Time Warp MTG Card
Card sets | Released in 11 setsSee all |
Mana cost | |
Converted mana cost | 5 |
Rarity | Rare |
Type | Sorcery |
Text of card
Target player takes an extra turn after this one.
"Let's do it again!" —Squee, goblin cabin hand
Cards like Time Warp
Time Warp holds a unique position in the realm of turn-taking spells within Magic: The Gathering. It aligns closely with cards like Temporal Manipulation, which offer a similar effect of granting an extra turn without any additional drawbacks. However, Temporal Manipulation lacks the versatility of being part of the Explorers of Ixalan special set, which includes Time Warp among its exclusive reprints.
Another kindred spell is Capture of Jingzhou. Although this card mirrors the extra turn effect, its rarity and availability in the Portal Three Kingdoms set render it less accessible to many players. Then there’s Savor the Moment – a more affordable option that comes with a significant downside of skipping the untap step, an element that Time Warp does not impose. This distinction makes Time Warp notably superior in maintaining the flow of a player’s game without interruption.
Evaluating these counterparts, Time Warp stands out as an advantageous card for players looking to maximise their turn efficiency. Its straightforward and powerful effect of simply taking an extra turn with no downsides continues to make it an enviable inclusion in MTG decks focused on tempo and gainful turn manipulation.
Cards similar to Time Warp by color, type and mana cost
Decks using this card
MTG decks using Time Warp. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Taking Turns | Modern | Taking Turns | Modern Preliminary 2024-04-17 (1) | |
Mono-Blue | Free form | Set Roulette Spring 2024 | ||
Sleepwalking | Free form | Set Roulette Spring 2024 | ||
Decklist | Free form | Set Roulette Spring 2024 | ||
Yes Indeedy, Pumpkin Seedy | Free form | Set Roulette Spring 2024 | ||
Bant Control | Modern | Bant Control | Modern Showcase Challenge 2024-04-13 | |
Jeskai Control | Legacy | Jeskai Control | Legacy Challenge 64 2024-04-14 | |
Five-Color Omnath | Modern | 4/5c Omnath | $10K RCQ - Modern - SCG CON Atlanta - Saturday - 9:00 am (Gold) | |
Temur Combo | Gladiator | Gladiator Proving Grounds: Week 15 2024 | ||
Four-color Midrange | Gladiator | Sword and Sandals Showdown: EMEA Week 15 2024 |
Card Pros
Card Advantage: Time Warp offers a powerful opportunity to take an extra turn after this one. This means you effectively gain access to more resources, including another draw step, an additional land drop, and the ability to untap all your permanents, equating to a significant card advantage as you can outpace your opponent in resources and options.
Resource Acceleration: An extra turn is one of the most potent forms of resource acceleration in any MTG player’s arsenal. By casting Time Warp, you’re effectively accelerating your board state and in-game position without expending additional cards or mana beyond the turn you’re already on, further extending the gap between you and your opponent’s resources.
Instant Speed: While Time Warp itself is a sorcery, the nature of taking an extra turn can complement instant-speed interactions. Having an additional turn means more than just extra land drops and draws; it enables you to utilize instant-speed spells and abilities twice over the course of what would normally be a single turn cycle, allowing you to react to threats or opportunities with the assurance of another untap phase right after.
Card Cons
Discard Requirement: While Time Warp doesn’t require you to discard as part of its cost, managing your hand to ensure it’s optimally played can be a subtle drawback. Running out of resources after taking an extra turn can leave you vulnerable.
Specific Mana Cost: Time Warp demands a commitment to blue mana, which can sometimes restrict deck building. Ensuring that the necessary blue sources are available can complicate your mana base, especially in multicolored decks.
Comparatively High Mana Cost: With a casting cost of five mana, including two blue-specific, Time Warp is a significant investment. There might be occasions when its mana cost hinders your ability to play other spells in the same turn, reducing its flexibility and potential impact on the game.
