Velo de coma Carta MTG


Velo de coma - Shards of Alara
El coste de maná
Costo de maná convertido5
RarezaComún
TipoEncantamiento — Aura
Habilidades Enchant
Liberado2008-10-03
Coleccione símbolo
Coleccione nombreShards of Alara
Coleccione códigoALA
Número36
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porDan Scott

Conclusiones clave

  1. Neutralizes threats without losing card equity, preserving player resources during the game.
  2. Instant speed casting offers unparalleled flexibility and strategic adaptability in matches.
  3. Has a somewhat costly mana requirement, making careful deck construction essential.

Donde comprar

Si estás buscando comprar una carta MTG Velo de coma de un coleccione específico como Shards of Alara, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Velo de coma y otras cartas MTG:

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Texto de la carta

Encantar criatura o artefacto. El permanente encantado no se endereza durante el paso de enderezar de su controlador.

El eterium no duerme. Sólo la magia puede enseñarle el descanso del frío acero.


Card Pros

Card Advantage: Coma Veil has the inherent ability to neutralize a threat while not costing you a card from your hand. By putting a creature into a state of prolonged sleep, it effectively can remove a potentially game-winning adversary off the chessboard without losing card equity in the process.

Resource Acceleration: Although Coma Veil doesn’t directly produce additional resources, its cost-effectiveness allows you to allocate mana more freely on subsequent turns. By handling an emerging threat for a moderate investment, your mana can be directed towards further developing your board or keeping options open for other situational responses.

Instant Speed: The flexibility offered by Coma Veil’s instant speed cannot be overstated. Having the ability to cast it whenever necessary gives you the upper hand, allowing strategic bluffing or the deferral of critical decisions until the most opportune moment. It lets you adapt swiftly to the evolving game without being coerced into preemptive moves.


Card Cons

Discard Requirement: Coma Veil necessitates the discarding of a card as part of its casting process. This mandatory discard can place players at a disadvantage, especially in situations where card advantage is critical and resources are already stretched thin.

Specific Mana Cost: Playing Coma Veil requires access to specific mana types, with blue mana being essential. This condition may restrict the card’s integration, as it aligns primarily with blue-centric or compatible multicolor decks, potentially excluding it from a broader deck spectrum.

Comparatively High Mana Cost: With a casting cost that demands five mana, including one blue, Coma Veil might be considered costly for its effect. When evaluated against other options available in Magic the Gathering that could provide similar or better functionality at a lower mana cost, Coma Veil may not be the most mana-efficient choice for controlling opponents’ creatures.


Reasons to Include Coma Veil in Your Collection

Versatility: Coma Veil offers great flexibility across multiple deck archetypes. It can be a crucial defensive tool, rendering an opponent’s creature ineffective while you establish your board presence.

Combo Potential: The ability to lock down a creature is impactful in various synergies, particularly in decks that capitalize on opponents having tapped creatures. It allows for uninterrupted strategy execution.

Meta-Relevance: In environments where single threats can dominate the game, Coma Veil provides a simple and mana-efficient solution. Its usefulness in today’s game cannot be overstated, especially against decks heavily reliant on creature-based combos or strategies.


How to beat Coma Veil

Coma Veil presents an interesting challenge in MTG matches, known for its ability to neutralize a targeted creature while enchanted. This aura card may frustrate opponents by essentially rendering a creature dormant without destroying it. To effectively navigate around the stasis imposed by Coma Veil, it is important to employ a strategy that includes removal spells or enchantment-breaking cards like Naturalize or Disenchant.

Moreover, one can also focus on creature abilities that trigger regardless of whether the creature is tapped or untapped, as Coma Veil does not stop abilities from being activated. This can be a subtle yet powerful way to outmaneuver the temporary setback Coma Veil imposes. Cards with hexproof or protection from blue can also naturally evade being targeted by Coma Veil, giving the player a resilient game state against such controlling measures.

In essence, while the limitations imposed by Coma Veil can be daunting, they are by no means insurmountable. By being prepared with the right contingency cards, one can effectively counteract Coma Veil’s influence and maintain momentum in the game.


Cartas como Velo de coma

Coma Veil offers a unique approach to neutralizing threats in Magic: The Gathering. It shares similarities with cards such as Claustrophobia, which similarly taps a creature and keeps it from untapping during its controller’s untap step. Where Coma Veil stands out is in its flexibility, being able to target any artifact or creature and effectively rendering it dormant. Claustrophobia limits its control to creatures only.

Another comparable card is Ice Over from Aether Revolt, applying a similar freezing effect to both creatures and vehicles. While Ice Over has a lower casting cost, Coma Veil’s ability to connect with any artifact broadens the range of potential targets. Arrest is also closely related, but in addition to preventing untapping, it also strips the permanent of activated abilities, a feature Coma Veil lacks.

Overall, Coma Veil is a valuable tool for players looking to temporarily halt opponents’ assets. It gives a player the strategic advantage of versatility, making it a noteworthy choice for control decks in Magic: The Gathering, particularly when up against artifact heavy opponents.

Claustrophobia - Carta Magic versiones
Ice Over - Carta Magic versiones
Arrest - Carta Magic versiones
Claustrophobia - Carta Magic versiones
Ice Over - Carta Magic versiones
Arrest - Carta Magic versiones

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Legalidades

Formatos de Magic the Gathering donde Velo de coma tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Velo de coma de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2008-10-01 Coma Veil may target and may enchant an untapped artifact or creature.