Seedtime MTG Card


Seedtime allows an additional turn if the opponent casts a blue spell on your turn. Its situational nature limits usage to green-centric decks and specific metagames. Despite restrictions, Seedtime’s surprise factor can pivot the game’s outcome.
Seedtime - Judgment
Mana cost
Converted mana cost2
RarityRare
TypeInstant
Released2002-05-27
Set symbol
Set nameJudgment
Set codeJUD
Number130
Frame1997
LayoutNormal
BorderBlack
Illustred byRebecca Guay

Text of card

Play Seedtime only during your turn. Take an extra turn after this one if an opponent played a blue spell this turn.

The hippo grows wings to fight the condor. —Nantuko teaching


Cards like Seedtime

As a standout green spell in Magic: The Gathering, Seedtime offers players a unique ability to create an additional turn for themselves. But how does it stack up against other extra turn cards? Time Warp is often the go-to comparison, allowing players to take an extra turn unconditionally albeit at a higher mana cost. Seedtime, however, adds a conditional element, requiring the opponent to have cast a blue spell during the player’s turn, but at a lower cast cost.

Exploring similar territory, Temporal Manipulation provides the same effect as Time Warp but with different artwork and flavor text. While these cards grant straightforward additional turns, Seedtime’s niche condition can sometimes turn it into a dead card in hand if facing a deck without blue spells. Nevertheless, its potential to turn the tide by reacting to an opponent’s blue instants and sorceries during one’s own turn makes it a thrilling play for green deck strategists.

Understanding the conditions and opportunities that Seedtime offers is vital for players looking to maximize the efficiency and surprise element within their MTG decks. Thus, while it may not be as universally applicable as its counterparts, when the moment is right, Seedtime can offer an unexpected advantage and lead players to a swift victory.

Time Warp - MTG Card versions
Temporal Manipulation - MTG Card versions
Time Warp - MTG Card versions
Temporal Manipulation - MTG Card versions

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Nourish - MTG Card versions
Wear Away - MTG Card versions
Vital Surge - MTG Card versions
Predator's Strike - MTG Card versions
Might of the Nephilim - MTG Card versions
Resize - MTG Card versions
Squall Line - MTG Card versions
Regenerate - MTG Card versions
Naturalize - MTG Card versions
Tel-Jilad Defiance - MTG Card versions
Tribute to the Wild - MTG Card versions
Plummet - MTG Card versions
Titanic Growth - MTG Card versions
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Decks using this card

MTG decks using Seedtime. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.

#NameFormatArchetypeEvent
Sneak and ShowSneak and Show LegacySneak and ShowLegacy League 2024-02-05

Card Pros

Card Advantage: Seedtime presents a unique opportunity in green to gain an extra turn, potentially leading to significant card draws and the development of a lead over your opponent.

Resource Acceleration: By granting an additional turn, this card effectively accelerates your resources, allowing for additional land drops and the ability to cast more spells within the same timeframe.

Instant Speed: As an instant, Seedtime offers the flexibility to respond to opponents’ actions, particularly blue spells, ensuring your strategy is both reactive and unexpected.


Card Cons

Discard Requirement: To play Seedtime, a player must have a specific condition met, where an opponent must have cast a blue spell during the same turn. This can be a significant hurdle as it relies on your opponent’s actions, not just your strategic decisions.

Specific Mana Cost: With double green in its mana cost, Seedtime requires a commitment to green mana sources, potentially restricting it to mono-green or green-heavy decks, limiting its flexibility across various deck types.

Comparatively High Mana Cost: Though its mana cost is not excessively high at two green mana, the situational nature of Seedtime means it could sit in your hand unused, which might make it less efficient compared to other instant-speed options that could provide more immediate value regardless of the opponent’s actions.


Reasons to Include Seedtime in Your Collection

Versatility: Seedtime offers an intriguing play for green decks, allowing players to take an extra turn if an opponent has cast a blue spell this turn. This flexibility can shift the tide of a game, making it a unique tool in games where timing is crucial.

Combo Potential: When it comes to constructing formidable combos, Seedtime can be a sleeper hit. It can be paired with cards that bait opponents into playing blue spells on your turn or in making the most of surprise extra turns to unleash a devastating series of plays.

Meta-Relevance: In certain metas where blue control decks are prevalent, Seedtime shines by turning your foes’ countermagic against them. This can offer green decks an unexpected edge, exploiting the very strategies that usually keep them in check.


How to beat Seedtime

Seedtime offers a unique twist for green decks in the world of MTG, granting an extra turn to players should their opponent cast a blue spell during the last turn. However, despite its impactful effect, this card’s potency can be mitigated with strategic play. Engaging in a match against a player who utilizes Seedtime means you should time your blue spells cautiously. To undermine Seedtime’s advantage, it’s advisable to either refrain from casting blue spells altogether during your opponent’s turn or to save your counter spells specifically for Seedtime. Additionally, one could employ instant-speed removal or hand disruption spells to preemptively remove Seedtime from an opponent before it can be deployed effectively.

To further safeguard your strategy against Seedtime, consider diversifying the colors in your deck so that reliance on blue spells is reduced. By broadening your deck’s palette, you reduce the leverage Seedtime can have over your game. Another effective measure is to use your own turns to establish a commanding board presence, making any additional turns your opponent gains less impactful. As a result, Seedtime, while potent in specific scenarios, can certainly be outmaneuvered with mindful play and a well-rounded approach to deck building and resource management.


Where to buy

If you're looking to purchase Seedtime MTG card by a specific set like Judgment, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Seedtime and other MTG cards:

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Legalities

Magic the Gathering formats where Seedtime has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Seedtime card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2004-10-04 You only get an extra turn if an opponent cast a blue spell this turn prior to this spell resolving. Note that “casting” a spell only requires it to be announced, so an unresolved spell still counts as having been cast.