Sakashima's Will Carta MTG


Colecciones da cartaLanzado en 3 coleccionesVer todos
El coste de maná
Costo de maná convertido4
RarezaExtraña
TipoSorcery

Conclusiones clave

  1. Delivers significant card advantage by cloning creatures, leading to more options and increased battlefield control.
  2. Requires a commander on the field, limiting its utility but providing a strong effect when conditions are met.
  3. Despite its higher mana cost, the card’s flexibility makes it a powerful addition to many blue-based decks.

Texto de la carta

Choose one. If you control a commander as you cast this spell, you may choose both. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.


Card Pros

Card Advantage: Sakashima’s Will can clone numerous creatures on the board, leading to a potential increase in hand presence and battlefield dominance. This advantage grows as the game progresses, directly translating to increased options and pressure against your opponent.

Resource Acceleration: While the card itself does not produce mana or treasure tokens, it significantly accelerates your board state by copying the best creatures in play. This can lead to an amplified use of your resources, as you leverage opponents’ creatures for your gain without additional mana investment.

Instant Speed: Although Sakashima’s Will operates at sorcery speed, its impact is so instantaneous in its effect on the game state that it mimics the sudden shift often associated with instant speed spells. It allows you to swiftly capitalize on the position of the game the moment your turn arrives, effectively recalibrating the dynamics at a pivotal time.


Card Cons

Discard Requirement: Sakashima’s Will demands you control a commander to gain full benefit which can be a setback if your commander isn’t on the battlefield.

Specific Mana Cost: This card has a demanding color identity, needing both blue and generic mana which may hamper deckbuilding flexibility.

Comparatively High Mana Cost: With a casting cost of four, including two blue mana, it’s more expensive than other choice-enhancing cards, potentially slowing your gameplay tempo.


Reasons to Include in Your Collection

Versatility: Sakashima’s Will offers a high level of flexibility, as it can slot seamlessly into clone or theft strategies, adapting to various situations on the battlefield with its choice of game-changing effects.

Combo Potential: The ability to turn all your creatures into any other creature on the field, especially legends, opens doors to numerous synergistic plays and infinite combos, elevating your game plan significantly.

Meta-Relevance: In a commander environment where unique abilities are paramount, Sakashima’s Will gives players the upper hand by copying powerful effects or hijacking opponents’ threats, making it a tactical asset against a wide array of decks.


How to beat

Sakashima’s Will from Magic: The Gathering offers players pivotal control and cloning capabilities in a game, making it a tricky card to counter. It stands out in Commander games where having multiple copies of powerful creatures can turn the tide of battle. When facing this card, timing is critical. Players should aim to control the board effectively, keeping their opponent’s creature count low to limit the impact of Sakashima’s Will’s clone ability.

One effective strategy is to hold onto instant speed removal spells, such as Path to Exile or Assassin’s Trophy, so you can respond to the casting of Sakashima’s Will by removing key creatures that could be cloned. Counterspells also work well, especially if you can counter the Will itself. Planeswalker abilities that control creature abilities or that remove creatures can also be a saving grace in these scenarios. It’s all about keeping a keen eye on board state and knowing when to disrupt your opponent’s plans.

Relying on creatures with hexproof or shroud can further safeguard your own battlefield against clone threats. In essence, managing the battlefield and having answers to instant threats will significantly diminish the power level of Sakashima’s Will, allowing you to maintain the upper hand.


BurnMana Recommendations

Dive into the tactical depths of MTG with cards like Sakashima’s Will that can alter the tide of any match. Understanding its strengths and limitations is key to mastering its strategic uses. Whether you aim to maximize card advantage, exploit resource acceleration, or harness instant-speed-like effects, this card offers a bevy of possibilities. Examine similar cards to appreciate its unique position in your arsenal. Remember, a well-timed counter can deflate its power, so stay sharp and adaptable. For more insights and tips to enhance your collection and gameplay strategies, join our community and confidently journey towards dominance in the MTG realm.


Cartas como Sakashima's Will

Sakashima’s Will holds a distinctive place in the plethora of versatile blue spells in Magic: The Gathering. Much like the Clone Legion, it also has the potential to create a copy of each creature controlled by a chosen player. Yet, Sakashima’s Will offers an added layer of choice by allowing a player with a commander to opt for having their creatures become copies of said commander instead.

A comparable card is Stolen Identity, which, while similarly able to clone creatures or artifacts, can do so repeatedly through its cipher mechanic. However, Sakashima’s Will presents a one-time opportunity to significantly expand your side of the battlefield in an instant, while Stolen Identity’s effect requires a successful combat hit for replication.

Rite of Replication is another comparison point, famous for its kicker ability which can swarm the field with copies of a single creature. Despite its potential for a formidable army, Sakashima’s Will stands out for its immediate board presence flexibility without the need for an additional kicker cost.

Assessing their impact in gameplay, it’s clear that Sakashima’s Will is engineered to be both a strategic game-changer and a formidable tool for commander-focused decks in Magic: The Gathering. Its unique adaptability offers an edge over other similar cloning options.

Clone Legion - Carta Magic versiones
Stolen Identity - Carta Magic versiones
Rite of Replication - Carta Magic versiones
Clone Legion - Carta Magic versiones
Stolen Identity - Carta Magic versiones
Rite of Replication - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Sakashima's Will de un coleccione específico como Magic Online Promos and Commander Legends, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Sakashima's Will y otras cartas MTG:

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Impresiones

La carta Sakashima's Will Magic the Gathering se lanzó en 2 colecciones diferentes entre 2020-11-20 y 2020-11-20. Ilustrado por Volkan Baǵa.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12002-06-24Magic Online PromosPRM 860542015NormalNegraVolkan Baǵa
22020-11-20Commander LegendsCMR 6422015NormalNegraVolkan Baǵa
32020-11-20Commander LegendsCMR 912015NormalNegraVolkan Baǵa

Legalidades

Formatos de Magic the Gathering donde Sakashima's Will tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Reglas e información

La guía de referencia para las reglas de las cartas Sakashima's Will de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2020-11-10 Choosing a token won't cause other nontoken creatures you control to become tokens. If you choose a nontoken creature, other creature tokens you control won't stop being tokens.
2020-11-10 Even though the card is named after a specific character, controlling any commander will satisfy its condition.
2020-11-10 If the chosen creature is copying something else, other creatures you control become copies of whatever the chosen creature is copying.
2020-11-10 Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
2020-11-10 Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
2020-11-10 Sakashima's Will copies the printed values of the chosen creature. It won't copy any counters on that creature or any effects that have changed its power, toughness, types, color, and so on. Notably, it won't copy effects that made the chosen creature become a creature if it isn't normally a creature. For example, if you choose a land that's become a creature, all your other creatures will become noncreature lands until end of turn.
2020-11-10 The commander you control doesn't have to be your commander.
2020-11-10 The second mode doesn't target any creature. You choose the creature that will be copied as Sakashima's Will resolves. If you chose both modes, the creature you gained control of because of the first mode can be chosen for your other creatures to copy.
2020-11-10 There's no extra bonus if you control more than one commander.