Ciudad fantasma Carta MTG


Ciudad fantasma - Tempest
RarezaPoco común
Tipo
Liberado1997-10-14
Coleccione símbolo
Coleccione nombreTempest
Coleccione códigoTMP
Número318
Frame1997
DisposiciónNormal
BorderNegra
Ilustrado porTom Wänerstrand

Conclusiones clave

  1. Ghost Town offers recurring card advantage by evading destruction and triggering landfall abilities.
  2. It guarantees land drops but requires discarding a card during upkeep, which limits hand size.
  3. Despite its mana and tempo costs, Ghost Town’s flexibility makes it a valuable deck addition.

Donde comprar

Si estás buscando comprar una carta MTG Ciudad fantasma de un coleccione específico como Tempest, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Ciudad fantasma y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
Ver productos MTG

Texto de la carta

oc T: Add one colorless mana to your mana pool. : Return Ghost Town to owner's hand. Use this ability only during another player's turn.

"The air here smells like a grave." —Crovax


Card Pros

Card Advantage: Ghost Town can be returned to its owner’s hand at instant speed for zero cost, which is a form of resilience against land destruction and synergy with landfall mechanics, thus potentially providing a recurring card advantage.

Resource Acceleration: While Ghost Town doesn’t directly accelerate resources like mana ramp cards, it ensures a land drop for the next turn. This is critical in MTG to consistently make land drops and have the necessary mana for casting spells each turn.

Instant Speed: The ability to bounce Ghost Town back to your hand at instant speed offers flexibility. You can decide to do so at the end of your opponent’s turn to guarantee a land play the following turn or in response to an interaction, keeping your lands safe and maintaining board presence.


Card Cons

Discard Requirement: For Ghost Town to be returned to your hand, you must discard a card during your upkeep. This can become a setback when your hand is already depleted, placing you at a disadvantage in maintaining card advantage.

Specific Mana Cost: The activation of Ghost Town requires colorless mana, which restricts its integration exclusively within decks that can reliably generate this type of mana, potentially limiting its versatility across various deck builds.

Comparatively High Mana Cost: The cost to play Ghost Town and activate its ability can be regarded as high, especially when compared to other lands that provide mana without additional setup or resources. This can hamper your tempo and reduce the efficiency of your mana base in the early-to-mid game phases.


Reasons to Include Ghost Town in Your Collection

Versatility: Ghost Town offers a unique flexibility to land slots in your deck. Its ability to return to your hand during your opponent’s turn ensures you can consistently make your land drops or avoid discard effects.

Combo Potential: This card works exceptionally well with landfall abilities or any card that benefits from lands entering the battlefield. Whether you’re triggering ramp, creating tokens, or powering up creatures, Ghost Town amplifies those strategies.

Meta-Relevance: In a format where land interaction is essential, Ghost Town has a place. It’s relevant in games that go long and can help maintain a consistent land count in hand, allowing for strategic plays and interaction with other cards that perform well with full hands or landfall.


How to beat Ghost Town

Confronting a card like Ghost Town on the playing field requires strategic insight into Magic: The Gathering’s land interaction mechanics. This unique land stands out for its ability to return to a player’s hand at a moment’s notice, often used to dodge land destruction or to guarantee a land drop for the next turn. It’s a tool commonly used in decks that rely on landfall triggers or wish to maintain a certain number of lands in hand.

Overcoming Ghost Town’s potential advantage involves leveraging cards that restrict or punish your opponent for having a bloated hand. Cards like Black Vise or Ebony Owl Netsuke, which deal damage based on the opponent’s hand size, suddenly turn Ghost Town’s retreat effect into a liability. Additionally, deploying quick, aggressive strategies can also apply pressure, forcing your opponent to use their resources defensively, which may limit the effectiveness of Ghost Town’s tactical retreats. It’s about pacing and ensuring that the bounce effect of Ghost Town doesn’t become a repeated advantage for your opponent.

Ultimately, staying one step ahead of your opponent’s strategies and recognizing the opportune moments to strike or disrupt can mitigate the flexibility that Ghost Town offers in an MTG duel, ensuring that this shifty land doesn’t undermine your path to victory.


Cartas como Ciudad fantasma

Exploring the vast array of land cards in Magic: The Gathering, Ghost Town rises as a unique choice in deck construction. Much like other utility lands such as Blinkmoth Nexus, it serves a multifaceted role beyond providing mana. While Blinkmoth Nexus can become a creature with flying, Ghost Town has the quirky ability to return to its owner’s hand during another player’s turn, ensuring land drops are maintained and safeguarded from adverse effects.

Similarly, Safe Haven offers a degree of protection by exiling creatures to be returned later, mirroring Ghost Town’s preservation theme. Although Safe Haven doesn’t interact with land drops, the core idea of safeguarding something valuable—be it creatures or land plays—echoes through both cards. Then there’s Gargoyle Castle, which also capitalizes on the land slot by converting into a creature. Though not directly relating to Ghost Town’s playstyle, it underscores the versatility and strategic depth these utility lands contribute to the game.

When considering the tactical advantages and how it can influence the rhythm of a match, Ghost Town presents a remarkable flex-play for deck builders seeking to exploit every phase of the game, ensuring that land plays are optimized and resilient against disruption.

Blinkmoth Nexus - Carta Magic versiones
Safe Haven - Carta Magic versiones
Gargoyle Castle - Carta Magic versiones
Blinkmoth Nexus - Carta Magic versiones
Safe Haven - Carta Magic versiones
Gargoyle Castle - Carta Magic versiones

Cartas similares a Ciudad fantasma por color, tipo y coste de maná

Mishra's Factory - Carta Magic versiones
Griffin Canyon - Carta Magic versiones
Ice Floe - Carta Magic versiones
City of Brass - Carta Magic versiones
Bloodstained Mire - Carta Magic versiones
Zoetic Cavern - Carta Magic versiones
Grixis Panorama - Carta Magic versiones
Rupture Spire - Carta Magic versiones
Terramorphic Expanse - Carta Magic versiones
Tectonic Edge - Carta Magic versiones
Nykthos, Shrine to Nyx - Carta Magic versiones
Buried Ruin - Carta Magic versiones
Wasteland - Carta Magic versiones
Eldrazi Temple - Carta Magic versiones
Maze of Ith - Carta Magic versiones
Homeward Path - Carta Magic versiones
Arid Mesa - Carta Magic versiones
Field of Ruin - Carta Magic versiones
Arcane Lighthouse - Carta Magic versiones
Forge of Heroes - Carta Magic versiones
Mishra's Factory - Carta Magic versiones
Griffin Canyon - Carta Magic versiones
Ice Floe - Carta Magic versiones
City of Brass - Carta Magic versiones
Bloodstained Mire - Carta Magic versiones
Zoetic Cavern - Carta Magic versiones
Grixis Panorama - Carta Magic versiones
Rupture Spire - Carta Magic versiones
Terramorphic Expanse - Carta Magic versiones
Tectonic Edge - Carta Magic versiones
Nykthos, Shrine to Nyx - Carta Magic versiones
Buried Ruin - Carta Magic versiones
Wasteland - Carta Magic versiones
Eldrazi Temple - Carta Magic versiones
Maze of Ith - Carta Magic versiones
Homeward Path - Carta Magic versiones
Arid Mesa - Carta Magic versiones
Field of Ruin - Carta Magic versiones
Arcane Lighthouse - Carta Magic versiones
Forge of Heroes - Carta Magic versiones

Legalidades

Formatos de Magic the Gathering donde Ciudad fantasma tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal