Grieta en el terreno Carta MTG
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El coste de maná | |
Costo de maná convertido | 1 |
Rareza | Común |
Tipo | Conjuro |
Habilidades | Storm |
Liberado | 2006-10-06 |
Coleccione símbolo | |
Coleccione nombre | Time Spiral |
Coleccione código | TSP |
Número | 162 |
Frame | 2003 |
Disposición | Normal |
Border | Negra |
Ilustrado por | Thomas M. Baxa |
Conclusiones clave
- Ground Rift is a versatile spell benefiting from the storm mechanic, amplifying effects with each spell cast beforehand.
- The card shines in red-based aggressive decks, offering potential for massive board impact at a low mana cost.
- Ground Rift’s strategic value increases in decks designed to cast multiple spells rapidly through combos or storm.
Donde comprar
Si estás buscando comprar una carta MTG Grieta en el terreno de un coleccione específico como Time Spiral, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.
Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.
Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.
A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Grieta en el terreno y otras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Ver productos MTG
Texto de la carta
La criatura objetivo sin la habilidad de volar no puede bloquear este turno. Tormenta (Cuando juegues este hechizo, cópialo por cada hechizo jugado antes que él en este turno. Puedes elegir nuevos objetivos para las copias.)
Algunas brechas de tiempo no se llevaron gente, sino simplemente el suelo sobre el que estaban parados.
Ground Rift mtg Publishes Noteworthy Pros
Card Advantage: Ground Rift, with its multi-target capability, gives you a significant edge by hindering multiple blockers. This opens up various attack strategies, whether you’re using it offensively for clear attack paths or defensively to disjoint opponent’s strategy.
Resource Acceleration: Ground Rift belongs to the famous Shadowmoor expansion set, a highly versatile Instant card type. It includes a unique ‘replicate’ feature that lets you pay its casting cost multiple times, enabling an amplification of effects that accelerates your battlefield control.
Instant Speed: As it’s an instant spell, Ground Rift takes effect immediately, allowing you to disrupt enemy plans at a moment’s notice. The unexpected speed of this card can shift the tide of the game, keeping your adversaries on edge and auxiliating significant tactical advantages.
Ground Rift Cons
Discard Requirement: Ground Rift doesn’t demand discarding a card. This might make the card seem perfect; however, it also suggests less tactical decisions for the player and less synergies with decks that interact with the graveyard.
Specific Mana Cost: The mana cost is red, implying that Ground Rift can primarily feature in mono-red or multi-coloured decks that contain red. It restricts the versatility of this card as it won’t fit in a deck that doesn’t run red mana.
Comparatively High Mana Cost: A cost of one mana may not appear that high on first glance. But considering the effect — preventing target creature from blocking this turn and a shot at multi-target if you’re lucky with storm — other cards might provide more meaningful effects or influence on the battlefield for the same investment.
Reasons to Include Ground Rift in Your Collection
Versatility: Ground Rift, a spell from the Shadowmoor set, holds potential in many types of decks, particularly those capitalizing on the advantages of Red spells. Its low mana cost makes it easy to fit into a multitude of deck archetypes.
Combo Potential: This card truly shines in a combo-focused deck. With its Storm ability, Ground Rift can have amplified effects based on the number of spells played earlier during the same turn, potentially locking down several of the opponent’s creatures in a single play.
Meta-Relevance: For those keeping up with meta-game developments, Ground Rift can be a striking choice against creature-heavy strategies. By preventing blocking opportunities, it can swiftly change the game’s dynamic, making it an advantageous card worth consideration.
Similar Cards
Ground Rift in Magic: The Gathering shares parallels with other spells like Lightning Bolt, Integral Salvo, and Volcanic Hammer. They all belong to the category of direct damage spells but what differentiates Ground Rift is its unique ability to target creatures without flying. Its storm mechanic makes it exceptional, becoming an avalanche of bonus damage as the number of spells played in the same turn increases.
