Nimble Trapfinder MTG Card


Ensures a replenished hand and enhances strategy with its card-drawing capability in the right conditions. Supports party mechanics, expediting plays and powerful synergies with other related cards. Offers an unblockable status at instant speed, strategically disrupting opponents’ plans in combat.
Card setsReleased in 5 setsSee all
Mana cost
Converted mana cost2
RarityRare
TypeCreature — Human Rogue
Power 2
Toughness 1

Text of card

Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.


Cards like Nimble Trapfinder

Nimble Trapfinder earns its place in the stealthy strategies of MTG, standing shoulder to shoulder with cards that also capitalize on party mechanics. It’s a nod toward cards like Tazri, Beacon of Unity, which unites various creature classes to create synergy. However, unlike Tazri, Nimble Trapfinder is more subtle in its approach, granting card advantage through its ability to make Rogues unblockable for a turn, rather than directly searching for party members.

Exploring further, viewers might liken it to Acquisitions Expert, tapping into the potential of a full party for amplified effects. What sets Nimble Trapfinder apart is the consistent unblockable status it can provide, rather than a single instance of disruption Acquisitions Expert offers. Meanwhile, Squad Commander stands as another party-focused card which, rather than providing evasion, bolsters the board with a slew of tokens. Defensively different, the Trapfinder’s offensive approach, ensuring direct damage, contrasts with the defensive token swarm.

When diving into the roles each card plays within a party-themed deck, Nimble Trapfinder serves a unique function by giving Rogues a clear path to the opponent. Its ability to disrupt opponent strategies through covert attacks makes it a strategic card among its related counterparts in MTG.

Tazri, Beacon of Unity - MTG Card versions
Acquisitions Expert - MTG Card versions
Squad Commander - MTG Card versions
Tazri, Beacon of Unity - MTG Card versions
Acquisitions Expert - MTG Card versions
Squad Commander - MTG Card versions

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Zephyr Falcon - MTG Card versions
Lord of Atlantis - MTG Card versions
Giant Albatross - MTG Card versions
Phantasmal Sphere - MTG Card versions
Soldevi Sage - MTG Card versions
Skyshroud Condor - MTG Card versions
School of Piranha - MTG Card versions
Coral Merfolk - MTG Card versions
Wu Light Cavalry - MTG Card versions
Sea Eagle - MTG Card versions
Overtaker - MTG Card versions
Hazy Homunculus - MTG Card versions
Darting Merfolk - MTG Card versions
Thought Eater - MTG Card versions
Spellstutter Sprite - MTG Card versions
Sneaky Homunculus - MTG Card versions
Coral Eel - MTG Card versions
Storm Crow - MTG Card versions
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Card Pros

Card Advantage: Nimble Trapfinder enhances your tactical plays by allowing you to keep one step ahead, having access to card advantage when it’s most crucial. Given the right setup, it can enable you to draw an extra card each turn, ensuring your hand stays replenished and ready to respond to the evolving game board.

Resource Acceleration: Entering the battlefield as an efficiently costed creature, Nimble Trapfinder can quickly bolster your strategic position. While not directly a resource accelerator, it supports party mechanics, potentially enabling quicker plays and synergies that lead to powerful turns and resource leveraging through other party-related cards.

Instant Speed: One of Nimble Trapfinder’s strengths lies in its utility during the combat phase. It can unexpectedly grant your party unblockable status at instant speed, provided you have a full party, which can disrupt your opponent’s strategy and accelerate your path to victory, all while leaving you flexible to react to your opponent’s moves.


Card Cons

Discard Requirement: Nimble Trapfinder’s capabilities are maximized when you meet its party mechanic, potentially necessitating a diverse set of creatures in hand to discard. This condition can be a hindrance if your hand is already depleted or if you’re trying to maintain card advantage.

Specific Mana Cost: Nimble Trapfinder requires both blue and generic mana, which can pose a challenge in multicolored decks or those that have a restrictive mana base. Ensuring the correct mana to play it on curve might require a carefully constructed land distribution to avoid delays.

Comparatively High Mana Cost: With a mana value of two, including one blue, Nimble Trapfinder might compete with other two-drop slot cards in your deck that provide immediate impact or more significant board presence, making it a tough include in aggressive or tightly curved decks.


Reasons to Include in Your Collection

Versatility: Nimble Trapfinder easily accommodates a range of strategies, particularly those that take advantage of having multiple rogues or party members. Cards that synergize with this utility can elevate deck performance across various formats.

Combo Potential: With the ability to make your team unblockable when a party condition is met, Nimble Trapfinder sets the stage for sneaky combos and can pave the way for decisive game-ending turns. Early aggression paired with its ability augments any rogue-centric game plan.

Meta-Relevance: Within the current metagame, Nimble Trapfinder proves its worth by capitalizing on the prevalence of rogue and party mechanic strategies. In environments where these themes flourish, this card could provide the edge needed to outmaneuver opponents.


How to beat

Nimble Trapfinder is a versatile card in the world of Magic: The Gathering, known for its ability to grant unblockable status to itself and other Rogues you control. To effectively combat this card, players need to neutralize its utility before it can leverage its party mechanic. Strategies such as spot removal spells or cards that prevent abilities from triggering, like Hushbringer, can be particularly effective against Nimble Trapfinder. It’s also beneficial to manage the board and keep the number of Rogues in check, avoiding the potential for a cumulative advantage.

Since Nimble Trapfinder thrives in a party-themed deck, disrupting the party synergy is another sound tactic. Board wipes or removal that targets multiple creatures can dismantle the foundation that Nimble Trapfinder relies upon. Moreover, cards that can exile creatures from the graveyard reduce the chances for recurring threats and prevent long-term value plays often associated with party mechanics. In essence, timely removal, disruption, and controlling the flow of the battlefield are key in outmaneuvering an opponent wielding a Nimble Trapfinder to their advantage.


Where to buy

If you're looking to purchase Nimble Trapfinder MTG card by a specific set like Magic Online Promos and Zendikar Rising Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Nimble Trapfinder and other MTG cards:

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Printings

The Nimble Trapfinder Magic the Gathering card was released in 3 different sets between 2020-09-25 and 2020-09-25. Illustrated by Caio Monteiro.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12002-06-24Magic Online PromosPRM 837442015NormalBlackCaio Monteiro
22020-09-25Zendikar Rising PromosPZNR 72s2015NormalBlackCaio Monteiro
32020-09-25Zendikar Rising PromosPZNR 72p2015NormalBlackCaio Monteiro
42020-09-25Zendikar RisingZNR 722015NormalBlackCaio Monteiro
52020-09-25Zendikar RisingZNR 3322015NormalBlackCaio Monteiro

Legalities

Magic the Gathering formats where Nimble Trapfinder has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Nimble Trapfinder card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2020-09-25 After Nimble Trapfinder’s second ability has resolved, creatures you control keep the triggered ability for the turn even if you no longer have a full party later in the turn.
2020-09-25 An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.
2020-09-25 If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
2020-09-25 Nimble Trapfinder’s first ability checks only whether a permanent entered the battlefield under your control earlier in the turn and had one of the party creature types as it entered. It doesn’t apply if an entering object gained the type later in the turn. It does apply if the entering object left your control since. It doesn’t matter whether Nimble Trapfinder was under your control as that object entered.
2020-09-25 Nimble Trapfinder’s second ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get the triggered ability.
2020-09-25 Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.
2020-09-25 To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.