Véu do Coma Carta MTG


Véu do Coma - Shards of Alara
Custo de mana
Custo convertido de mana5
RaridadeComum
TipoEncantamento — Aura
Habilidades Enchant
Lançamento2008-10-03
Expansão símbolo
Expansão nomeShards of Alara
Expansão códigoALA
Número36
Frame2003
LayoutNormal
BorderPreta
Ilustrado porDan Scott

Principais conclusões

  1. Neutralizes threats without losing card equity, preserving player resources during the game.
  2. Instant speed casting offers unparalleled flexibility and strategic adaptability in matches.
  3. Has a somewhat costly mana requirement, making careful deck construction essential.

Onde comprar

Se você deseja comprar um cartão Véu do Coma MTG de um conjunto específico como Shards of Alara, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Véu do Coma e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Texto da carta

Encantar artefato ou criatura A permanente encantada não desvira durante a etapa de desvirar de seu controlador.

O etherium não repousa. Somente através da mágica ele pode conhecer o estado repousante do aço frio.


Card Pros

Card Advantage: Coma Veil has the inherent ability to neutralize a threat while not costing you a card from your hand. By putting a creature into a state of prolonged sleep, it effectively can remove a potentially game-winning adversary off the chessboard without losing card equity in the process.

Resource Acceleration: Although Coma Veil doesn’t directly produce additional resources, its cost-effectiveness allows you to allocate mana more freely on subsequent turns. By handling an emerging threat for a moderate investment, your mana can be directed towards further developing your board or keeping options open for other situational responses.

Instant Speed: The flexibility offered by Coma Veil’s instant speed cannot be overstated. Having the ability to cast it whenever necessary gives you the upper hand, allowing strategic bluffing or the deferral of critical decisions until the most opportune moment. It lets you adapt swiftly to the evolving game without being coerced into preemptive moves.


Card Cons

Discard Requirement: Coma Veil necessitates the discarding of a card as part of its casting process. This mandatory discard can place players at a disadvantage, especially in situations where card advantage is critical and resources are already stretched thin.

Specific Mana Cost: Playing Coma Veil requires access to specific mana types, with blue mana being essential. This condition may restrict the card’s integration, as it aligns primarily with blue-centric or compatible multicolor decks, potentially excluding it from a broader deck spectrum.

Comparatively High Mana Cost: With a casting cost that demands five mana, including one blue, Coma Veil might be considered costly for its effect. When evaluated against other options available in Magic the Gathering that could provide similar or better functionality at a lower mana cost, Coma Veil may not be the most mana-efficient choice for controlling opponents’ creatures.


Reasons to Include Coma Veil in Your Collection

Versatility: Coma Veil offers great flexibility across multiple deck archetypes. It can be a crucial defensive tool, rendering an opponent’s creature ineffective while you establish your board presence.

Combo Potential: The ability to lock down a creature is impactful in various synergies, particularly in decks that capitalize on opponents having tapped creatures. It allows for uninterrupted strategy execution.

Meta-Relevance: In environments where single threats can dominate the game, Coma Veil provides a simple and mana-efficient solution. Its usefulness in today’s game cannot be overstated, especially against decks heavily reliant on creature-based combos or strategies.


How to beat Coma Veil

Coma Veil presents an interesting challenge in MTG matches, known for its ability to neutralize a targeted creature while enchanted. This aura card may frustrate opponents by essentially rendering a creature dormant without destroying it. To effectively navigate around the stasis imposed by Coma Veil, it is important to employ a strategy that includes removal spells or enchantment-breaking cards like Naturalize or Disenchant.

Moreover, one can also focus on creature abilities that trigger regardless of whether the creature is tapped or untapped, as Coma Veil does not stop abilities from being activated. This can be a subtle yet powerful way to outmaneuver the temporary setback Coma Veil imposes. Cards with hexproof or protection from blue can also naturally evade being targeted by Coma Veil, giving the player a resilient game state against such controlling measures.

In essence, while the limitations imposed by Coma Veil can be daunting, they are by no means insurmountable. By being prepared with the right contingency cards, one can effectively counteract Coma Veil’s influence and maintain momentum in the game.


Cartas similares a Véu do Coma

Coma Veil offers a unique approach to neutralizing threats in Magic: The Gathering. It shares similarities with cards such as Claustrophobia, which similarly taps a creature and keeps it from untapping during its controller’s untap step. Where Coma Veil stands out is in its flexibility, being able to target any artifact or creature and effectively rendering it dormant. Claustrophobia limits its control to creatures only.

Another comparable card is Ice Over from Aether Revolt, applying a similar freezing effect to both creatures and vehicles. While Ice Over has a lower casting cost, Coma Veil’s ability to connect with any artifact broadens the range of potential targets. Arrest is also closely related, but in addition to preventing untapping, it also strips the permanent of activated abilities, a feature Coma Veil lacks.

Overall, Coma Veil is a valuable tool for players looking to temporarily halt opponents’ assets. It gives a player the strategic advantage of versatility, making it a noteworthy choice for control decks in Magic: The Gathering, particularly when up against artifact heavy opponents.

Claustrophobia - Carta Magic versões
Ice Over - Carta Magic versões
Arrest - Carta Magic versões
Claustrophobia - Carta Magic versões
Ice Over - Carta Magic versões
Arrest - Carta Magic versões

Cartas semelhantes a Véu do Coma por cor, tipo e custo de mana

Psychic Allergy - Carta Magic versões
Duplicity - Carta Magic versões
Dream Halls - Carta Magic versões
Bureaucracy - Carta Magic versões
Treachery - Carta Magic versões
Heightened Awareness - Carta Magic versões
Sunken Hope - Carta Magic versões
Ice Cave - Carta Magic versões
Persuasion - Carta Magic versões
Telekinetic Bonds - Carta Magic versões
Reflections of Littjara - Carta Magic versões
Mind Control - Carta Magic versões
Dispersing Orb - Carta Magic versões
Wrath of Marit Lage - Carta Magic versões
Shared Fate - Carta Magic versões
Cowardice - Carta Magic versões
Battle of Wits - Carta Magic versões
Followed Footsteps - Carta Magic versões
Biting Tether - Carta Magic versões
Vapor Snare - Carta Magic versões
Psychic Allergy - Carta Magic versões
Duplicity - Carta Magic versões
Dream Halls - Carta Magic versões
Bureaucracy - Carta Magic versões
Treachery - Carta Magic versões
Heightened Awareness - Carta Magic versões
Sunken Hope - Carta Magic versões
Ice Cave - Carta Magic versões
Persuasion - Carta Magic versões
Telekinetic Bonds - Carta Magic versões
Reflections of Littjara - Carta Magic versões
Mind Control - Carta Magic versões
Dispersing Orb - Carta Magic versões
Wrath of Marit Lage - Carta Magic versões
Shared Fate - Carta Magic versões
Cowardice - Carta Magic versões
Battle of Wits - Carta Magic versões
Followed Footsteps - Carta Magic versões
Biting Tether - Carta Magic versões
Vapor Snare - Carta Magic versões

Legalidades

Magic the Gathering formats where Véu do Coma has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
ModernVálida
OathbreakerVálida
PauperVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Véu do Coma fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2008-10-01 Coma Veil may target and may enchant an untapped artifact or creature.