards from your hand but are instead utilizing your library as a resource.

Resource Acceleration: By cheating creatures onto the battlefield, Guild Feud accelerates your board state without the corresponding mana costs. This resource acceleration can be a pivotal turning point in a game, especially with high-cost creatures that have impactful enter-the-battlefield effects or substantial power and toughness.

Instant Speed: While Guild Feud itself is not an instant, it can set up situations where you benefit from the creatures entering during your upkeep, potentially with abilities that can be used at instant speed. This aspect of surprise adds a layer of tactical depth, keeping opponents on their toes and forcing them to consider unknown threats that could materialize at any moment.


Card Cons

Discard Requirement: Navigating the strategy behind Guild Feud requires deciding which creatures to put into play, but this comes with the risk of potentially discarding a valuable creature you rather would have drawn.

Specific Mana Cost: With a mix of red and generic mana needed, this card demands a dedicated mana base, possibly restricting its integration into a multi-colored deck that doesn’t heavily favor red.

Comparatively High Mana Cost: At six mana to cast, Guild Feud stands on the higher end of the mana curve. Players might find themselves weighing its potential against other impactful six-mana plays that could offer immediate game-changing effects.


Reasons to Include Guild Feud in Your Collection

Versatility: Guild Feud offers a unique effect that can be a game-changer in a variety of deck builds. It enables you to manipulate the battlefield by potentially putting powerful creatures into play for free, which can be beneficial in creature-heavy decks or those geared toward surprise tactics.

Combo Potential: This card opens up numerous opportunities for combos by allowing you to cheat large creatures onto the battlefield. By setting up the top of your deck with library manipulation, Guild Feud can consistently deliver high-impact creatures that can overwhelm opponents or synergize with your strategy.

Meta-Relevance: In a metagame where players rely on carefully crafted plans, Guild Feud can introduce an element of chaos that disrupts your opponent’s strategy. Its ability to change the course of the game with unexpected creature drops makes it a card worth considering for any collection, especially if the current meta is slow enough to exploit its full potential.


How to beat

Guild Feud is one of those unique cards in MTG that can turn the tide of a game with its potential for unleashing powerful creatures onto the battlefield. The strategy to overcome this enchantment lies in maintaining control over the creature flow on both sides of the field. A staple tactic is to employ removal spells or abilities to ensure that your opponent can’t capitalize on the creatures they reveal.

Alternatively, countering the card before it hits the battlefield is an efficient way to prevent it from affecting the game. This can be achieved with spells like Negate or by deploying creatures with flash to outpace the tempo of your opponent’s creature drops. Keeping a tight control deck or having access to instant-speed interaction gives you the edge when dealing with unpredictable cards like Guild Feud. Always focus on denying your opponent the chance to use the card to their advantage, whether through direct removal, counterspells, or strategic creature play.

At its core, winning against Guild Feud involves a balance of foresight and responsive gameplay, effectively neutralizing the threat before it can manifest into a game-winning problem for you.


Cartas similares a Contenda entre Guildas

Guild Feud joins the ranks of intriguing enchantments within the Magic: The Gathering universe, offering a unique twist on creature combat. Among its relatives, we have cards like Warstorm Surge, which also manipulates creatures entering the battlefield to deal damage, albeit in a different fashion. Whereas Guild Feud relies on the top card of players’ libraries for the creature clash, Warstorm Surge allows for damage to be dealt equal to a creature’s power instantly upon entry.

Similarly, Lurking Predators triggers on opponents casting spells, potentially cheating your creatures onto the battlefield — it’s a surprise element Guild Feud also enjoys. However, Guild Feud’s requirement for creatures to fight adds a combative angle, setting it apart. Another comparison is to see through the lens of Fiery Emancipation, which triples damage dealt by sources you control. Although not triggering creature fights directly like Guild Feud, the escalation of damage is a shared aggressive strategy.

All in all, while Guild Feud stands in a league of its own with the mandatory creature vs. creature showdown sourcing from libraries, these cards create a fascinating deck synergy, emphasizing MTG’s diverse approaches to the thrilling theater of battle.

Warstorm Surge - Carta Magic versões
Lurking Predators - Carta Magic versões
Fiery Emancipation - Carta Magic versões
Warstorm Surge - Carta Magic versões
Lurking Predators - Carta Magic versões
Fiery Emancipation - Carta Magic versões

Cartas semelhantes a Contenda entre Guildas por cor, tipo e custo de mana

Territorial Dispute - Carta Magic versões
Arcane Bombardment - Carta Magic versões
Fiery Emancipation - Carta Magic versões
Risky Move - Carta Magic versões
Dragon Roost - Carta Magic versões
Grip of Chaos - Carta Magic versões
Tide of War - Carta Magic versões
Curse of the Fire Penguin // Curse of the Fire Penguin Creature - Carta Magic versões
Homura, Human Ascendant // Homura's Essence - Carta Magic versões
Rage Reflection - Carta Magic versões
Wild Evocation - Carta Magic versões
Warstorm Surge - Carta Magic versões
Lightning Diadem - Carta Magic versões
Cyclops of Eternal Fury - Carta Magic versões
Might Makes Right - Carta Magic versões
Sunbird's Invocation - Carta Magic versões
Form of the Dinosaur - Carta Magic versões
Haphazard Bombardment - Carta Magic versões
Mirror March - Carta Magic versões
Dreamshaper Shaman - Carta Magic versões
Territorial Dispute - Carta Magic versões
Arcane Bombardment - Carta Magic versões
Fiery Emancipation - Carta Magic versões
Risky Move - Carta Magic versões
Dragon Roost - Carta Magic versões
Grip of Chaos - Carta Magic versões
Tide of War - Carta Magic versões
Curse of the Fire Penguin // Curse of the Fire Penguin Creature - Carta Magic versões
Homura, Human Ascendant // Homura's Essence - Carta Magic versões
Rage Reflection - Carta Magic versões
Wild Evocation - Carta Magic versões
Warstorm Surge - Carta Magic versões
Lightning Diadem - Carta Magic versões
Cyclops of Eternal Fury - Carta Magic versões
Might Makes Right - Carta Magic versões
Sunbird's Invocation - Carta Magic versões
Form of the Dinosaur - Carta Magic versões
Haphazard Bombardment - Carta Magic versões
Mirror March - Carta Magic versões
Dreamshaper Shaman - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Contenda entre Guildas MTG de um conjunto específico como Return to Ravnica, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Contenda entre Guildas e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Legalidades

Magic the Gathering formats where Contenda entre Guildas has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PioneerVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Contenda entre Guildas fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2012-10-01 Any abilities that trigger when the two creatures enter the battlefield will be put on the stack after the fight, even if one or both creatures die.
2012-10-01 Guild Feud has one target: the opponent. You’ll see what creature that player puts onto the battlefield before revealing the top three cards of your library and deciding whether to put a creature onto the battlefield yourself.
2012-10-01 If no creatures or only one creature is put onto the battlefield this way, no fight happens.
2012-10-01 Players can’t cast spells or activate abilities between the creatures being put onto the battlefield and them fighting each other. Notably, you can’t respond with a spell like Giant Growth.