Trampa lluvia de flechas Carta MTG


Colecciones da cartaLanzado en 2 coleccionesVer todos
El coste de maná
Costo de maná convertido5
RarezaPoco común
TipoInstantáneo — Trampa

Conclusiones clave

  1. Arrow Volley Trap’s instant speed allows reactive play, disrupting opponent attacks effectively.
  2. Effective in decks focused on control, it can shift game momentum when cast.
  3. Limited use in non-swarm scenarios reduces flexibility, demanding careful deck integration.

Texto de la carta

Si cuatro o más criaturas están atacando, puedes pagar {1}{W} en lugar de pagar el coste de maná de la Trampa lluvia de flechas. La Trampa lluvia de flechas hace 5 puntos de daño divididos como elijas entre cualquier número de criaturas atacantes.


Card Pros

Card Advantage: Arrow Volley Trap provides a strategic edge by offering the potential to eliminate multiple attacking creatures at once. This not only clears the battlefield but also effectively reduces the opponent’s resources, swinging the game in your favor.

Resource Acceleration: Though Arrow Volley Trap doesn’t directly accelerate your resources, it conserves them by being a cost-effective solution to threats. Its alternative casting cost can be a game-changer, especially if you are maintaining a defensive stance with the necessary conditions met.

Instant Speed: The instant nature of Arrow Volley Trap allows for reactive and flexible play. You can strategically manage your mana, hold off on casting until the most opportune moment, and potentially disrupt your opponent’s calculated attack, all during their combat phase.


Card Cons

Discard Requirement: Arrow Volley Trap requires a specific trigger to cast for its lower alternative cost, which may limit its opportunistic use in a match. Without an attacking army, its standard cost is burdensome, and often less mana-efficient compared to other instant tricks in your arsenal.

Specific Mana Cost: It demands a double commitment to white mana, making it less flexible for multicolored decks that run on a tight color mana base. Decks needing a diverse color palette may find integrating Arrow Volley Trap challenging due to these mana specifics.

Comparatively High Mana Cost: With an initial casting cost of five mana, it’s competing with numerous impactful game changers. In the heat of battle, its casting cost can be a setback, especially when quicker, lower-costed removal or creature-based strategies could potentially offer a more immediate board presence or game-changing effects.


Reasons to Include in Your Collection

Versatility: Arrow Volley Trap offers the flexibility to react to a wide array of situations. Since it can be cast for a reduced cost under the right circumstances, it’s a great surprise against opponents who tend to swarm the battlefield with creatures.

Combo Potential: This card has excellent synergy with decks that are designed to control the board. It can work in tandem with cards that reward you for casting during an opponent’s turn or for targeting multiple creatures at once.

Meta-Relevance: In an environment where aggressive strategies are prevalent, having Arrow Volley Trap in your arsenal can be a game-changer. It acts as a deterrent against wide strategies and can swing the momentum in your favor during crucial turns.


How to beat

Arrow Volley Trap presents a unique challenge when facing adversaries in Magic: The Gathering. With its capability to potentially deal five damage divided as you choose among any number of target attacking creatures, it can significantly disrupt your offensive strategy. When aiming to outmaneuver this trap, one key tactic is to control the timing of your attacks. As Arrow Volley Trap can only be activated if four or more creatures are attacking, being cautious with the number of attackers can diminish its effect.

Additionally, utilizing cards that can counter noncreature spells proves to be an effective solution. Holding up mana for counter spells when you suspect your opponent has Arrow Volley Trap at the ready can negate the trap altogether. Also, cards that grant your creatures indestructible or hexproof abilities can safeguard them from being destroyed by such traps, allowing you to maintain a substantial board presence. Keep the pressure with cautious attacks, effective spell counters, and protective measures to successfully navigate around the pitfalls of Arrow Volley Trap.


Cartas como Trampa lluvia de flechas

Arrow Volley Trap is an intriguing option within the trap cards subset in Magic: The Gathering. This card reminds players of the flexibility offered by instant-speed removal spells like Volley Arrow. Whereas Volley Arrow demands targeting multiple creatures for optimal effect, Arrow Volley Trap can be triggered by just a single attacker and distributes damage across multiple creatures, granting a broader control over the battlefield.

Another card in comparison is Crossbow Ambush. It operates on the instant-speed premise, allowing creatures to deal damage as though they weren’t blocked. While not as direct in removing creatures as Arrow Volley Trap, it shifts the tactical plays available to players, focusing on surprise combat advantages.

Examining Squall Line provides another angle, with its ability to deal damage to each creature with flying and each player. This spell offers a different approach that targets a specific creature type while also affecting players, granting it both offensive and defensive utility, diverging from Arrow Volley Trap’s creature-focused design.

Ultimately, Arrow Volley Trap holds a distinctive position in the game, with strategic implications in response to attacks, enabling players to craft nuanced defenses adaptable to various in-game scenarios.

Crossbow Ambush - Carta Magic versiones
Squall Line - Carta Magic versiones
Crossbow Ambush - Carta Magic versiones
Squall Line - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Trampa lluvia de flechas de un coleccione específico como Zendikar and Duel Decks: Speed vs. Cunning, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Trampa lluvia de flechas y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
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Impresiones

La carta Trampa lluvia de flechas Magic the Gathering se lanzó en 2 colecciones diferentes entre 2009-10-02 y 2014-09-05. Ilustrado por Steve Argyle.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12009-10-02ZendikarZEN 22003NormalNegraSteve Argyle
22014-09-05Duel Decks: Speed vs. CunningDDN 712015NormalNegraSteve Argyle

Legalidades

Formatos de Magic the Gathering donde Trampa lluvia de flechas tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Trampa lluvia de flechas de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2009-10-01 Casting a Trap by paying its alternative cost doesn’t change its mana cost or mana value. The only difference is the cost you actually pay.
2009-10-01 Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
2009-10-01 You divide the damage as you cast Arrow Volley Trap, not as it resolves. Each target must be assigned at least 1 damage.
2009-10-01 You may ignore a Trap’s alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.