Gilanra, Caller of Wirewood MTG Card


Gilanra enables extra card draw when casting high-cost creature spells, crucial for maintaining hand advantage. While ramping mana, Gilanra’s specific green requirement may limit deck-building versatility in MTG. As a unique commander, Gilanra’s blend of ramp and card advantage strategies enriches your MTG game play.
Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost3
RarityUncommon
TypeLegendary Creature — Elf Druid
Abilities Partner
Power 1
Toughness 2

Text of card

: Add . When you spend this mana to cast a spell with converted mana cost 6 or greater, draw a card. Partner (You can have two commanders if both have partner.)

"Something mighty stirs in the forest. Can't you feel it?"


Cards like Gilanra, Caller of Wirewood

Gilanra, Caller of Wirewood is a distinctive commander choice in MTG that offers a fusion of mana acceleration and card advantage. It bears resemblance to other mana dorks like Llanowar Elves, yet Gilanra provides a unique twist. While Llanowar Elves is limited to generating green mana, Gilanra offers a broader spectrum, tapping for any color mana and also permitting you to draw a card if you spend a large amount of mana on another spell.

Another comparable card is Karametra’s Acolyte, which taps for an amount of mana equal to your devotion to green. Karametra’s Acolyte can potentially generate a significant amount of mana, however, it lacks the card draw ability that Gilanra offers. Then there’s Selvala, Heart of the Wilds, who also taps for mana based on the greatest power among creatures you control and gives you a card, but it’s worth noting Selvala’s ability is not tied to casting high-cost spells.

These subtle yet impactful differences carve out a niche for Gilanra, Caller of Wirewood. This particular MTG card caters to players building around big spells and looking for that extra card draw to maintain momentum.

Llanowar Elves - MTG Card versions
Karametra's Acolyte - MTG Card versions
Selvala, Heart of the Wilds - MTG Card versions
Llanowar Elves - MTG Card versions
Karametra's Acolyte - MTG Card versions
Selvala, Heart of the Wilds - MTG Card versions

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Card Pros

Card Advantage: Enables you to draw an additional card each time you cast a creature spell with converted mana cost six or greater, ensuring you have a steady stream of options in your hand.

Resource Acceleration: Provides an additional green mana when you tap Gilanra, Caller of Wirewood, supporting ramp strategies and enabling faster deployment of heavy-hitters onto the battlefield.

Instant Speed: Although Gilanra herself does not function at instant speed, the extra card drawn can create unexpected opportunities, such as instant-speed removals or counterspells, keeping opponents on their toes.


Card Cons

Discard Requirement: While Gilanra, Caller of Wirewood can provide card advantage, it’s important to note that it requires a card to be discarded if you choose to untap a target land. This can be particularly taxing when your hand is already dwindling, forcing you to lose potentially valuable resources.

Specific Mana Cost: Gilanra’s activation cost necessitates green mana, which means it’s inherently restricted to decks that can produce this type of mana consistently. Players running multicolored decks might find this requirement a bit restrictive when they are in need of versatile mana sources.

Comparatively High Mana Cost: With a casting cost of three mana, Gilanra stands at the higher end of the curve for mana dorks — creatures that produce mana. This cost can be a significant investment in the early game, particularly when there are other mana dorks available that cost less and can be played sooner, thereby ramping you up more quickly.


Reasons to Include Gilanra Caller of Wirewood in Your Collection

Versatility: Gilanra Caller of Wirewood is a multi-functional card, well-suited for decks that thrive on both creature-based strategies and ramping up mana. As a three-mana commander, its low cost also allows for early game advantage.

Combo Potential: This card has significant synergy with untap effects and cards that benefit from casting multiple spells. Its ability to generate an additional green mana during your turn elevates its combo-enabling power.

Meta-Relevance: In a game state where mana acceleration and card advantage are key, Gilanra offers a consistent and resilient option for keeping up with or surpassing opponents’ strategies.


How to beat Gilanra, Caller of Wirewood

Gilanra, Caller of Wirewood, presents unique challenges on the battlefield due to her ability to ramp your mana and draw cards in Magic: The Gathering. When facing Gilanra, efficiency is key. The card offers additional value for each creature with a power of three or greater that you cast, so limiting these big creatures on your opponent’s board is essential. Spot removal and counterspells can be very effective against decks relying on Gilanra’s ability.

Board control spells are also crucial to managing the creatures that might benefit from Gilanra’s ability. Employing sweepers or conditional board wipes can help keep the board clear and disrupt the synergies upon which your opponent’s strategy might hinge. A well-timed board wipe may be devastating for decks that look to exploit Gilanra’s card draw ability.

In summary, beating Gilanra, Caller of Wirewood, comes down to effective creature control and timing your disruption well. Limiting the opponent’s creature-based strategies, maintaining board control, and being proactive with your removal will give you the upper hand against decks that rely heavily on Gilanra’s synergistic potential.


BurnMana Recommendations

Mastering your MTG deck takes both wit and wisdom, and the inclusion of Gilanra, Caller of Wirewood, is a move that can elevate your gameplay. She’s a cornerstone for decks aspiring to harness card draw coupled with ramp potential. If your strategy involves casting colossal creatures or you’re looking to outpace your opponents with mana acceleration, Gilanra can be a game-changer. Dive deeper into the lore, strategies, and synergies of Magic the Gathering with us. Embark on a journey filled with strategic depth and discover how to optimize your deck to triumph in the next duel.


Where to buy

If you're looking to purchase Gilanra, Caller of Wirewood MTG card by a specific set like Magic Online Promos and Commander Legends, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Gilanra, Caller of Wirewood and other MTG cards:

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Printings

The Gilanra, Caller of Wirewood Magic the Gathering card was released in 2 different sets between 2020-11-20 and 2020-11-20. Illustrated by Jehan Choo.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12002-06-24Magic Online PromosPRM 863062015NormalBlackJehan Choo
22020-11-20Commander LegendsCMR 2302015NormalBlackJehan Choo
32020-11-20Commander LegendsCMR 5782015NormalBlackJehan Choo

Legalities

Magic the Gathering formats where Gilanra, Caller of Wirewood has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderRestricted
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Gilanra, Caller of Wirewood card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2020-11-10 An ability that triggers when a player spends mana to cast a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
2020-11-10 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10 Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10 For a spell with in its mana cost, use the value chosen for X to determine the spell's mana value.
2020-11-10 If an effect causes Gilanra's ability to produce more than one mana (such as that of Mana Reflection), the delayed triggered ability will be created for each of those mana, and you'll draw a card each time one of those mana is spent to cast a spell with mana value 6 or greater. If you spend two of those mana to cast a single spell with mana value 6 or greater, you'll draw two cards.
2020-11-10 If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10 To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10 You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.