Reasons to Include Time Warp in Your Collection
Versatility: Time Warp is a spell that offers the rare effect of an extra turn, which means it can be a powerful addition to a variety of blue-centric decks. Its straightforward requirement—simply to play it and gain an additional turn—makes it a valuable component in strategies ranging from control to combo decks.
Combo Potential: Due to its ability to “take an extra turn after this one,” Time Warp becomes a linchpin in decks built around taking multiple turns or performing game-winning combos within a singular, extended play sequence. It pairs well with cards that can recur it from the graveyard or manipulate the top of the library to be drawn again.
Meta-Relevance: As the game evolves, Time Warp maintains its relevance by allowing players to outpace opponents. In environments where board presence and tempo are crucial, Time Warp can provide the necessary edge, disrupting the pace at critical moments and enabling a swift path to victory.
How to beat Time Warp
Time Warp has established itself as a powerful card capable of shifting the tide of any MTG match by granting its caster an extra turn. To counteract this temporal manipulation, players need to employ preemptive tactics. Firstly, discard strategies, such as Thoughtseize or Inquisition of Kozilek, effectively remove Time Warp from your opponent’s hand before it can be cast. Counter spells like Counterspell or Negate are also key in stopping Time Warp from resolving on the stack.
Moreover, playing cards with the Split Second mechanic, such as Krosan Grip, prevents the use of Time Warp when most convenient for your opponent. Graveyard hate cards like Rest in Peace or Tormod’s Crypt ensure that Time Warp doesn’t make a comeback from the graveyard with other recursion tricks. Overall, staying one step ahead with these strategies will significantly diminish the effectiveness of Time Warp in your opponent’s deck, maintaining the flow of the game in your favor.
BurnMana Recommendations
Time Warp is a quintessential card for MTG enthusiasts looking to bend the rules of time in their favor. With its power to grant an extra turn, this card creates unparalleled opportunities to outmaneuver opponents. Whether you’re expanding your collection or honing your strategic play, understanding the pros and cons of Time Warp is vital. Ready to master the intricacies of turn-based strategies and build a deck that’s a step ahead of the competition? Dive into our comprehensive analysis and equip yourself with the knowledge to make Time Warp a cornerstone of your victory. Learn more with us and command the flow of time in your next duel.
Where to buy
If you're looking to purchase Time Warp MTG card by a specific set like Tempest and Starter 1999, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Time Warp and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Time Warp Magic the Gathering card was released in 9 different sets between 1997-10-14 and 2021-04-23. Illustrated by 4 different artists.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 1997-10-14 | Tempest | TMP | 97 | 1997 | Normal | Black | Pete Venters | |
2 | 1999-07-01 | Starter 1999 | S99 | 56 | 1997 | Normal | White | Pete Venters | |
3 | Magic Online Promos | PRM | 36044 | 2003 | Normal | Black | Pete Venters | ||
4 | 2004-01-01 | Judge Gift Cards 2004 | G04 | 3 | 2003 | Normal | Black | Pete Venters | |
5 | 2009-07-17 | Magic 2010 | M10 | 75 | 2003 | Normal | Black | Jon Foster | |
6 | 2015-05-06 | Tempest Remastered | TPR | 74 | 2015 | Normal | Black | Pete Venters | |
7 | 2017-11-24 | Explorers of Ixalan | E02 | 12 | 2015 | Normal | Black | Jon Foster | |
8 | 2021-04-23 | Strixhaven Mystical Archive | STA | 22 | 2015 | Normal | Borderless | Dominik Mayer | |
9 | Strixhaven Art Series | ASTX | 69 | 2015 | Art series | Borderless | Dominik Mayer | ||
10 | Strixhaven Art Series | ASTX | 69s | 2015 | Art series | Borderless | Dominik Mayer | ||
11 | 2021-04-23 | Strixhaven Mystical Archive | STA | 85 | 2015 | Normal | Borderless | Shie Nanahara |
Legalities
Magic the Gathering formats where Time Warp has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Commander | Legal |
Historic | Banned |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Premodern | Legal |
Vintage | Legal |
Duel | Banned |
Predh | Legal |
Gladiator | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Time Warp card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2004-10-04 | If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved. |