Agyrem Carta MTG


Colecciones da cartaLanzado en 2 coleccionesVer todos
RarezaComún
TipoPlano — Rávnica

Conclusiones clave

  1. Agyrem contributes to MTG by offering significant card advantage, enabling stronger hands during play.
  2. Its resource acceleration and instant speed actions can quickly change the dynamics of the game.
  3. While beneficial, Agyrem’s discard requirement and mana specifics are potential drawbacks to consider.

Texto de la carta

Siempre que una criatura blanca vaya al cementerio desde el campo de batalla, regrésala al campo de batalla bajo el control de su propietario al comienzo del próximo paso final. Siempre que una criatura que no sea blanca vaya a un cementerio desde el campo de batalla, regrésala a la mano de su propietario al comienzo del próximo paso final. Siempre que lances caos, las criaturas no pueden atacar hasta que un jugador camine por los planos.


Card Pros

Card Advantage: Agyrem provides a unique edge in MTG matches, focusing on card advantage. This rewards players with ample opportunities to draw into their deck’s powerhouses or answers needed at critical moments, thus maintaining a stronger hand against opponents.

Resource Acceleration: This card excels in resource acceleration, allowing players to optimize their mana usage more efficiently. It can pave the way to casting larger threats earlier in the game or enable a strong series of plays that can swing the board state in your favor.

Instant Speed: The ability to act at instant speed grants a strategic advantage, letting players adapt to the evolving battlefield on the fly. It’s a surprise factor that can catch an adversary off guard, disrupt their plans, or provide an unexpected twist during their turn.


Card Cons

Discard Requirement: To activate Agyrem’s abilities, players need to discard cards, which could deplete your hand, removing valuable resources needed for later in the game.

Specific Mana Cost: Agyrem’s mana cost calls for specific mana types which can be restrictive and makes it less versatile, especially in decks that run three or more colors.

Comparatively High Mana Cost: With a higher mana cost, Agyrem may come into play later than other options, potentially slowing down your deck’s tempo and impacting your board state in the early to mid-game.


Reasons to Include Agyrem in Your Collection

Versatility: Agyrem isn’t just a powerful card; it’s adaptable to many deck types. Its unique capabilities can enhance strategies in control, midrange, or even combo decks, giving you an edge across various playstyles.

Combo Potential: The unique mechanics of Agyrem can create game-changing synergies. Its interaction with graveyard mechanics or specific creature types can unlock powerful combos and unexpected victory paths in your games.

Meta-Relevance: Depending on the current meta, Agyrem can have significant impact. If the environment favors long games or has a prevalence of strategies that Agyrem disrupts or enhances, its inclusion in your deck could be the deciding factor for your triumphs.


How to beat

Agyrem is a unique card often met with intrigue in Magic: The Gathering due to its role in the Planechase format. This plane card, from the set of plane cards, alters gameplay in a manner that can upend the typical flow of the game. The most distinctive feature of Agyrem is its ability to prevent creatures from dying by replacing the graveyard with the exile zone for any creature that would die.

To effectively tackle Agyrem, consider employing strategies that don’t rely on sending creatures to the graveyard. Utilize exile effects that bypass Agyrem’s replacement effect or cards that can change the game’s current plane. By adjusting your tactics and focusing on these aspects, you can overcome the challenges that Agyrem presents.

Taking control of the game against Agyrem requires foresight and flexibility. Instead of planning to win through graveyard interactions, adapt your game plan around this unique mechanic. By doing so, not only do you nullify Agyrem’s impact, but you also strengthen your deck’s resilience against other disruptive strategies in Magic: The Gathering.


Cartas como Agyrem

Exploring the lore-rich plane of Ravnica, Agyrem stands out as a unique phenomenon. Agyrem is not just another area in Ravnica; it doubles as an enchantment card that brings distinct qualities to the table, akin to other thematic cards such as Tolaria or Shiv. While cards like Tolaria focus more on nonbasic land manipulation, Agyrem takes a different approach by offering protection to creatures through its planar ability, which shields creatures from being targeted by spells or abilities.

Shiv, by comparison, enhances creatures by granting them additional power, turning the battlefield into an onslaught of hefty attacks. Yet, unlike Agyrem, it does not provide the protective cover that can sometimes mean the difference between victory and defeat. Moreover, the likes of Academy at Tolaria West come with versatility in tutoring for instant or sorcery cards, but fail to affect the board presence immediately as Agyrem potentially does when it phases creatures back into play.

Understanding the synergies and strategic depth offered by cards like Agyrem is crucial for players looking to innovate with their decks. With its unique defensive mechanism, Agyrem adds a nuanced layer to gameplay, making it a substantial element for tactical advantage within Magic: The Gathering.

Tolaria - Carta Magic versiones
Shiv - Carta Magic versiones
Academy at Tolaria West - Carta Magic versiones
Tolaria - Carta Magic versiones
Shiv - Carta Magic versiones
Academy at Tolaria West - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Agyrem de un coleccione específico como Planechase Planes and Planechase Anthology Planes, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Agyrem y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
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Impresiones

La carta Agyrem Magic the Gathering se lanzó en 2 colecciones diferentes entre 2009-09-04 y 2018-12-25. Ilustrado por Todd Lockwood.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12009-09-04Planechase PlanesOHOP 32003PlanarNegraTodd Lockwood
22018-12-25Planechase Anthology PlanesOPCA 112015PlanarNegraTodd Lockwood

Reglas e información

La guía de referencia para las reglas de las cartas Agyrem de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2009-10-01 A creature that caused either of Agyrem’s first two abilities to trigger will be returned at the beginning of the next end step even if it’s not a creature card. (For example, if it’s a Treetop Village.)
2009-10-01 A face-up plane card that’s turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
2009-10-01 A plane card is treated as if its text box included “When you roll {PW}, put this card on the bottom of its owner’s planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.” This is called the “planeswalking ability.”
2009-10-01 Agyrem’s first ability will return a card to the battlefield only if it’s still in the graveyard by the time the delayed triggered ability resolves. Similarly, Agyrem’s second ability will return a card to its owner’s hand only if it’s still in the graveyard by the time the delayed triggered ability resolves.
2009-10-01 Agyrem’s first and second abilities each set up a delayed triggered ability. These abilities will trigger at the beginning of the next end step even if Agyrem is no longer the face-up plane card.
2009-10-01 If a creature is put into a graveyard from the battlefield, its last existence on the battlefield is checked to determine its color.
2009-10-01 If a token creature is put into a graveyard from the battlefield, one of Agyrem’s first two abilities will trigger, but the token will cease to exist long before it would be returned somewhere.
2009-10-01 If an ability of a plane refers to “you,” it’s referring to whoever the plane’s controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
2009-10-01 If multiple creatures are put into their owners’ graveyards at the same time (due to combat damage or Planar Cleansing, for example), Agyrem’s first two abilities trigger that many times. At the beginning of the next end step, the player whose turn it is at that time puts all of their Agyrem delayed triggered abilities on the stack in any order, then each other player in turn order does the same. The last ability put on the stack is the first one that resolves. The creatures are returned one at a time.
2009-10-01 If you’re affected by the chaos ability, creatures will still be able to attack planeswalkers you control.
2009-10-01 The controller of a face-up plane card is the player designated as the “planar controller.” Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn’t leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.