Ogre-Head Helm MTG Card
Card sets | Released in 6 setsSee all |
Mana cost | |
Converted mana cost | 2 |
Rarity | Rare |
Type | Artifact Creature — Equipment Ogre |
Abilities | Reconfigure |
Power | 2 |
Toughness | 2 |
Text of card
Equipped creature gets +2/+2. Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Cards like Ogre-Head Helm
Ogre-Head Helm is a unique piece of equipment in Magic: The Gathering with intriguing mechanics that sets it apart from other artifacts. It shares resemblances with cards like Ronin Warclub in that each automatically attaches to a creature that enters the battlefield. However, Ogre-Head Helm differs by granting a sacrifice option to deal 2 damage to any target, offering both flexibility and potential surprise damage as opposed to Ronin Warclub’s sole power boost.
Comparatively, Mask of Memory is another equipment card that may catch your eye. Like Ogre-Head Helm, it affects the card flow, but instead of offering direct damage, it provides the ability to draw additional cards. This is a critical difference for players looking to sustain their hand resources while managing their creatures on the battlefield. Fireshrieker, on another note, doesn’t influence the card draw or deal damage directly but instead doubles a creature’s combat impact by allowing it to assign damage as though it weren’t blocked.
Each artifact provides unique tactical decisions, but Ogre-Head Helm offers an uncommonly versatile combination of direct damage and utility—potentially turning any creature into a threatening force or an impromptu removal tool for tactical advantage in Magic: The Gathering.
Cards similar to Ogre-Head Helm by color, type and mana cost
Decks using this card
MTG decks using Ogre-Head Helm. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Boros Aggro | Gladiator | Sword and Sandals Showdown: EMEA Week 15 2024 |
Card Pros
Card Advantage: Ogre-Head Helm provides a solid boost by allowing you to draw cards while dealing with pesky creatures. Each turn could see your hand expanding, giving you more options to outmaneuver opponents.
Resource Acceleration: Equipping Ogre-Head Helm can act as a form of resource acceleration, granting you potentially greater board presence as you can dispatch creatures and perhaps use the extra cards drawn to further develop your plays.
Instant Speed: Though Ogre-Head Helm itself isn’t used at instant speed, the ability it grants can trigger during your upkeep, which synergizes well with instant speed spells. This way, you can strategize to maximize your turn while keeping mana free to respond to threats or opportunities as they arise during the course of play.
Card Cons
Discard Requirement: Ogre-Head Helm requires players to discard a card as part of its equip cost. This can be a significant drawback in situations where hand size is vital, depleting your resources and potentially leading to unfavorable trades.
Specific Mana Cost: The helm’s equip cost demands specific mana types which may not align with the mana base of all decks. Players using a deck with a diverse mana curve could struggle to meet the cost without compromising their ability to play other cards.
Comparatively High Mana Cost: With the investment needed to get Ogre-Head Helm on the battlefield and equipped, players may find it cost-prohibitive compared to other equipment cards. The initial investment does not provide immediate board presence or effect, possibly putting the player at a tempo disadvantage.
Reasons to Include in Your Collection
Versatility: Ogre-Head Helm works well in any deck that takes advantage of Equipment or heavy-hitting creatures. Being able to give any creature a substantial power boost makes it a flexible addition to various deck types.
Combo Potential: This card synergizes particularly well with sacrifice and graveyard mechanics. Equipping a creature and then sacrificing it for an effect before it deals damage could result in a strategic advantage, generating value on multiple fronts.
Meta-Relevance: In a game climate that rewards aggressive playstyles or involves creatures with combat damage triggers, the additional power bump from Ogre-Head Helm can turn the tide of the game, making it a useful tool against a range of opponents.
How to beat
Confronting Ogre-Head Helm in a game of Magic: The Gathering often requires a strategic approach. This unique equipment card can give creatures an intimidating power boost, making them a formidable threat. Players typically overcome this challenge by focusing on removal spells that can deal with the equipped creature before the Helm’s power becomes overwhelming.
Artifact destruction is another effective tactic, featuring cards like Naturalize or Disenchant that can dispatch Ogre-Head Helm directly from the battlefield. In essence, dealing with Ogre-Head Helm is about timing and choosing the right moment to disrupt your opponent’s plans. Keep removal spells in hand, and be ready to respond when the Helm starts to tip the scales. By being proactive and having an answer to the equipment or the creature it enhances, you can neutralize the threat and maintain control over the game’s flow.
Thus, whether through creature removal or targeted artifact hate, the key to overcoming Ogre-Head Helm lies in preparedness and the strategic use of resources. With the correct counters, this perilous helm can be reduced to a mere accessory rather than a game-defining problem.
BurnMana Recommendations
Ogre-Head Helm epitomizes the cunning plays of MTG, offering surprise damage and card draw potential. It shines in the hands of players who value strategic creature management and those with a penchant for elaborate equipment synergies. Recognizing both its strengths and weaknesses can refine your deck-building approach and gameplay, moving beyond the standard strategies. It’s clear that Ogre-Head Helm has a unique role in spicing up matches, and for those eager to construct decks with a twist, it deserves consideration. Ready to make each creature a tactical asset? Explore with us and unlock the full potential of your MTG arsenal.
Where to buy
If you're looking to purchase Ogre-Head Helm MTG card by a specific set like Magic Online Promos and Kamigawa: Neon Dynasty Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Ogre-Head Helm and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Ogre-Head Helm Magic the Gathering card was released in 3 different sets between 2022-02-18 and 2022-02-18. Illustrated by 2 different artists.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | Magic Online Promos | PRM | 97981 | 2015 | Normal | Black | Viko Menezes | ||
2 | 2022-02-18 | Kamigawa: Neon Dynasty Promos | PNEO | 155p | 2015 | Normal | Black | Viko Menezes | |
3 | 2022-02-18 | Kamigawa: Neon Dynasty | NEO | 470 | 2015 | Normal | Black | Viko Menezes | |
4 | 2022-02-18 | Kamigawa: Neon Dynasty | NEO | 155 | 2015 | Normal | Black | Viko Menezes | |
5 | 2022-02-18 | Kamigawa: Neon Dynasty | NEO | 387 | 2015 | Normal | Black | Dai-XT | |
6 | 2022-02-18 | Kamigawa: Neon Dynasty Promos | PNEO | 155s | 2015 | Normal | Black | Viko Menezes |
Legalities
Magic the Gathering formats where Ogre-Head Helm has restrictions
Format | Legality |
---|---|
Standard | Legal |
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Future | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Brawl | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Ogre-Head Helm card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2022-02-18 | Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari. |
2022-02-18 | An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens. |
2022-02-18 | An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire. |
2022-02-18 | An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn. |
2022-02-18 | As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it. |
2022-02-18 | Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had. |
2022-02-18 | If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature. |
2022-02-18 | If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached. |
2022-02-18 | If the equipped creature deals combat damage, you may sacrifice the equipped creature, not Ogre-Head Helm. |
2022-02-18 | Reconfigure represents two activated abilities. Reconfigure -ost] means “ -ost: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “ -ost: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.” |
2022-02-18 | Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps. |