Invasion of the Giants MTG Card


Scry and draw mechanics of this saga fine-tune future plays and increase card flow control. Mana cost reduction accelerates giant spell casting, leading to earlier game dominance. Final chapter’s instant-like damage disrupts opponents, increasing interactive play.
Invasion of the Giants - Kaldheim
Mana cost
Converted mana cost2
RarityUncommon
TypeEnchantment — Saga
Abilities Scry
Released2021-02-05
Set symbol
Set nameKaldheim
Set codeKHM
Number215
Frame2015
LayoutSaga
BorderBlack
Illustred byJason Felix

Text of card

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker. III — The next Giant spell you cast this turn costs less to cast.


Cards like Invasion of the Giants

In the world of Magic: The Gathering, Invasion of the Giants stands tall among the spells that manipulate gameplay through deep strategizing and foresight. A card like See the Unwritten shares the colossal theme, offering a glimpse into your library to potentially cheat a giant creature onto the battlefield. However, Invasion of the Giants commands attention with its scrying ability, allowing a player to filter the upcoming draws, coupled with additional draw and damage dealing. See the Unwritten lacks this multi-layered utility.

Another kin in this respect is Battle of Frost and Fire, which while sweeping the board clean of smaller creatures also enables card draw. What makes Invasion of the Giants more nuanced is its lower casting cost and the staged benefits it provides over successive turns. Giants’ Grasp further extends the family of giant-themed cards, offering a unique control mechanic, but it doesn’t contribute to the player’s hand or shape early game plans as Invasion of the Giants does.

Assessing the giants within MTG, it’s clear that Invasion of the Giants has a unique place, offering a blend of scrying, drawing, and direct damage that is hard to match, making it an exceptional choice in decks that feed off giant synergies.

See the Unwritten - MTG Card versions
Battle of Frost and Fire - MTG Card versions
See the Unwritten - MTG Card versions
Battle of Frost and Fire - MTG Card versions

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Card Pros

Card Advantage: Invasion of the Giants helps you scry 2 and then potentially draw a card, giving you a better chance to control the flow of your strategy by setting up future draws.

Resource Acceleration: Following the scrying phase, this saga’s second lore counter allows you to draw a card and reveal a Giant card from your hand, reducing the cost of your next Giant spell. This can significantly speed up your game by getting powerful Giants onto the battlefield earlier.

Instant Speed: While not an instant itself, the final chapter of Invasion of the Giants deals 2 damage to any target which can disrupt your opponent during their turn—akin to instant-speed interaction—by removing key creatures or finishing off a weakened opponent.


Card Cons

Discard Requirement: One aspect of Invasion of the Giants that might deter players is its initial requirement to discard a card. While this may synergize with certain strategies, it could also pose a setback when your hand is already stretched thin.

Specific Mana Cost: The card’s casting cost demands a specific combination of blue and red mana. This could restrict its inclusion to strictly giant-tribal or red-blue decks, potentially excluding it from more varied strategies that can’t accommodate such mana requirements.

Comparatively High Mana Cost: Although the card offers a cascade of benefits for giant-tribe enthusiasts, the comparatively high mana cost to activate its full potential may lead players to consider other options. Alternative cards might provide similar or better utility without demanding as much of a mana investment, making them more appealing in fast-paced games.


Reasons to Include in Your Collection

Versatility: Invasion of the Giants offers flexibility for decks utilizing giant creatures or spells matters strategies. Its dual-phase ability to scry and then draw cards caters to various game plans, fitting seamlessly into your strategy while setting up your plays for future turns.

Combo Potential: The card’s secondary ability to reduce the mana cost of your next giant spell creates a synergistic environment for high-impact plays. This can be particularly potent when paired with cards that have cost-reduction effects or with high-cost giants, enabling powerful combos and board presence.

Meta-Relevance: With the ever-changing gameplay dynamics, Invasion of the Giants syncs well with strategies aiming to outpace opponents. It gives giant-centric decks an economical edge, especially in a meta where setting up for big turns can be the difference between victory and defeat. The additional damage to an opponent’s creature or planeswalker is also a relevant tool for maintaining control of the board.


How to beat

Invasion of the Giants is an intriguing saga card that can pose a significant challenge on the battlefield. This enchantment sets the stage for giant tribal decks, allowing players to scry and eventually cast a giant spell at a reduced cost. It’s essential to understand its strengths to effectively navigate around it. One effective strategy is to apply pressure early in the game. Since Invasion of the Giants is more of a setup card, hindering your opponent’s development in the initial turns can limit the saga’s impact.

Counterspells are also valuable tools in your arsenal. By countering the key giants that your opponent attempts to cast at a discount, you significantly reduce the enchantment’s effectiveness. Moreover, enchantment removal spells can directly eliminate Invasion of the Giants from the game, ensuring your opponent cannot gain further advantage from scrying or drawing cards. It’s also worth noting that decks emphasizing on speed and efficiency can often outpace the slower, gradual advantage provided by this saga, leading to victory before your opponent can leverage their giant synergies.

Taking these measures into consideration can turn the tide of battle against Invasion of the Giants, minimizing its threat and maximizing your chances of success on the MTG battlefield.


BurnMana Recommendations

Mastering MTG involves both acquiring versatile cards and comprehending their strategic value. Invasion of the Giants stands out as a notable card for players invested in giant-tribe themes, offering a combination of scry, draw, and potential mana reduction for a game-changing play. Appreciate its ability to set up the board while keeping in mind the need for a balanced approach to deck building. If you’re curious to enhance your deck with this saga’s dynamic playstyle or seek deeper insights into crafting a formidable giant-themed deck, navigate through the MTG landscape with us. Let’s unravel the giant potential together.


Where to buy

If you're looking to purchase Invasion of the Giants MTG card by a specific set like Kaldheim, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Invasion of the Giants and other MTG cards:

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Legalities

Magic the Gathering formats where Invasion of the Giants has restrictions

FormatLegality
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
BrawlLegal
PioneerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Invasion of the Giants card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-02-05 A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.
2021-02-05 As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
2021-02-05 Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
2021-02-05 If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2021-02-05 Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2021-02-05 Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
2021-02-05 Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
2021-02-05 The chapter II ability goes on the stack without a target. You choose whether to reveal a Giant card from your hand after you have drawn a card. When you do, the reflexive triggered ability triggers. This is different than effects that say “If you do” in that players can respond after you’ve revealed the Giant card but before damage is dealt.
2021-02-05 To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of the effect of the chapter III ability). The converted mana cost of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.