Guild Feud MTG Card


Guild Feud allows for putting creatures into play from your library, giving card advantage. It accelerates your board with big creatures without paying their mana costs. Creatures entering during upkeep may have instant speed abilities, adding tactical depth.
Guild Feud - Return to Ravnica
Mana cost
Converted mana cost6
RarityRare
TypeEnchantment
Abilities Fight
Released2012-10-05
Set symbol
Set nameReturn to Ravnica
Set codeRTR
Number97
Frame2003
LayoutNormal
BorderBlack
Illustred byKarl Kopinski

Text of card

At the beginning of your upkeep, target opponent reveals the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.


Cards like Guild Feud

Guild Feud joins the ranks of intriguing enchantments within the Magic: The Gathering universe, offering a unique twist on creature combat. Among its relatives, we have cards like Warstorm Surge, which also manipulates creatures entering the battlefield to deal damage, albeit in a different fashion. Whereas Guild Feud relies on the top card of players’ libraries for the creature clash, Warstorm Surge allows for damage to be dealt equal to a creature’s power instantly upon entry.

Similarly, Lurking Predators triggers on opponents casting spells, potentially cheating your creatures onto the battlefield — it’s a surprise element Guild Feud also enjoys. However, Guild Feud’s requirement for creatures to fight adds a combative angle, setting it apart. Another comparison is to see through the lens of Fiery Emancipation, which triples damage dealt by sources you control. Although not triggering creature fights directly like Guild Feud, the escalation of damage is a shared aggressive strategy.

All in all, while Guild Feud stands in a league of its own with the mandatory creature vs. creature showdown sourcing from libraries, these cards create a fascinating deck synergy, emphasizing MTG’s diverse approaches to the thrilling theater of battle.

Warstorm Surge - MTG Card versions
Lurking Predators - MTG Card versions
Fiery Emancipation - MTG Card versions
Warstorm Surge - MTG Card versions
Lurking Predators - MTG Card versions
Fiery Emancipation - MTG Card versions

Cards similar to Guild Feud by color, type and mana cost

Territorial Dispute - MTG Card versions
Arcane Bombardment - MTG Card versions
Fiery Emancipation - MTG Card versions
Risky Move - MTG Card versions
Dragon Roost - MTG Card versions
Grip of Chaos - MTG Card versions
Tide of War - MTG Card versions
Curse of the Fire Penguin // Curse of the Fire Penguin Creature - MTG Card versions
Homura, Human Ascendant // Homura's Essence - MTG Card versions
Rage Reflection - MTG Card versions
Wild Evocation - MTG Card versions
Warstorm Surge - MTG Card versions
Lightning Diadem - MTG Card versions
Cyclops of Eternal Fury - MTG Card versions
Might Makes Right - MTG Card versions
Sunbird's Invocation - MTG Card versions
Form of the Dinosaur - MTG Card versions
Haphazard Bombardment - MTG Card versions
Mirror March - MTG Card versions
Dreamshaper Shaman - MTG Card versions
Territorial Dispute - MTG Card versions
Arcane Bombardment - MTG Card versions
Fiery Emancipation - MTG Card versions
Risky Move - MTG Card versions
Dragon Roost - MTG Card versions
Grip of Chaos - MTG Card versions
Tide of War - MTG Card versions
Curse of the Fire Penguin // Curse of the Fire Penguin Creature - MTG Card versions
Homura, Human Ascendant // Homura's Essence - MTG Card versions
Rage Reflection - MTG Card versions
Wild Evocation - MTG Card versions
Warstorm Surge - MTG Card versions
Lightning Diadem - MTG Card versions
Cyclops of Eternal Fury - MTG Card versions
Might Makes Right - MTG Card versions
Sunbird's Invocation - MTG Card versions
Form of the Dinosaur - MTG Card versions
Haphazard Bombardment - MTG Card versions
Mirror March - MTG Card versions
Dreamshaper Shaman - MTG Card versions

Card Pros

Card Advantage: Guild Feud enables you to potentially put creatures from your library onto the battlefield every turn, bypassing the need to cast them traditionally. This can lead to a significant card advantage as you’re not spending cards from your hand but are instead utilizing your library as a resource.