Meanwhile, Lightning Bolt demonstrates simplicity and sheer power, dealing 3 damage at the cost of only one red mana. Integral Salvo and Volcanic Hammer can deal a higher amount of damage, but they often require more mana to cast, hence timing and mana management becomes crucial.
Another equivalent in this category is Heat Shimmer, which can deliver both a direct damage spell and creature copying. However, its duplication ability can’t match up with Ground Rift’s cascading damage potential.
In summing up, Ground Rift, well-balanced between power and flexibility, falls into a unique place amongst direct damage spells in Magic: The Gathering, underlining its distinctness granted by its storm ability and specific target specification.
How to Beat Ground Rift
Defeating Ground Rift requires careful play and strategizing. A red card from the Time Spiral set, Ground Rift targets creatures with flying in Magic: The Gathering. As it doesn’t affect ground-only creatures, building a deck heavy on such cards is one effective way to neutralize it.
Another approach is to focus on mana-absorbing spells that can drain Ground Rift’s potential before it’s played. With its suspend mechanic, the key is to deplete the card’s power before its four turns elapse. You can deploy counterspells, for instance, to deal a significant blow.
Relying on the versatility of artifact cards can also prove beneficial. Equipping your creatures with artifacts like Swiftfoot Boots or Lightning Greaves can help provide immune against Ground Rift’s effects. Using highly maneuverable cards also works well against Ground Rift as it targets a single creature only, redirecting Ground Riff’s effect minimizes the potential damages.
Wrapping up, formulating effective countermeasures against Ground Rift involves keen understanding of its abilities and timing. Amass a strategic mix of creatures and artifacts, supplemented by counterspells and mana-absorbing spells to triumph over this formidable MTG card.
Conclusion
In conclusion, Ground Rift offers a unique twist to your MTG gameplay, as it combines strategic thinking with unpredictability. Each match invites you to think deeply about when and how to utilize this card for optimal effect. The journey in MTG is an evolving puzzle, with each piece like Ground Rift adding depth to your strategy. Enhance your deck and prowess by incorporating this and other spells to your repertoire. Keep exploring, adapting, and learning – there’s always a new horizon to discover. Dive deeper into the MTG world with us and ensure your next duel is a testament to your growing skills and strategic genius.
Cartas como Grieta en el terreno
Ground Rift in Magic: The Gathering shares parallels with other spells like Lightning Bolt, Integral Salvo, and Volcanic Hammer. They all belong to the category of direct damage spells but what differentiates Ground Rift is its unique ability to target creatures without flying. Its storm mechanic makes it exceptional, becoming an avalanche of bonus damage as the number of spells played in the same turn increases.
Meanwhile, Lightning Bolt demonstrates simplicity and sheer power, dealing 3 damage at the cost of only one red mana. Integral Salvo and Volcanic Hammer can deal a higher amount of damage, but they often require more mana to cast, hence timing and mana management becomes crucial.
Another equivalent in this category is Heat Shimmer, which can deliver both a direct damage spell and creature copying. However, its duplication ability can’t match up with Ground Rift’s cascading damage potential.
In summing up, Ground Rift, well-balanced between power and flexibility, falls into a unique place amongst direct damage spells in Magic: The Gathering, underlining its distinctness granted by its storm ability and specific target specification.
Cartas similares a Grieta en el terreno por color, tipo y coste de maná
Legalidades
Formatos de Magic the Gathering donde Grieta en el terreno tiene restricciones
Formato | Legalidad |
---|---|
Commander | Legal |
Legacy | Legal |
Paupercommander | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |
Reglas e información
La guía de referencia para las reglas de las cartas Grieta en el terreno de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.
Fecha | Texto |
---|---|
2013-06-07 | A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won’t affect the copies. |
2013-06-07 | Spells cast from zones other than a player’s hand and spells that were countered are counted by the storm ability. |
2013-06-07 | The copies are put directly onto the stack. They aren’t cast and won’t be counted by other spells with storm cast later in the turn. |
2013-06-07 | The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack. |
2013-06-07 | You may choose new targets for any of the copies. You can choose differently for each copy. |