Época de Semear Carta MTG


Época de Semear - Judgment
Custo de mana
Custo convertido de mana2
RaridadeRara
TipoMágica Instantânea
Lançamento2002-05-27
Expansão símbolo
Expansão nomeJudgment
Expansão códigoJUD
Número130
Frame1997
LayoutNormal
BorderPreta
Ilustrado porRebecca Guay

Principais conclusões

  1. Seedtime allows an additional turn if the opponent casts a blue spell on your turn.
  2. Its situational nature limits usage to green-centric decks and specific metagames.
  3. Despite restrictions, Seedtime’s surprise factor can pivot the game’s outcome.

Texto da carta

Jogue Época de Semear apenas durante seu turno. Jogue um turno extra após este se um oponente jogou alguma mágica azul neste turno.

O hipopótamo cria asas para lutar contra o condor. — Ensinamento dos nantukos


Card Pros

Card Advantage: Seedtime presents a unique opportunity in green to gain an extra turn, potentially leading to significant card draws and the development of a lead over your opponent.

Resource Acceleration: By granting an additional turn, this card effectively accelerates your resources, allowing for additional land drops and the ability to cast more spells within the same timeframe.

Instant Speed: As an instant, Seedtime offers the flexibility to respond to opponents’ actions, particularly blue spells, ensuring your strategy is both reactive and unexpected.


Card Cons

Discard Requirement: To play Seedtime, a player must have a specific condition met, where an opponent must have cast a blue spell during the same turn. This can be a significant hurdle as it relies on your opponent’s actions, not just your strategic decisions.

Specific Mana Cost: With double green in its mana cost, Seedtime requires a commitment to green mana sources, potentially restricting it to mono-green or green-heavy decks, limiting its flexibility across various deck types.

Comparatively High Mana Cost: Though its mana cost is not excessively high at two green mana, the situational nature of Seedtime means it could sit in your hand unused, which might make it less efficient compared to other instant-speed options that could provide more immediate value regardless of the opponent’s actions.


Reasons to Include Seedtime in Your Collection

Versatility: Seedtime offers an intriguing play for green decks, allowing players to take an extra turn if an opponent has cast a blue spell this turn. This flexibility can shift the tide of a game, making it a unique tool in games where timing is crucial.

Combo Potential: When it comes to constructing formidable combos, Seedtime can be a sleeper hit. It can be paired with cards that bait opponents into playing blue spells on your turn or in making the most of surprise extra turns to unleash a devastating series of plays.

Meta-Relevance: In certain metas where blue control decks are prevalent, Seedtime shines by turning your foes’ countermagic against them. This can offer green decks an unexpected edge, exploiting the very strategies that usually keep them in check.


How to beat Seedtime

Seedtime offers a unique twist for green decks in the world of MTG, granting an extra turn to players should their opponent cast a blue spell during the last turn. However, despite its impactful effect, this card’s potency can be mitigated with strategic play. Engaging in a match against a player who utilizes Seedtime means you should time your blue spells cautiously. To undermine Seedtime’s advantage, it’s advisable to either refrain from casting blue spells altogether during your opponent’s turn or to save your counter spells specifically for Seedtime. Additionally, one could employ instant-speed removal or hand disruption spells to preemptively remove Seedtime from an opponent before it can be deployed effectively.

To further safeguard your strategy against Seedtime, consider diversifying the colors in your deck so that reliance on blue spells is reduced. By broadening your deck’s palette, you reduce the leverage Seedtime can have over your game. Another effective measure is to use your own turns to establish a commanding board presence, making any additional turns your opponent gains less impactful. As a result, Seedtime, while potent in specific scenarios, can certainly be outmaneuvered with mindful play and a well-rounded approach to deck building and resource management.


Cartas similares a Época de Semear

As a standout green spell in Magic: The Gathering, Seedtime offers players a unique ability to create an additional turn for themselves. But how does it stack up against other extra turn cards? Time Warp is often the go-to comparison, allowing players to take an extra turn unconditionally albeit at a higher mana cost. Seedtime, however, adds a conditional element, requiring the opponent to have cast a blue spell during the player’s turn, but at a lower cast cost.

Exploring similar territory, Temporal Manipulation provides the same effect as Time Warp but with different artwork and flavor text. While these cards grant straightforward additional turns, Seedtime’s niche condition can sometimes turn it into a dead card in hand if facing a deck without blue spells. Nevertheless, its potential to turn the tide by reacting to an opponent’s blue instants and sorceries during one’s own turn makes it a thrilling play for green deck strategists.

Understanding the conditions and opportunities that Seedtime offers is vital for players looking to maximize the efficiency and surprise element within their MTG decks. Thus, while it may not be as universally applicable as its counterparts, when the moment is right, Seedtime can offer an unexpected advantage and lead players to a swift victory.

Time Warp - Carta Magic versões
Temporal Manipulation - Carta Magic versões
Time Warp - Carta Magic versões
Temporal Manipulation - Carta Magic versões

Cartas semelhantes a Época de Semear por cor, tipo e custo de mana

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Heavy Fog - Carta Magic versões
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Tribute to the Wild - Carta Magic versões
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Tranquil Domain - Carta Magic versões
Resuscitate - Carta Magic versões
Heavy Fog - Carta Magic versões
Aggressive Urge - Carta Magic versões
Tangle - Carta Magic versões
Krosan Reclamation - Carta Magic versões
Nourish - Carta Magic versões
Wear Away - Carta Magic versões
Vital Surge - Carta Magic versões
Predator's Strike - Carta Magic versões
Might of the Nephilim - Carta Magic versões
Resize - Carta Magic versões
Squall Line - Carta Magic versões
Regenerate - Carta Magic versões
Naturalize - Carta Magic versões
Tel-Jilad Defiance - Carta Magic versões
Tribute to the Wild - Carta Magic versões
Plummet - Carta Magic versões
Titanic Growth - Carta Magic versões
Sheltering Word - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Época de Semear MTG de um conjunto específico como Judgment, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Época de Semear e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Legalidades

Magic the Gathering formats where Época de Semear has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
OathbreakerVálida
PremodernVálida
VintageVálida
DuelVálida
PredhVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Época de Semear fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2004-10-04 You only get an extra turn if an opponent cast a blue spell this turn prior to this spell resolving. Note that “casting” a spell only requires it to be announced, so an unresolved spell still counts as having been cast.