Sakashima's Will MTG Card
Card sets | Released in 3 setsSee all |
Mana cost | |
Converted mana cost | 4 |
Rarity | Rare |
Type | Sorcery |
Text of card
Choose one. If you control a commander as you cast this spell, you may choose both. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Cards like Sakashima's Will
Sakashima’s Will holds a distinctive place in the plethora of versatile blue spells in Magic: The Gathering. Much like the Clone Legion, it also has the potential to create a copy of each creature controlled by a chosen player. Yet, Sakashima’s Will offers an added layer of choice by allowing a player with a commander to opt for having their creatures become copies of said commander instead.
A comparable card is Stolen Identity, which, while similarly able to clone creatures or artifacts, can do so repeatedly through its cipher mechanic. However, Sakashima’s Will presents a one-time opportunity to significantly expand your side of the battlefield in an instant, while Stolen Identity’s effect requires a successful combat hit for replication.
Rite of Replication is another comparison point, famous for its kicker ability which can swarm the field with copies of a single creature. Despite its potential for a formidable army, Sakashima’s Will stands out for its immediate board presence flexibility without the need for an additional kicker cost.
Assessing their impact in gameplay, it’s clear that Sakashima’s Will is engineered to be both a strategic game-changer and a formidable tool for commander-focused decks in Magic: The Gathering. Its unique adaptability offers an edge over other similar cloning options.
Cards similar to Sakashima's Will by color, type and mana cost
Card Pros
Card Advantage: Sakashima’s Will can clone numerous creatures on the board, leading to a potential increase in hand presence and battlefield dominance. This advantage grows as the game progresses, directly translating to increased options and pressure against your opponent.
Resource Acceleration: While the card itself does not produce mana or treasure tokens, it significantly accelerates your board state by copying the best creatures in play. This can lead to an amplified use of your resources, as you leverage opponents’ creatures for your gain without additional mana investment.
Instant Speed: Although Sakashima’s Will operates at sorcery speed, its impact is so instantaneous in its effect on the game state that it mimics the sudden shift often associated with instant speed spells. It allows you to swiftly capitalize on the position of the game the moment your turn arrives, effectively recalibrating the dynamics at a pivotal time.
Card Cons
Discard Requirement: Sakashima’s Will demands you control a commander to gain full benefit which can be a setback if your commander isn’t on the battlefield.
Specific Mana Cost: This card has a demanding color identity, needing both blue and generic mana which may hamper deckbuilding flexibility.
Comparatively High Mana Cost: With a casting cost of four, including two blue mana, it’s more expensive than other choice-enhancing cards, potentially slowing your gameplay tempo.
Reasons to Include in Your Collection
Versatility: Sakashima’s Will offers a high level of flexibility, as it can slot seamlessly into clone or theft strategies, adapting to various situations on the battlefield with its choice of game-changing effects.
Combo Potential: The ability to turn all your creatures into any other creature on the field, especially legends, opens doors to numerous synergistic plays and infinite combos, elevating your game plan significantly.
Meta-Relevance: In a commander environment where unique abilities are paramount, Sakashima’s Will gives players the upper hand by copying powerful effects or hijacking opponents’ threats, making it a tactical asset against a wide array of decks.
How to beat
Sakashima’s Will from Magic: The Gathering offers players pivotal control and cloning capabilities in a game, making it a tricky card to counter. It stands out in Commander games where having multiple copies of powerful creatures can turn the tide of battle. When facing this card, timing is critical. Players should aim to control the board effectively, keeping their opponent’s creature count low to limit the impact of Sakashima’s Will’s clone ability.
One effective strategy is to hold onto instant speed removal spells, such as Path to Exile or Assassin’s Trophy, so you can respond to the casting of Sakashima’s Will by removing key creatures that could be cloned. Counterspells also work well, especially if you can counter the Will itself. Planeswalker abilities that control creature abilities or that remove creatures can also be a saving grace in these scenarios. It’s all about keeping a keen eye on board state and knowing when to disrupt your opponent’s plans.
Relying on creatures with hexproof or shroud can further safeguard your own battlefield against clone threats. In essence, managing the battlefield and having answers to instant threats will significantly diminish the power level of Sakashima’s Will, allowing you to maintain the upper hand.
BurnMana Recommendations
Dive into the tactical depths of MTG with cards like Sakashima’s Will that can alter the tide of any match. Understanding its strengths and limitations is key to mastering its strategic uses. Whether you aim to maximize card advantage, exploit resource acceleration, or harness instant-speed-like effects, this card offers a bevy of possibilities. Examine similar cards to appreciate its unique position in your arsenal. Remember, a well-timed counter can deflate its power, so stay sharp and adaptable. For more insights and tips to enhance your collection and gameplay strategies, join our community and confidently journey towards dominance in the MTG realm.
Where to buy
If you're looking to purchase Sakashima's Will MTG card by a specific set like Magic Online Promos and Commander Legends, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Sakashima's Will and other MTG cards:
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- eBay
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Printings
The Sakashima's Will Magic the Gathering card was released in 2 different sets between 2020-11-20 and 2020-11-20. Illustrated by Volkan Baǵa.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | Magic Online Promos | PRM | 86054 | 2015 | Normal | Black | Volkan Baǵa | ||
2 | 2020-11-20 | Commander Legends | CMR | 642 | 2015 | Normal | Black | Volkan Baǵa | |
3 | 2020-11-20 | Commander Legends | CMR | 91 | 2015 | Normal | Black | Volkan Baǵa |
Legalities
Magic the Gathering formats where Sakashima's Will has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Sakashima's Will card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2020-11-10 | Choosing a token won't cause other nontoken creatures you control to become tokens. If you choose a nontoken creature, other creature tokens you control won't stop being tokens. |
2020-11-10 | Even though the card is named after a specific character, controlling any commander will satisfy its condition. |
2020-11-10 | If the chosen creature is copying something else, other creatures you control become copies of whatever the chosen creature is copying. |
2020-11-10 | Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose. |
2020-11-10 | Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell. |
2020-11-10 | Sakashima's Will copies the printed values of the chosen creature. It won't copy any counters on that creature or any effects that have changed its power, toughness, types, color, and so on. Notably, it won't copy effects that made the chosen creature become a creature if it isn't normally a creature. For example, if you choose a land that's become a creature, all your other creatures will become noncreature lands until end of turn. |
2020-11-10 | The commander you control doesn't have to be your commander. |
2020-11-10 | The second mode doesn't target any creature. You choose the creature that will be copied as Sakashima's Will resolves. If you chose both modes, the creature you gained control of because of the first mode can be chosen for your other creatures to copy. |
2020-11-10 | There's no extra bonus if you control more than one commander. |