Prime Minister's Cabinet Room Carta MTG


Enables selective advantage by drawing specific nonland cards, strategically tilting games in your favor. Offers mana acceleration and instant speed reactions, essential for gameplay pace and adaptability. Requires careful deck inclusion due to specific mana costs and the potential for strategic vulnerability.
Prime Minister's Cabinet Room - Doctor Who
RaridadeComum
TipoPlane — Earth
Habilidades Will of the council
Lançamento2023-10-13
Expansão símbolo
Expansão nomeDoctor Who
Expansão códigoWHO
Número596
Frame2015
LayoutPlanar
BorderPreta
Ilustrado porAnthony Devine

Texto da carta

At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls. Will of the council — Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for most votes.


Cartas similares a Prime Minister's Cabinet Room

Prime Minister’s Cabinet Room card is a novel concept in the realm of Magic: The Gathering, with its ability to subtly alter the flow of the game. Comparable to modal dual-faced cards like the Pathway land series including Brightclimb Pathway // Grimclimb Pathway, it offers players versatility. Prime Minister’s Cabinet Room, much like those lands, provides adaptability in player strategy but with its unique twist on control and political leverage in multiplayer formats.

Other cards that mirror this form of strategic depth are cards like Expropriate or Council’s Judgment, which engage the whole table in decision-making. These cards differ in that they directly influence opponents’ choices rather than provide a stage for diplomatic play. Prime Minister’s Cabinet Room takes a more subtle approach, akin to enchantments like Telepathy, revealing hands and shifting the balance without immediate board impact.

When examining similar MTG cards, Prime Minister’s Cabinet Room stands out for its encouragement of negotiation and strategy. While not as direct in altering the game state as some, its unique contribution to multiplayer dynamics warrants attention for players who revel in the art of the deal.

Brightclimb Pathway // Grimclimb Pathway - Carta Magic versões
Expropriate - Carta Magic versões
Council's Judgment - Carta Magic versões
Telepathy - Carta Magic versões
Brightclimb Pathway // Grimclimb Pathway - Carta Magic versões
Expropriate - Carta Magic versões
Council's Judgment - Carta Magic versões
Telepathy - Carta Magic versões

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Card Pros

Card Advantage: The ability to delve into your library and handpick nonland cards is a significant upper hand in any match. Imagine drawing further into your strategy’s core, enhancing your position on the battlefield with just the right answers or threats. That kind of selective advantage can swing games in your favor.

Resource Acceleration: Unlocking additional mana resources at a crucial moment defines the pace of play. Think of the exhilaration as you outpace opponents, deploying game-altering spells sooner than expected. Staying a step ahead is often the path to victory, and with this card, that path is clear and decisive.

Instant Speed: Reactivity can be as powerful as the strongest spells in your arsenal. Playing at instant speed means flexibility and adaptability, key traits for any seasoned player looking to dominate the game at the most opportune times. With an instant, you are always in the game, ready to turn tides at a moment’s notice.


Card Cons

Discard Requirement: The Prime Minister’s Cabinet Room presents a discard requirement that can pose a strategic dilemma. During crucial turns, it necessitates sacrificing potentially vital cards from your hand, which might derail your game plan or leave you vulnerable to opponent strategies.

Specific Mana Cost: This card comes with a specific mana cost which means you need a precise combination of mana types to play it. This can sometimes be difficult to achieve, especially in a multicolored deck, potentially leading to situations where the card is unplayable due to mana restrictions.

Comparatively High Mana Cost: With a cost that is on the higher side relative to its effects, the Prime Minister’s Cabinet Room can lag behind other cards in terms of efficiency. Players may find it taxing on their mana resources, which could otherwise be allocated to playing multiple spells or deploying threats on the board. Careful consideration is required when including it in your deck, as it may not always guarantee the value commensurate with its cost.


Reasons to Include in Your Collection

Versatility: Prime Minister’s Cabinet Room is a unique card that can seamlessly integrate into various decks with its ability to influence the game’s political landscape. This card opens up new strategies and can be the linchpin in decks that revolve around decision-making and negotiation.

Combo Potential: This card creates endless possibilities for players that enjoy crafting intricate combos. It can serve as a springboard for effect chains, amplify existing synergies, or as a disruptive tool to undermine opponents’ tactics.

Meta-Relevance: In a meta where control and diplomacy can determine the victor, Prime Minister’s Cabinet Room emerges as a crucial tool. It blends well with decks aimed at outmaneuvering opponents through strategy rather than brute force, proving its worth in thoughtful and reactive gameplay.


How to beat

Prime Minister’s Cabinet Room is one of those unique cards in Magic: The Gathering that requires a strategic approach to counteract. When facing off against this card, key elements need to be considered due to its ability to grant political power and influence the flow of the game. Understanding its strengths and weaknesses is crucial to developing a robust strategy.

Ensuring that the wielder of Prime Minister’s Cabinet Room never gains a stronghold is paramount. One method is to limit their access to key pieces. Cards with the ability to exile or shuffle into the library are valuable since they directly address the core mechanic of accruing power through controlling advisors or representatives. Board wipes also serve as a critical reset, disrupting the Cabinet’s power structure. Combat tricks and instant speed removal can catch an opponent off-guard, keeping the Cabinet Room’s advantage in check. Having a sideboard plan with enchantments or artifact removal spells is also advised to deal with this powerful noncreature permanent effectively.

Ultimately, staying agile and ready to react to the political ploys and power plays enabled by Prime Minister’s Cabinet Room can ensure your victory on the battlefield, maintaining a balance of power to your favor.


Onde comprar

Se você deseja comprar um cartão Prime Minister's Cabinet Room MTG de um conjunto específico como Doctor Who, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Prime Minister's Cabinet Room e outras cartas MTG:

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Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Prime Minister's Cabinet Room fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2023-10-13 If it becomes a copy of a token creature, it copies the original characteristics of that token as defined by the effect that created the token. It won't become a token creature.
2023-10-13 If the creature an opponent controls is an illegal target as the ability resolves, nothing happens and the creature you control remains as it was.
2023-10-13 The target creature you control copies the printed values of the other creature plus any copy effects that have been applied to it. It won't copy any other effects that have changed that creature's power, toughness, color, and so on. It also won't copy any counters on the creature, but it will retain any counters it already had on it.
2023-10-13 When a creature becomes a copy of another creature, it's neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won't trigger.