Induce Paranoia MTG Card


Induce Paranoia offers counterplay support and mills cards, enhancing strategic control in blue-themed decks. Its instant speed allows for flexibility, responding aptly during critical phases of the game. Countering and milling potential makes it a dual-threat, setting up graveyard-based synergies.
Induce Paranoia - Ravnica: City of Guilds
Mana cost
Converted mana cost4
RarityCommon
TypeInstant
Abilities Mill
Released2005-10-07
Set symbol
Set nameRavnica: City of Guilds
Set codeRAV
Number56
Frame2003
LayoutNormal
BorderBlack
Illustred byJim Murray

Text of card

Counter target spell. If was spent to play Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.


Cards like Induce Paranoia

Induce Paranoia adds a twist to the counter spell dynamic in Magic: The Gathering. It’s in direct competition with cards like Cancel, that also serve to nullify any spell for the same converted mana cost. The distinctive feature of Induce Paranoia is its ability to potentially disrupt an opponent’s strategy by milling additional cards depending on the amount of blue mana spent. While Cancel offers a straightforward denial, it doesn’t influence the opponent’s deck further.

Another related card is Thought Collapse, which serves a similar purpose by countering a spell, but it guarantees milling exactly three cards from the opponent’s library. This makes Thought Collapse a consistent option for deck disruption compared to the variable mill of Induce Paranoia. On the other hand, Psychic Strike blends both worlds, providing a counter and a fixed two-card mill, striking a balance between Induce Paranoia and Thought Collapse.

Overall, within the realm of counter spells that interfere with an opponent’s library, Induce Paranoia stands out for the potential magnitude of its milling effect. For players looking to combine defensive tactics with a mill strategy, this card could be a valuable addition, offering a unique approach to disrupting opponent plays.

Cancel - MTG Card versions
Thought Collapse - MTG Card versions
Psychic Strike - MTG Card versions
Cancel - MTG Card versions
Thought Collapse - MTG Card versions
Psychic Strike - MTG Card versions

Cards similar to Induce Paranoia by color, type and mana cost

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Card Pros

Card Advantage: Induce Paranoia offers the potential to disrupt your opponent’s strategy by milling cards directly from their deck into their graveyard. This can translate into a form of card advantage, as it may tactically remove key components of their game plan. Meanwhile, if you have cards that benefit from the number of cards in an opponent’s graveyard, this card amplifies their effectiveness.

Resource Acceleration: While Induce Paranoia doesn’t directly generate mana or ramp in the traditional sense, it does support decks that thrive on spell and graveyard interaction. In such decks, this card can indirectly accelerate your resource access by enabling other cards that gain benefits from graveyard size or contents.

Instant Speed: As an instant, Induce Paranoia adds a layer of strategic depth to your play. It allows you to wait until the most opportune moment during your opponent’s turn to disrupt their plays. This flexibility is vital for control decks that need to manage threats efficiently and decide on the fly when to intervene in the opponent’s strategy.


Card Cons

Discard Requirement: The card Induce Paranoia requires players to discard one of their own cards when casting it. This self-imposed drawback can be detrimental during gameplay, especially if a player’s hand is already sparse. Discarding can deplete key strategies and hand advantage, which could be critical in tight situations.

Specific Mana Cost: This magic card demands a precise combination of blue and generic mana to be cast. The necessity for blue mana makes it restricted to decks that run blue or blue-compatible colors, potentially excluding it from a wide array of deck archetypes that cannot accommodate such a mana base.

Comparatively High Mana Cost: With a cost requiring three generic and one blue mana, this spell belongs to the higher end of the mana curve for its respective abilities. There are alternatives within the game that could execute similar functions at a lower mana investment, making this a less economical choice for players aiming for an efficient mana-to-effect ratio in their deck’s construction.


Reasons to Include in Your Collection

Versatility: Induce Paranoia adds strategic depth to any blue or dimir deck. Its ability to counter spells while potentially milling the opponent makes it a flexible choice for control strategies.

Combo Potential: The milling aspect of Induce Paranoia can synergize with cards that thrive on the graveyard, turning a simple counter into a set-up for powerful plays.

Meta-Relevance: As modern decks often employ various spells that can swing games, having Induce Paranoia ready ensures you’re prepared to disrupt key plays, maintaining its relevance in numerous matchups.


How to beat Induce Paranoia

Induce Paranoia stands as a strategic counter measure in the world of Magic: The Gathering, adding an element of surprise and information control to the game. Its ability to counter a target spell and potentially provide card advantage by milling cards equal to that spell’s mana value can be a substantial disruption. This spell operates as a multifaceted tool echoing the tactical depth of card games.

To effectively maneuver around Induce Paranoia, consider playing spells with lower mana values to reduce the impact of the potential milling. It’s also advantageous to bait out the counter by playing less essential cards first, preserving your key spells for later when your opponent’s guard may be down. Additionally, employing cards that grant you spell protection or possess uncounterable abilities can effectively neutralize Induce Paranoia’s control aspect.

Embracing a cohesive strategy that incorporates these tactics can diminish the value of Induce Paranoia for your opponent, turning what could be a game-altering play into a mere stumbling block. Remember, flexibility and foresight are often the keys to outwitting control spells in Magic: The Gathering.


Where to buy

If you're looking to purchase Induce Paranoia MTG card by a specific set like Ravnica: City of Guilds, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Induce Paranoia and other MTG cards:

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Legalities

Magic the Gathering formats where Induce Paranoia has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal