Gravity Sphere Carta MTG


Gravity Sphere - Legends
El coste de maná
Costo de maná convertido3
RarezaExtraña
TipoWorld Enchantment
Liberado1994-06-01
Coleccione símbolo
Coleccione nombreLegends
Coleccione códigoLEG
Número151
Frame1993
DisposiciónNormal
BorderNegra
Ilustrado porBrian Snõddy

Conclusiones clave

  1. Gravity Sphere can neutralize the advantage of flying creatures, transforming the dynamics of board control.
  2. Its cycling discard and specific mana cost may limit hand size and deck flexibility for players.
  3. It provides unique interactions and counters in a meta where creatures with flying are dominant.

Donde comprar

Si estás buscando comprar una carta MTG Gravity Sphere de un coleccione específico como Legends, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Gravity Sphere y otras cartas MTG:

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Texto de la carta

All creatures lose flying ability.

On the morning of the Battle of Gal-Shan, the Sorcerer's cry rang out: "Let no bird fly, let no creature take wing, let all the battle join as one."


Card Pros

Card Advantage: Gravity Sphere levels the playing field by making all creatures lose flying, which can mitigate the advantage your opponent gains through evasive creatures. This change can help you better control the board and maintain your presence within the game.

Resource Acceleration: While Gravity Sphere itself does not directly provide mana or resource acceleration, it can indirectly assist in maintaining your resources. By negating the ability of flying creatures, it may prevent the need for spending extra resources on dealing with aerial threats.

Instant Speed: Although Gravity Sphere is not an instant, its very presence can work as a deterrent, forcing opponents to play as if you might have instant-speed answers to flying creatures. This preemptive effect can be as valuable as having an actual instant in hand, preserving your resources for optimal plays.


Card Cons

Discard Requirement: One limitation of Gravity Sphere is the need to discard a card for its cycling ability, potentially depleting your hand.

Specific Mana Cost: With its specific mana requirements, the card demands a dedicated color commitment, possibly hindering deck-building flexibility.

Comparatively High Mana Cost: The cost to cast Gravity Sphere is high relative to its immediate impact on the game, potentially slowing down your overall strategy.


Reasons to Include in Your Collection

Versatility: Gravity Sphere stands out for its ability to level the playing field against decks that rely on flying creatures. By negating flying abilities across the board, it serves a unique role in red decks that may struggle with aerial threats.

Combo Potential: This card can be a key piece in combos that capitalize on forcing all creatures to block or engage in combat without the advantage of flying. It fits into strategies that punish creatures on the ground or benefit from the universal restriction of flying.

Meta-Relevance: In a meta dominated by creatures with flying, Gravity Sphere gains significance as a potent countermeasure. It’s a smart inclusion for players looking to disrupt common strategies or as a sideboard option when flying creatures become particularly prevalent.


How to beat

Gravity Sphere is a unique enchantment that impacts the battlefield by negating the flying ability of creatures in MTG. Its presence can significantly alter combat dynamics, challenging players to adapt their strategies. Overcoming this card requires a shift in tactics, focusing less on aerial superiority and more on ground-based game plans. Utilizing removal spells against Gravity Sphere is critical. Cards like Disenchant or Naturalize offer clean and cost-efficient answers to this enchantment, allowing your fliers to regain control of the skies. Additionally, employing creatures with reach or those that excel in ground combat can minimize the Sphere’s impact on your strategy.

Utilizing alternative win conditions can also circumvent Gravity Sphere’s restrictions. Aim for direct damage spells, leveraging life total reduction without the need for combat. Furthermore, cards that grant your creatures trample or other evasion abilities can help bypass the constraints imposed by Gravity Sphere. By diversifying your strategy and maintaining flexibility in your deck, you can outmaneuver the limitations set by this enchantment and maintain a competitive edge.


Cartas como Gravity Sphere

Gravity Sphere is an intriguing enchantment in MTG that dramatically alters combat rules by negating the flying ability. Its closest relatives in purpose are cards like Chaosphere and Bower Passage. Chaosphere operates on a similar axis, forcing flying creatures to block as though they didn’t have flying. However, Chaosphere grants your creatures the ability to block flyers, adding a layer of offense to the purely defensive nature of Gravity Sphere.

Meanwhile, Bower Passage provides a more niche effect, making it impossible for creatures with flying to block your creatures. This is particularly advantageous for deck strategies heavy in ground forces. Archetype of Imagination strips the flying ability from opponents’ creatures and gives all your creatures flying, tipping the advantage heavily in your favor and offering a direct and powerful counter to Gravity Sphere’s level playing field.

Considering the various ways to manipulate or negate flying in MTG, Gravity Sphere stands out as a symmetrical strategy for decks that don’t rely on flying creatures. It leverages the battlefield in a unique way, balancing the aerial advantage across all deck types.

Chaosphere - Carta Magic versiones
Bower Passage - Carta Magic versiones
Archetype of Imagination - Carta Magic versiones
Chaosphere - Carta Magic versiones
Bower Passage - Carta Magic versiones
Archetype of Imagination - Carta Magic versiones

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Citadel of Pain - Carta Magic versiones
Insolence - Carta Magic versiones
Steam Vines - Carta Magic versiones
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Anax, Hardened in the Forge - Carta Magic versiones
Draconic Destiny - Carta Magic versiones
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Legalidades

Formatos de Magic the Gathering donde Gravity Sphere tiene restricciones

FormatoLegalidad
OldschoolLegal
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal

Reglas e información

La guía de referencia para las reglas de las cartas Gravity Sphere de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2004-10-04 It removes Flying from all creatures on the battlefield when it enters the battlefield and from each creature as that creature enters the battlefield. It does not prevent the Flying ability being given to the creature *after* the Sphere is on the battlefield.
2008-10-01 This has the supertype world. When a world permanent enters the battlefield, any world permanents that were already on the battlefield are put into their owners’ graveyards. This is a state-based action called the “world rule.” The new world permanent stays on the battlefield. If two world permanents enter the battlefield at the same time, they’re both put into their owners’ graveyards.