Armadilha de Salva de Flechas Carta MTG


ExpansõesLançada em 2 expansõesVer todas
Custo de mana
Custo convertido de mana5
RaridadeIncomum
TipoMágica Instantânea — Armadilha

Principais conclusões

  1. Arrow Volley Trap’s instant speed allows reactive play, disrupting opponent attacks effectively.
  2. Effective in decks focused on control, it can shift game momentum when cast.
  3. Limited use in non-swarm scenarios reduces flexibility, demanding careful deck integration.

Texto da carta

Se quatro ou mais criaturas estiverem atacando, você poderá pagar {1}{W}, em vez de pagar o custo de mana de Armadilha de Salva de Flechas. Armadilha de Salva de Flechas causa 5 pontos de dano divididos como você escolher entre qualquer número de criaturas atacantes alvo.


Card Pros

Card Advantage: Arrow Volley Trap provides a strategic edge by offering the potential to eliminate multiple attacking creatures at once. This not only clears the battlefield but also effectively reduces the opponent’s resources, swinging the game in your favor.

Resource Acceleration: Though Arrow Volley Trap doesn’t directly accelerate your resources, it conserves them by being a cost-effective solution to threats. Its alternative casting cost can be a game-changer, especially if you are maintaining a defensive stance with the necessary conditions met.

Instant Speed: The instant nature of Arrow Volley Trap allows for reactive and flexible play. You can strategically manage your mana, hold off on casting until the most opportune moment, and potentially disrupt your opponent’s calculated attack, all during their combat phase.


Card Cons

Discard Requirement: Arrow Volley Trap requires a specific trigger to cast for its lower alternative cost, which may limit its opportunistic use in a match. Without an attacking army, its standard cost is burdensome, and often less mana-efficient compared to other instant tricks in your arsenal.

Specific Mana Cost: It demands a double commitment to white mana, making it less flexible for multicolored decks that run on a tight color mana base. Decks needing a diverse color palette may find integrating Arrow Volley Trap challenging due to these mana specifics.

Comparatively High Mana Cost: With an initial casting cost of five mana, it’s competing with numerous impactful game changers. In the heat of battle, its casting cost can be a setback, especially when quicker, lower-costed removal or creature-based strategies could potentially offer a more immediate board presence or game-changing effects.


Reasons to Include in Your Collection

Versatility: Arrow Volley Trap offers the flexibility to react to a wide array of situations. Since it can be cast for a reduced cost under the right circumstances, it’s a great surprise against opponents who tend to swarm the battlefield with creatures.

Combo Potential: This card has excellent synergy with decks that are designed to control the board. It can work in tandem with cards that reward you for casting during an opponent’s turn or for targeting multiple creatures at once.

Meta-Relevance: In an environment where aggressive strategies are prevalent, having Arrow Volley Trap in your arsenal can be a game-changer. It acts as a deterrent against wide strategies and can swing the momentum in your favor during crucial turns.


How to beat

Arrow Volley Trap presents a unique challenge when facing adversaries in Magic: The Gathering. With its capability to potentially deal five damage divided as you choose among any number of target attacking creatures, it can significantly disrupt your offensive strategy. When aiming to outmaneuver this trap, one key tactic is to control the timing of your attacks. As Arrow Volley Trap can only be activated if four or more creatures are attacking, being cautious with the number of attackers can diminish its effect.

Additionally, utilizing cards that can counter noncreature spells proves to be an effective solution. Holding up mana for counter spells when you suspect your opponent has Arrow Volley Trap at the ready can negate the trap altogether. Also, cards that grant your creatures indestructible or hexproof abilities can safeguard them from being destroyed by such traps, allowing you to maintain a substantial board presence. Keep the pressure with cautious attacks, effective spell counters, and protective measures to successfully navigate around the pitfalls of Arrow Volley Trap.


