Induzir Paranóia Carta MTG
Custo de mana | |
Custo convertido de mana | 4 |
Raridade | Comum |
Tipo | Mágica Instantânea |
Habilidades | Mill |
Lançamento | 2005-10-07 |
Expansão símbolo | |
Expansão nome | Ravnica: City of Guilds |
Expansão código | RAV |
Número | 56 |
Frame | 2003 |
Layout | Normal |
Border | Preta |
Ilustrado por | Jim Murray |
Principais conclusões
- Induce Paranoia offers counterplay support and mills cards, enhancing strategic control in blue-themed decks.
- Its instant speed allows for flexibility, responding aptly during critical phases of the game.
- Countering and milling potential makes it a dual-threat, setting up graveyard-based synergies.
Texto da carta
Anula a mágica alvo. Se {B} foi gasto para jogar Induzir Paranóia, o controlador daquela mágica coloca os X cards do topo do grimório dele em seu cemitério, sendo X igual ao custo de mana convertido daquela mágica.
Card Pros
Card Advantage: Induce Paranoia offers the potential to disrupt your opponent’s strategy by milling cards directly from their deck into their graveyard. This can translate into a form of card advantage, as it may tactically remove key components of their game plan. Meanwhile, if you have cards that benefit from the number of cards in an opponent’s graveyard, this card amplifies their effectiveness.
Resource Acceleration: While Induce Paranoia doesn’t directly generate mana or ramp in the traditional sense, it does support decks that thrive on spell and graveyard interaction. In such decks, this card can indirectly accelerate your resource access by enabling other cards that gain benefits from graveyard size or contents.
Instant Speed: As an instant, Induce Paranoia adds a layer of strategic depth to your play. It allows you to wait until the most opportune moment during your opponent’s turn to disrupt their plays. This flexibility is vital for control decks that need to manage threats efficiently and decide on the fly when to intervene in the opponent’s strategy.
Card Cons
Discard Requirement: The card Induce Paranoia requires players to discard one of their own cards when casting it. This self-imposed drawback can be detrimental during gameplay, especially if a player’s hand is already sparse. Discarding can deplete key strategies and hand advantage, which could be critical in tight situations.
Specific Mana Cost: This magic card demands a precise combination of blue and generic mana to be cast. The necessity for blue mana makes it restricted to decks that run blue or blue-compatible colors, potentially excluding it from a wide array of deck archetypes that cannot accommodate such a mana base.
Comparatively High Mana Cost: With a cost requiring three generic and one blue mana, this spell belongs to the higher end of the mana curve for its respective abilities. There are alternatives within the game that could execute similar functions at a lower mana investment, making this a less economical choice for players aiming for an efficient mana-to-effect ratio in their deck’s construction.
Reasons to Include in Your Collection
Versatility: Induce Paranoia adds strategic depth to any blue or dimir deck. Its ability to counter spells while potentially milling the opponent makes it a flexible choice for control strategies.
Combo Potential: The milling aspect of Induce Paranoia can synergize with cards that thrive on the graveyard, turning a simple counter into a set-up for powerful plays.
Meta-Relevance: As modern decks often employ various spells that can swing games, having Induce Paranoia ready ensures you’re prepared to disrupt key plays, maintaining its relevance in numerous matchups.
How to beat Induce Paranoia
Induce Paranoia stands as a strategic counter measure in the world of Magic: The Gathering, adding an element of surprise and information control to the game. Its ability to counter a target spell and potentially provide card advantage by milling cards equal to that spell’s mana value can be a substantial disruption. This spell operates as a multifaceted tool echoing the tactical depth of card games.
To effectively maneuver around Induce Paranoia, consider playing spells with lower mana values to reduce the impact of the potential milling. It’s also advantageous to bait out the counter by playing less essential cards first, preserving your key spells for later when your opponent’s guard may be down. Additionally, employing cards that grant you spell protection or possess uncounterable abilities can effectively neutralize Induce Paranoia’s control aspect.
Embracing a cohesive strategy that incorporates these tactics can diminish the value of Induce Paranoia for your opponent, turning what could be a game-altering play into a mere stumbling block. Remember, flexibility and foresight are often the keys to outwitting control spells in Magic: The Gathering.
Cartas similares a Induzir Paranóia
Induce Paranoia adds a twist to the counter spell dynamic in Magic: The Gathering. It’s in direct competition with cards like Cancel, that also serve to nullify any spell for the same converted mana cost. The distinctive feature of Induce Paranoia is its ability to potentially disrupt an opponent’s strategy by milling additional cards depending on the amount of blue mana spent. While Cancel offers a straightforward denial, it doesn’t influence the opponent’s deck further.
Another related card is Thought Collapse, which serves a similar purpose by countering a spell, but it guarantees milling exactly three cards from the opponent’s library. This makes Thought Collapse a consistent option for deck disruption compared to the variable mill of Induce Paranoia. On the other hand, Psychic Strike blends both worlds, providing a counter and a fixed two-card mill, striking a balance between Induce Paranoia and Thought Collapse.
Overall, within the realm of counter spells that interfere with an opponent’s library, Induce Paranoia stands out for the potential magnitude of its milling effect. For players looking to combine defensive tactics with a mill strategy, this card could be a valuable addition, offering a unique approach to disrupting opponent plays.
Cartas semelhantes a Induzir Paranóia por cor, tipo e custo de mana
Onde comprar
Se você deseja comprar um cartão Induzir Paranóia MTG de um conjunto específico como Ravnica: City of Guilds, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.
Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.
Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.
Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Induzir Paranóia e outras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Veja produtos de MTG
Legalidades
Magic the Gathering formats where Induzir Paranóia has restrictions
Formato | Legalidade |
---|---|
Commander | Válida |
Legacy | Válida |
Paupercommander | Válida |
Modern | Válida |
Oathbreaker | Válida |
Pauper | Válida |
Vintage | Válida |
Duel | Válida |
Predh | Válida |
Penny | Válida |