Resource Acceleration: By cheating creatures onto the battlefield, Guild Feud accelerates your board state without the corresponding mana costs. This resource acceleration can be a pivotal turning point in a game, especially with high-cost creatures that have impactful enter-the-battlefield effects or substantial power and toughness.

Instant Speed: While Guild Feud itself is not an instant, it can set up situations where you benefit from the creatures entering during your upkeep, potentially with abilities that can be used at instant speed. This aspect of surprise adds a layer of tactical depth, keeping opponents on their toes and forcing them to consider unknown threats that could materialize at any moment.


Card Cons

Discard Requirement: Navigating the strategy behind Guild Feud requires deciding which creatures to put into play, but this comes with the risk of potentially discarding a valuable creature you rather would have drawn.

Specific Mana Cost: With a mix of red and generic mana needed, this card demands a dedicated mana base, possibly restricting its integration into a multi-colored deck that doesn’t heavily favor red.

Comparatively High Mana Cost: At six mana to cast, Guild Feud stands on the higher end of the mana curve. Players might find themselves weighing its potential against other impactful six-mana plays that could offer immediate game-changing effects.


Reasons to Include Guild Feud in Your Collection

Versatility: Guild Feud offers a unique effect that can be a game-changer in a variety of deck builds. It enables you to manipulate the battlefield by potentially putting powerful creatures into play for free, which can be beneficial in creature-heavy decks or those geared toward surprise tactics.

Combo Potential: This card opens up numerous opportunities for combos by allowing you to cheat large creatures onto the battlefield. By setting up the top of your deck with library manipulation, Guild Feud can consistently deliver high-impact creatures that can overwhelm opponents or synergize with your strategy.

Meta-Relevance: In a metagame where players rely on carefully crafted plans, Guild Feud can introduce an element of chaos that disrupts your opponent’s strategy. Its ability to change the course of the game with unexpected creature drops makes it a card worth considering for any collection, especially if the current meta is slow enough to exploit its full potential.


How to beat

Guild Feud is one of those unique cards in MTG that can turn the tide of a game with its potential for unleashing powerful creatures onto the battlefield. The strategy to overcome this enchantment lies in maintaining control over the creature flow on both sides of the field. A staple tactic is to employ removal spells or abilities to ensure that your opponent can’t capitalize on the creatures they reveal.

Alternatively, countering the card before it hits the battlefield is an efficient way to prevent it from affecting the game. This can be achieved with spells like Negate or by deploying creatures with flash to outpace the tempo of your opponent’s creature drops. Keeping a tight control deck or having access to instant-speed interaction gives you the edge when dealing with unpredictable cards like Guild Feud. Always focus on denying your opponent the chance to use the card to their advantage, whether through direct removal, counterspells, or strategic creature play.

At its core, winning against Guild Feud involves a balance of foresight and responsive gameplay, effectively neutralizing the threat before it can manifest into a game-winning problem for you.


Where to buy

If you're looking to purchase Guild Feud MTG card by a specific set like Return to Ravnica, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Guild Feud and other MTG cards:

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Legalities

Magic the Gathering formats where Guild Feud has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Guild Feud card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2012-10-01 Any abilities that trigger when the two creatures enter the battlefield will be put on the stack after the fight, even if one or both creatures die.
2012-10-01 Guild Feud has one target: the opponent. You’ll see what creature that player puts onto the battlefield before revealing the top three cards of your library and deciding whether to put a creature onto the battlefield yourself.
2012-10-01 If no creatures or only one creature is put onto the battlefield this way, no fight happens.
2012-10-01 Players can’t cast spells or activate abilities between the creatures being put onto the battlefield and them fighting each other. Notably, you can’t respond with a spell like Giant Growth.