Cartas similares a Armadilha de Salva de Flechas

Arrow Volley Trap is an intriguing option within the trap cards subset in Magic: The Gathering. This card reminds players of the flexibility offered by instant-speed removal spells like Volley Arrow. Whereas Volley Arrow demands targeting multiple creatures for optimal effect, Arrow Volley Trap can be triggered by just a single attacker and distributes damage across multiple creatures, granting a broader control over the battlefield.

Another card in comparison is Crossbow Ambush. It operates on the instant-speed premise, allowing creatures to deal damage as though they weren’t blocked. While not as direct in removing creatures as Arrow Volley Trap, it shifts the tactical plays available to players, focusing on surprise combat advantages.

Examining Squall Line provides another angle, with its ability to deal damage to each creature with flying and each player. This spell offers a different approach that targets a specific creature type while also affecting players, granting it both offensive and defensive utility, diverging from Arrow Volley Trap’s creature-focused design.

Ultimately, Arrow Volley Trap holds a distinctive position in the game, with strategic implications in response to attacks, enabling players to craft nuanced defenses adaptable to various in-game scenarios.

Crossbow Ambush - Carta Magic versões
Squall Line - Carta Magic versões
Crossbow Ambush - Carta Magic versões
Squall Line - Carta Magic versões

Cartas semelhantes a Armadilha de Salva de Flechas por cor, tipo e custo de mana

Fire and Brimstone - Carta Magic versões
Scars of the Veteran - Carta Magic versões
Jabari's Influence - Carta Magic versões
Miraculous Recovery - Carta Magic versões
Double Dip - Carta Magic versões
Second Thoughts - Carta Magic versões
Soul Nova - Carta Magic versões
Stir the Pride - Carta Magic versões
Turn the Tables - Carta Magic versões
Charge Across the Araba - Carta Magic versões
Brace for Impact - Carta Magic versões
Swell of Courage - Carta Magic versões
Endure - Carta Magic versões
Gleam of Resistance - Carta Magic versões
Banishment Decree - Carta Magic versões
Meditation Puzzle - Carta Magic versões
Sanctified Charge - Carta Magic versões
Take Up Arms - Carta Magic versões
Enduring Victory - Carta Magic versões
Roil's Retribution - Carta Magic versões
Fire and Brimstone - Carta Magic versões
Scars of the Veteran - Carta Magic versões
Jabari's Influence - Carta Magic versões
Miraculous Recovery - Carta Magic versões
Double Dip - Carta Magic versões
Second Thoughts - Carta Magic versões
Soul Nova - Carta Magic versões
Stir the Pride - Carta Magic versões
Turn the Tables - Carta Magic versões
Charge Across the Araba - Carta Magic versões
Brace for Impact - Carta Magic versões
Swell of Courage - Carta Magic versões
Endure - Carta Magic versões
Gleam of Resistance - Carta Magic versões
Banishment Decree - Carta Magic versões
Meditation Puzzle - Carta Magic versões
Sanctified Charge - Carta Magic versões
Take Up Arms - Carta Magic versões
Enduring Victory - Carta Magic versões
Roil's Retribution - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Armadilha de Salva de Flechas MTG de um conjunto específico como Zendikar and Duel Decks: Speed vs. Cunning, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Armadilha de Salva de Flechas e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Expansões lançadas

A carta Armadilha de Salva de Flechas Magic the Gathering foi lançada em 2 expansões diferentes entre 2009-10-02 e 2014-09-05. Ilustrado por Steve Argyle.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12009-10-02ZendikarZEN 22003NormalPretaSteve Argyle
22014-09-05Duel Decks: Speed vs. CunningDDN 712015NormalPretaSteve Argyle

Legalidades

Magic the Gathering formats where Armadilha de Salva de Flechas has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Armadilha de Salva de Flechas fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2009-10-01 Casting a Trap by paying its alternative cost doesn’t change its mana cost or mana value. The only difference is the cost you actually pay.
2009-10-01 Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
2009-10-01 You divide the damage as you cast Arrow Volley Trap, not as it resolves. Each target must be assigned at least 1 damage.
2009-10-01 You may ignore a Trap’s alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.