Prime Minister's Cabinet Room MTG Card


Prime Minister's Cabinet Room - Doctor Who
RarityCommon
TypePlane — Earth
Abilities Will of the council
Released2023-10-13
Set symbol
Set nameDoctor Who
Set codeWHO
Number596
Frame2015
LayoutPlanar
BorderBlack
Illustred byAnthony Devine

Key Takeaways

  1. Enables selective advantage by drawing specific nonland cards, strategically tilting games in your favor.
  2. Offers mana acceleration and instant speed reactions, essential for gameplay pace and adaptability.
  3. Requires careful deck inclusion due to specific mana costs and the potential for strategic vulnerability.

Where to buy

If you're looking to purchase Prime Minister's Cabinet Room MTG card by a specific set like Doctor Who, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Prime Minister's Cabinet Room and other MTG cards:

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Text of card

At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls. Will of the council — Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for most votes.


Card Pros

Card Advantage: The ability to delve into your library and handpick nonland cards is a significant upper hand in any match. Imagine drawing further into your strategy’s core, enhancing your position on the battlefield with just the right answers or threats. That kind of selective advantage can swing games in your favor.

Resource Acceleration: Unlocking additional mana resources at a crucial moment defines the pace of play. Think of the exhilaration as you outpace opponents, deploying game-altering spells sooner than expected. Staying a step ahead is often the path to victory, and with this card, that path is clear and decisive.

Instant Speed: Reactivity can be as powerful as the strongest spells in your arsenal. Playing at instant speed means flexibility and adaptability, key traits for any seasoned player looking to dominate the game at the most opportune times. With an instant, you are always in the game, ready to turn tides at a moment’s notice.


Card Cons

Discard Requirement: The Prime Minister’s Cabinet Room presents a discard requirement that can pose a strategic dilemma. During crucial turns, it necessitates sacrificing potentially vital cards from your hand, which might derail your game plan or leave you vulnerable to opponent strategies.

Specific Mana Cost: This card comes with a specific mana cost which means you need a precise combination of mana types to play it. This can sometimes be difficult to achieve, especially in a multicolored deck, potentially leading to situations where the card is unplayable due to mana restrictions.

Comparatively High Mana Cost: With a cost that is on the higher side relative to its effects, the Prime Minister’s Cabinet Room can lag behind other cards in terms of efficiency. Players may find it taxing on their mana resources, which could otherwise be allocated to playing multiple spells or deploying threats on the board. Careful consideration is required when including it in your deck, as it may not always guarantee the value commensurate with its cost.


Reasons to Include in Your Collection

Versatility: Prime Minister’s Cabinet Room is a unique card that can seamlessly integrate into various decks with its ability to influence the game’s political landscape. This card opens up new strategies and can be the linchpin in decks that revolve around decision-making and negotiation.

Combo Potential: This card creates endless possibilities for players that enjoy crafting intricate combos. It can serve as a springboard for effect chains, amplify existing synergies, or as a disruptive tool to undermine opponents’ tactics.

Meta-Relevance: In a meta where control and diplomacy can determine the victor, Prime Minister’s Cabinet Room emerges as a crucial tool. It blends well with decks aimed at outmaneuvering opponents through strategy rather than brute force, proving its worth in thoughtful and reactive gameplay.


How to beat

Prime Minister’s Cabinet Room is one of those unique cards in Magic: The Gathering that requires a strategic approach to counteract. When facing off against this card, key elements need to be considered due to its ability to grant political power and influence the flow of the game. Understanding its strengths and weaknesses is crucial to developing a robust strategy.

Ensuring that the wielder of Prime Minister’s Cabinet Room never gains a stronghold is paramount. One method is to limit their access to key pieces. Cards with the ability to exile or shuffle into the library are valuable since they directly address the core mechanic of accruing power through controlling advisors or representatives. Board wipes also serve as a critical reset, disrupting the Cabinet’s power structure. Combat tricks and instant speed removal can catch an opponent off-guard, keeping the Cabinet Room’s advantage in check. Having a sideboard plan with enchantments or artifact removal spells is also advised to deal with this powerful noncreature permanent effectively.

Ultimately, staying agile and ready to react to the political ploys and power plays enabled by Prime Minister’s Cabinet Room can ensure your victory on the battlefield, maintaining a balance of power to your favor.


Cards like Prime Minister's Cabinet Room

Prime Minister’s Cabinet Room card is a novel concept in the realm of Magic: The Gathering, with its ability to subtly alter the flow of the game. Comparable to modal dual-faced cards like the Pathway land series including Brightclimb Pathway // Grimclimb Pathway, it offers players versatility. Prime Minister’s Cabinet Room, much like those lands, provides adaptability in player strategy but with its unique twist on control and political leverage in multiplayer formats.

Other cards that mirror this form of strategic depth are cards like Expropriate or Council’s Judgment, which engage the whole table in decision-making. These cards differ in that they directly influence opponents’ choices rather than provide a stage for diplomatic play. Prime Minister’s Cabinet Room takes a more subtle approach, akin to enchantments like Telepathy, revealing hands and shifting the balance without immediate board impact.

When examining similar MTG cards, Prime Minister’s Cabinet Room stands out for its encouragement of negotiation and strategy. While not as direct in altering the game state as some, its unique contribution to multiplayer dynamics warrants attention for players who revel in the art of the deal.

Brightclimb Pathway // Grimclimb Pathway - MTG Card versions
Expropriate - MTG Card versions
Council's Judgment - MTG Card versions
Telepathy - MTG Card versions
Brightclimb Pathway // Grimclimb Pathway - MTG Card versions
Expropriate - MTG Card versions
Council's Judgment - MTG Card versions
Telepathy - MTG Card versions

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Rules and information

The reference guide for Magic: The Gathering Prime Minister's Cabinet Room card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-10-13 If it becomes a copy of a token creature, it copies the original characteristics of that token as defined by the effect that created the token. It won't become a token creature.
2023-10-13 If the creature an opponent controls is an illegal target as the ability resolves, nothing happens and the creature you control remains as it was.
2023-10-13 The target creature you control copies the printed values of the other creature plus any copy effects that have been applied to it. It won't copy any other effects that have changed that creature's power, toughness, color, and so on. It also won't copy any counters on the creature, but it will retain any counters it already had on it.
2023-10-13 When a creature becomes a copy of another creature, it's neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won't trigger.