Spellscorn Coven // Take It Back MTG Card


Spellscorn Coven // Take It Back - Wilds of Eldraine
Mana cost
Converted mana cost4
RarityUncommon
TypeInstant — Adventure
Released2023-09-08
Set symbol
Set nameWilds of Eldraine
Set codeWOE
Number237
Frame2015
LayoutAdventure
BorderBlack
Illustred byUriah Voth

Key Takeaways

  1. Card advantage through library delving can define match outcomes with Spellscorn Coven’s strategic depth.
  2. Instant speed plays from Spellscorn Coven ensure flexibility and a stronger reactive game stance.
  3. Despite high casting costs, Spellscorn Coven’s graveyard synergy makes it a powerful resource accelerator.

Text of card

Return target spell to its owner's hand. (Then exile this card. You may cast the creature later from exile.)


Card Pros

Card Advantage: Spellscorn Coven shines at providing card advantage by allowing its controller to delve into their library for potential answers or threats. This mechanism can tip the scales in your favor during a tight match.

Resource Acceleration: While it may not generate tokens or traditional mana, Spellscorn Coven accelerates your resources through selective graveyard filling. This synergizes with cards that benefit from having a healthy graveyard, effectively fast-tracking your game plan.

Instant Speed: The beauty of Spellscorn Coven lies in its instant speed capability, offering the strategic benefit of reacting to an opponent’s move or end-of-turn plays. This flexibility is key in maintaining the element of surprise and countering rival strategies effectively.


Card Cons

Discard Requirement: Players must weigh the drawback of discarding a precious card to utilize Spellscorn Coven’s abilities. This often leads to a predicament when your hand is already stretched thin.

Specific Mana Cost: Spellscorn Coven demands a particular blend of mana to cast, which can be prohibitive if your deck isn’t aligned to produce the necessary colors consistently.

Comparatively High Mana Cost: Although Spellscorn Coven offers distinctive abilities, its casting cost may be on the steep side when matched with similar cards, potentially slowing down your game tempo.


Reasons to Include Spellscorn Coven in Your Collection

Versatility: Spellscorn Coven is a unique addition to decks that thrive on casting instant or sorcery spells. Its ability to transform under specific conditions allows it to adapt to various board states, making it a flexible choice in game play.

Combo Potential: With the propensity to bolster your spellcasting, this card opens up avenues for powerful combos. It synergizes well with decks aiming to chain spell casts, amplifying the effects of each cast and potentially turning the tide in your favor.

Meta-Relevance: As the game meta evolves, having cards that can interact with frequent spellcasters can prove critical. Spellscorn Coven fits perfectly in environments where spellslinging decks are predominant, granting you a competitive edge with its unique mechanics.


How to beat

The Spellscorn Coven makes a compelling case for enchantment synergy in the MTG arena, utilizing the witchcraft and spellslinger archetypes to its advantage. Challenging this coven requires a strategic approach. Consider employing removal spells that can target enchantments efficiently, as the coven thrives on spell synergy. Cards like Naturalize or Disenchant can dismantle the backbone of the Spellscorn’s power structure, causing their carefully laid plans to unravel.

Interrupting the coven’s momentum is key, so countermagic also plays a pivotal role. With spells such as Negate or Dovin’s Veto, you can foil key plays and keep the coven’s witches at bay. It’s also wise to deploy creatures with abilities that counteract the coven’s magic. Creatures endowed with hexproof or shroud can slip past the coven’s targeted spells, providing a stable board presence.

Ultimately, overcoming Spellscorn Coven calls for a blend of disruption and resilience. By prioritizing their key enchantments and leveraging spells that upset their tempo, you stand a robust chance of outwitting and outlasting their magical conclave in your MTG matchups.


BurnMana Recommendations

Spellscorn Coven has certainly cast its magic, revealing strengths in card advantage, instant speed actions, and graveyard synergy – perfect for innovative deck builders. On the flip side, the card’s specific mana needs and the inherent sacrifice of discarding can pose challenges. Within its magical confines lies a treasure trove of potential, especially for spellcasting connoisseurs and those seeking to exert control over the battlefield. If you’re looking to spice up your MTG collection and command the game with flair, delving deeper into strategies surrounding Spellscorn Coven is a must. Embark on your next MTG epic – discover insights, strategies, and unleash the full potential of your spellcasting arsenal with us.


Cards like Spellscorn Coven // Take It Back

Spellscorn Coven stands as an intriguing asset for strategists who play Magic: The Gathering. When comparing it to its kin, Spellscorn Coven shines for its multifaceted ability to debilitate opponents while empowering your spells. Dark Ritual is another card that accelerates your mana, but Spellscorn Coven offers the dual advantage of thwarting noncreature spells along with producing mana, albeit conditionally.

Similarly, when examining Cabal Therapy, we note it allows for pinpoint disruption by naming a card and forcing an opponent to discard it. While it doesn’t offer the mana ramp, it has the potential to be reused from the graveyard. Spellscorn Coven, in contrast, continuously pressurizes your adversary’s hand each time you cast a player-targeting spell but lacks the recurrence.

Ultimately, Spellscorn Coven brings a unique blend of mana acceleration and situational hindrance that sets it apart from other disruption spells. It’s best leveraged in a deck that exploits targeting spells, maximizing both mana gain and disruption in a single package. Thus, Spellscorn Coven carves out its niche effectively within the pantheon of Magic: The Gathering.

Dark Ritual - MTG Card versions
Cabal Therapy - MTG Card versions
Dark Ritual - MTG Card versions
Cabal Therapy - MTG Card versions

Cards similar to Spellscorn Coven // Take It Back by color, type and mana cost

Clutch of the Undercity - MTG Card versions
Induce Paranoia - MTG Card versions
Mystical Teachings - MTG Card versions
Memory Plunder - MTG Card versions
Ancient Excavation - MTG Card versions
Artful Takedown - MTG Card versions
Clutch of the Undercity - MTG Card versions
Induce Paranoia - MTG Card versions
Mystical Teachings - MTG Card versions
Memory Plunder - MTG Card versions
Ancient Excavation - MTG Card versions
Artful Takedown - MTG Card versions

Where to buy

If you're looking to purchase Spellscorn Coven // Take It Back MTG card by a specific set like Wilds of Eldraine, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Spellscorn Coven // Take It Back and other MTG cards:

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Legalities

Magic the Gathering formats where Spellscorn Coven // Take It Back has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderRestricted
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Spellscorn Coven // Take It Back card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-09-01 An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01 An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01 Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01 If a copy of a spell is returned to its owner's hand, it's moved there, then it will cease to exist as a state-based action. It can't be recast.
2023-09-01 If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01 If a spell is returned to its owner's hand, it's removed from the stack and thus will not resolve. The spell isn't countered; it just no longer exists. This works even against a spell that can't be countered.
2023-09-01 If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01 If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01 If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01 If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01 If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01 If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01 When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01 You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.