Sorcerer Class MTG Card
Card sets | Released in 4 setsSee all |
Mana cost | |
Converted mana cost | 2 |
Rarity | Rare |
Type | Enchantment — Class |
Text of card
(Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. : Level 2 Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level." : Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Cards like Sorcerer Class
Sorcerer Class presents a unique spin in the realm of enchantments for Magic: The Gathering enthusiasts. It’s often placed side by side with cards like Wizard Class, which also has a multi-tiered effect that scales with the game. Sorcerer Class makes a notable departure with its focus on granting benefits to spellcasters and damage spells, whereas Wizard Class is more about incremental card advantage and final level power increases.
Bard Class can also be considered in parallel due to its leveling mechanic, but it leans toward enhancing creature-based strategies rather than spells. Bard Class bolsters your creatures and rewards you with mana ramp, contrasting with Sorcerer Class which bolsters your spells and has a potential to deal damage. Enchantments like these provide players with a choice to tailor their deck’s theme based on the class they opt to include and the playstyle they wish to adopt.
In summary, while there are similarities in structure to other ‘Class’ enchantments, Sorcerer Class holds its place in the game by directly supporting instant and sorcery playstyle, setting it distinctly apart from its counterparts. This offers a strategic edge for players crafting a deck around spell-slinging tactics.
Cards similar to Sorcerer Class by color, type and mana cost
Card Pros
Card Advantage: Sorcerer Class enhances your hand by allowing an additional draw on each of your turns, continuously providing you with more options and increasing your potential to outmaneuver your opponent.
Resource Acceleration: When leveled up, it offers the ability to not only add mana of any color to your mana pool but also boosts the power of creatures under your command, smoothing out mana curves and strengthening your board presence simultaneously.
Instant Speed: Ok, Sorcerer Class itself may not be at instant speed, but its ability to upgrade during any of your main phases means that you get to retain open mana for instant spells until absolutely necessary, giving you the element of surprise and reaction advantage against adversaries.
Card Cons
Discard Requirement: The Sorcerer Class comes with an inherent need to discard cards to escalate its levels, potentially depleting valuable hand resources that could be critical for maintaining your game strategy.
Specific Mana Cost: With its reliance on both blue and red mana, this card necessitates a dedicated multicolor mana base, potentially restricting deck-building options and not fitting smoothly into mono-color strategies.
Comparatively High Mana Cost: Leveling up Sorcerer Class involves a significant mana investment. In matches where tempo plays a crucial role, the mana spent on upgrading this class could instead be directed towards immediate threats or board presence, sometimes making it a less efficient option in fast-paced games.
Reasons to Include Sorcerer Class in Your Collection
Versatility: Sorcerer Class offers flexibility across multiple deck types with its graduated level-up abilities, enhancing spell slinging and creature control tactics effectively.
Combo Potential: With its ability to increase spell damage and provide cost reduction for instants and sorceries, Sorcerer Class can synergize with combos that revolve around casting numerous spells in a single turn.
Meta-Relevance: As the game ebbs and flows, a card like Sorcerer Class remains pertinent, especially in formats where spell-heavy decks are prevalent, allowing players to scale their strategy effectively against a variety of opponents.
How to beat
Sorcerer Class is an enchantment that can escalate into a powerhouse in Magic: The Gathering. Its ability to enhance spell damage and fuel card advantage makes it a formidable card, especially in spell-heavy decks. When facing adversaries utilizing Sorcerer Class, timing and disruption are key elements in formulating a strategy to mitigate its impact.
To effectively counter this card, consider deploying instant-speed removal spells to disrupt the progression of this enchantment before it reaches its final level. Additionally, counterspells are an excellent way to prevent Sorcerer Class from hitting the battlefield in the first place. It’s also important to apply pressure early in the game. Aggressive creature-based strategies can outpace the gradual power buildup that Sorcerer Class provides, putting the opponent on a defensive footing and limiting the value they extract from this card.
Ultimately, staying ahead on board and keeping your opponent’s resources in check are paramount. Disruption, efficient removal, and maintaining an aggressive posture are your best bet to come out on top against Sorcerer Class. Knowing when to strike and neutralize its advantages is critical to securing victory against decks that utilize this versatile card in their arsenal.
BurnMana Recommendations
Immersing yourself in MTG offers a galaxy of strategies and Sorcerer Class is a beacon for those who navigate those mystical waters. With its potential to advance your draw and empower your spells, it’s an essential gem for players who cherish strategic depth. Yet, mastering this card demands careful planning, as its full might unfolds through skillful escalation. If you’re intrigued by the array of tactics that Sorcerer Class brings to the table or seeking to fortify your gameplay, we’re here to guide your journey. Dive deeper with us to discover how this card can electrify your deck and help you seize the mantle of victory.
Where to buy
If you're looking to purchase Sorcerer Class MTG card by a specific set like Adventures in the Forgotten Realms Promos and Adventures in the Forgotten Realms, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Sorcerer Class and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
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- MTG Mint Card
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Printings
The Sorcerer Class Magic the Gathering card was released in 2 different sets between 2021-07-23 and 2021-07-23. Illustrated by Alexander Mokhov.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2021-07-23 | Adventures in the Forgotten Realms Promos | PAFR | 233s | 2015 | Class | Black | Alexander Mokhov | |
2 | 2021-07-23 | Adventures in the Forgotten Realms | AFR | 233 | 2015 | Class | Black | Alexander Mokhov | |
3 | 2021-07-23 | Adventures in the Forgotten Realms Promos | PAFR | 233p | 2015 | Class | Black | Alexander Mokhov | |
4 | 2021-07-23 | Adventures in the Forgotten Realms Promos | PAFR | 233a | 2015 | Class | Black | Alexander Mokhov |
Legalities
Magic the Gathering formats where Sorcerer Class has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Gladiator | Legal |
Pioneer | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Sorcerer Class card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-07-23 | Copying a spell won't cause Sorcerer Class's level 3 ability to trigger and won't be counted toward the number of spells you've cast during the turn. However, if an effect copies a card and you cast the copy, that will count for both of those things. |
2021-07-23 | Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3. |
2021-07-23 | Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability. |
2021-07-23 | Gaining a level is a normal activated ability. It uses the stack and can be responded to. |
2021-07-23 | Gaining a level won't remove abilities that a Class had at a previous level. |
2021-07-23 | If the spell that causes the last ability to trigger is countered or is otherwise no longer on the stack as the ability resolves, it will still deal damage. Last known information will be used to do determine the effects of that damage. For example, if the spell has lifelink, you will still gain life when it deals damage, even if the spell was countered. |
2021-07-23 | Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls. |
2021-07-23 | The last ability counts the number of spells that were cast before it resolved, not the number of spells that were cast before it was placed on the stack. For example, if you cast a sorcery and then respond to Sorcerer Class's triggered ability by casting an instant, both triggered abilities will deal 2 damage when they resolve. |
2021-07-23 | You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately. |
2021-07-23 | You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2. |